1
|
|
10 Days in Europe
The Unpredictable Game of Making Connections Released: 2005 Players: 2 to 4 players ages 10 and up. Playing Time: 20 to 30 minutes.
|
Synopsis:Get Packing!You have 10 Days in Europe - touring by plan,ship, or on foot. Chart your course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outmaneuver your fellow travelers. The first traveler to make connections for a ten day journey wins the game. Let the journey begin!
|
|
|
2
|
|
1870
A game of railroading across the Trans Mississippi from 1870 Released: 1995 Players: 3 to 6 players ages 14 and up. Playing Time: 240 minutes.
|
|
|
|
3
|
|
221B Baker St - The Time Machine
Released: 1997 Players: 2 to 6 players ages 12 and up.
|
|
|
|
4
|
|
221B Baker Street
The original basic set Released: 1975 Players: 2 to 6 players ages 10 and up. Playing Time: 60 to 90 minutes.
|
Synopsis: 221b Baker Street has 40 specially written cases for you to solve - every case is different. The game was inspired by Sir Arthur Conan Doyle's famous stories. It recreates the authentic essence of Sherlock Holmes' life and times. Read the cases, visit the locations, unravel the clues, and solve the mysteries. Discover whether your are a real Sherlock Homes, or just a Dr. Watson! Additional cases can be purchased separately.
|
|
|
5
|
|
221B Baker Street
Released: 1977 Players: 2 to 6 players. Playing Time: 80 minutes.
|
Synopsis:221 B Baker Streete is the London address of the world's most celebrated detective, Sherlock Holmes, and his dedicated companion, Dr. Watson. In this game, you start at 221 B and travel through the streets and alleys of London picking up clues and attempting to solve some of the most intriguing cases Holmes and Watson have ever faced.Each player assumes the role of Holmes and matches wits with the other players to determine who possesses the most skillful deductive powers. The first player to figure out the correct answers to a particular mystery or crime, return to 221 B and announce the solution, is the winner. 221 B Baker Street includes twenty original Sherlock Holmes adventures written especially for this game by mystery writers James Thomson and R. Tedd Anasti.
|
|
|
6
|
|
221B Baker Street - Cases 41-60
Released: 1978 Players: 2 to 6 players.
|
|
|
|
7
|
|
504
Released: 2015 Players: 2 to 4 players ages 12 and up. Playing Time: 120 to 240 minutes.
|
|
|
|
8
|
|
7 Wonders
Released: 2010 Players: 2 to 7 players.
|
|
|
|
9
|
|
7 Wonders: Cities
Released: 2012 Players: 2 to 8 players. This is an expansion set and requires 7 Wonders in order to be played.
|
|
|
|
10
|
|
7 Wonders: Wonder Pack expansion
Released: 2013 Players: 2 to 7 players ages 10 and up. Playing Time: 30 minutes. This is an expansion set and requires 7 Wonders in order to be played.
|
|
|
|
11
|
|
A Castle For All Seasons
Released: 2009 Players: 2 to 4 players ages 10 and up. Playing Time: 45 to 60 minutes.
|
Synopsis:Amidst craggy mountains,the first silhouettes of a monumental castle arise. A line of traders twists itsway to the gate; and the hustle and bustle attracts many people in the hope of getting wages and victuals. The area is crammed with market booths; the magnificent castle is being enlarged around them.Each player is a builder who, round for round, is able to use different character cards tactically. The constructing of this castle always culminates in an exciting final scoring. The player to produce the most victory points in the end deserves the protection of the castle and wins the game.
|
|
|
12
|
|
A Study In Emerald
Released: 2013 Players: 2 to 5 players.
|
|
|
|
13
|
|
A Touch of Evil
The Supernatural Game Released: 2008 Players: 2 to 8 players ages 12 and up. Playing Time: 60 to 120 minutes.
|
Synopsis: Tis' the dawn of the 19th century; an age of science, superstition, and witchcraft. Howling fills the night as a full moon rises over the small, secluded village of Shadowbrook. Gruesome murders have become a daily occurrence and terror haunts the streets at night. An evil creature has taken up residence here and the countryside is engulfed by a tide of darkness. But all is not lost... not yet. A small group of heroic individuals, with the courage and strength to fight, have arrived in town. Some just passing through while others have come with a purpose; but all will be put to the test as they race to save this cursed town from falling into darkness. It will take a cunning mind and strength of spirit to determine who is friend and who is foe... to solve the mysteries and haunt the beast to its lair. But the secrets of Shadowbrook run deep. Gossip and rumors run rampant and these few Heroes may soon discover that they are outsiders here and this town is already so rotten from within there is little left to save.
|
|
|
14
|
|
A Touch of Evil: Hero Pack 1
Released: 2009 Players: 2 to 8 players ages 12 and up. Playing Time: 60 to 120 minutes. This is an expansion set and requires A Touch of Evil in order to be played.
|
|
|
|
15
|
|
A Touch of Evil: Hero Pack 2
Released: 2012 Players: 2 to 8 players ages 12 and up. Playing Time: 60 to 120 minutes. This is an expansion set and requires A Touch of Evil in order to be played.
|
|
|
|
16
|
|
A Touch of Evil: Something Wicked Expansion
Released: 2009 Players: 1 to 12 players ages 8 and up. This is an expansion set and requires A Touch of Evil in order to be played.
|
|
|
|
17
|
|
A Touch of Evil: The Coast Expansion
Released: 2012 Players: 2 to 12 players ages 8 and up. This is an expansion set and requires A Touch of Evil in order to be played.
|
|
|
|
18
|
|
Ablaze
Released: 2010 Players: 1 to 4 players.
|
|
|
|
19
|
|
Above And Below
Released: 2015 Players: 2 to 4 players ages 13 and up. Playing Time: 120 minutes.
|
|
|
|
20
|
|
Abyss
Released: 2014 Players: 2 to 4 players ages 14 and up.
|
|
|
|
21
|
|
Acquire
Released: 2000 Players: 2 to 6 players ages 12 and up. Playing Time: 75 minutes.
|
|
|
|
22
|
|
Adventure Land
Released: 2016 Players: 2 to 4 players ages 10 and up. Playing Time: 45 minutes.
|
|
|
|
23
|
|
The Adventurers: The Pyramid of Horus
Released: 2011 Players: 2 to 6 players ages 10 and up. Playing Time: 45 minutes.
|
|
|
|
24
|
|
The Adventurers: The Temple of Chac
Released: 2009 Players: 2 to 6 players ages 10 and up. Playing Time: 45 to 60 minutes.
|
Synopsis:At the heart of the Guatemalan jungle, famous archaeologists are about to explore the ancient Mayan temple of the rain god Chac. The adventurers put you in the role of these daring heros, in an exciting game unlike any you've played before!Inside you will find Adventurer figures and the components of the lost Temple of Chac. Using them, you will construct and then attempt to survive the legendary temple. The Adventurer who escapes with the most archaeological treasures wins, but beware - even if you survive the traps, you still have to race a boulder to the only exit!
|
|
|
25
|
|
Age of Empires III
The Age of Discovery Released: 2007 Players: 2 to 5 players.
|
|
|
|
26
|
|
Age of Mythology
Released: 2003 Players: 2 to 4 players ages 10 and up. Playing Time: 120 minutes.
|
|
|
|
27
|
|
Age of Steam
Released: 2009 Players: 3 to 6 players ages 10 and up. Playing Time: 120 minutes.
|
Synopsis: This edition of Age of Steam is a reprint of the original classic version of Age of Steam produced by Winsome Games in 2001. Thirty-six expansions, created for the original game, are currenty available and usable with this edition. This edition includes the Age of Steam: Barbados / St. Lucia expansion.
|
|
|
28
|
|
Agents of Smersh
Released: 2012 Players: 1 to 4 players.
|
|
|
|
29
|
|
Agents of Smersh: Swagman's Hope
Released: 2014 Players: 1 to 5 players.
|
|
|
|
30
|
|
Agricola
The 17th century: Not an easy period for a farmer! Released: 2008 Players: 1 to 5 players ages 12 and up. Playing Time: 120 to 180 minutes.
|
Synopsis:Players start the game with two family members living in a two-room wooden hut. In each round, each member of their family machoose one action.If they collect wood and reed, they can extend their hut and then add to their family. Family growth allows additional actions, but has the disadvantage that more food must be produced. And to get food, the players plow fields and plant seeds. The planted grain and vegetables are harvested during the Harvest, when animals breed as well. To raise animals, pastures must be fenced to allow sheep, wild boar and cattle to graze. Occupations or Improvements can ensure a family's upkeep. Each of these cards allows the player a small advangate in the game. Victory Points are earned when players renovate their wooden hut to a clay hut and later even a stone house. But everything else to do with balancing food requirements or making every day life a little more comfortable can earn Victory Points - especially Family growth. Each game uses a different group of the 166 different Occupation cards and 146 different Improvements, ensuring that no two games are exactly alike. Additional rules for a Solo game and a shortened Family game ensure appropriate challenges for each gaming table.
|
|
|
31
|
|
Airships
Released: 2008 Players: 2 to 4 players ages 10 and up.
|
|
|
|
32
|
|
Alchemist
Fire Burn & Cauldron Bubble Released: 2007 Players: 2 to 5 players ages 10 and up. Playing Time: 40 minutes.
|
Synopsis: It is the Contest of the Alchemists! The most talented Adepts of the mystical arts come from around the world to compete. They fill their cauldrons with exotic and rare ingredients, all creating new potions in the quest for fame and honor. In addition to demonstrating their talents by replicating their fellow competitors' potions, each has a secret agenda: to promote the use of the component their school of magic prizes most highly! The person who brings the most fame to his or her school - and for themselves - will win the title of Supreme Adept!
|
|
|
33
|
|
Alhambra
Released: 2005 Players: 2 to 6 players ages 8 and up. Playing Time: 45 to 60 minutes.
|
Synopsis:The best master builders in the whole of Europe and Arabia want to demonstrate their skill. Emply the most suiltable teams of builders and make sure that tyou always have enough of the right currency.With their help towers can be constructed, gardens laid out, pavilions and arcades errected and seraglios and chambers built. Compete against your opponents to build ALHAMBRA.
|
|
|
34
|
|
Alhambra: The City Gates
The 2nd Alhambra Expansion Released: 2005 Players: 2 to 6 players ages 8 and up. Playing Time: 45 to 60 minutes. This is an expansion set and requires Alhambra in order to be played.
|
|
|
|
35
|
|
Alhambra: The Power of the Sultan
The 5th Alhambra Expansion Released: 2008 Players: 2 to 4 players ages 8 and up. Playing Time: 45 to 60 minutes. This is an expansion set and requires Alhambra in order to be played.
|
|
|
|
36
|
|
Alhambra: The Thief's Turn
The 3rd Alhambra Expansion Released: 2006 Players: 2 to 6 players ages 8 and up. Playing Time: 45 to 60 minutes. This is an expansion set and requires Alhambra in order to be played.
|
|
|
|
37
|
|
Alhambra: The Treasure Chamber
The 4th Alhambra Expansion Released: 2006 Players: 2 to 6 players ages 8 and up. Playing Time: 45 to 60 minutes. This is an expansion set and requires Alhambra in order to be played.
|
|
|
|
38
|
|
Alhambra: The Vizier's Favour
The 1st Alhambra Expansion Released: 2005 Players: 2 to 6 players ages 8 and up. Playing Time: 45 to 60 minutes. This is an expansion set and requires Alhambra in order to be played.
|
|
|
|
39
|
|
The aMAZEing Labyrinth
Released: 1995 Players: 1 to 4 players ages 8 and up. Playing Time: 20 minutes.
|
|
|
|
40
|
|
Among The Stars
Released: 2012 Players: 2 to 4 players ages 12 and up. Playing Time: 30 minutes.
|
|
|
|
41
|
|
Among The Stars: Expanding the Alliance
Released: 2014 Players: 2 to 6 players ages 12 and up. Playing Time: 30 minutes.
|
|
|
|
42
|
|
Among The Stars: Revival
Released: 2015 Players: 2 to 6 players ages 12 and up. Playing Time: 30 minutes. This is an expansion set and requires Among The Stars in order to be played.
|
|
|
|
43
|
|
Amun-Re
Released: 2003 Players: 3 to 5 players ages 12 and up. Playing Time: 60 to 90 minutes.
|
|
|
|
44
|
|
Android: Mainframe
Released: 2016 Players: 2 to 4 players ages 12 and up. Playing Time: 15 to 30 minutes.
|
|
|
|
45
|
|
Android: Netrunner
The Card Game Released: 2012 Players: 2 to 2 players.
|
|
|
|
46
|
|
Android: Netrunner - A Study in Static
The Genesis Cycle - Data Pack #4 Released: 2013 Players: 2 to 2 players ages 14 and up. Playing Time: 60 minutes.
|
|
|
|
47
|
|
Android: Netrunner - All That Remains
The Lunar Cycle - Data Pack #5 Released: 2014 Players: 2 to 2 players ages 14 and up. Playing Time: 60 minutes.
|
|
|
|
48
|
|
Android: Netrunner - Creation and Control
Deluxe Expansion #1 Released: 2013
|
|
|
|
49
|
|
Android: Netrunner - Cyber Exodus
The Genesis Cycle - Data Pack #3 Released: 2013 Players: 2 to 2 players.
|
|
|
|
50
|
|
Android: Netrunner - Double Time
The Spin Cycle - Data Pack #6 Released: 2013 Players: 2 to 2 players ages 14 and up. Playing Time: 60 minutes.
|
|
|
|
51
|
|
Android: Netrunner - Fear and Loathing
The Spin Cycle - Data Pack #5 Released: 2013 Players: 2 to 2 players ages 14 and up. Playing Time: 60 minutes.
|
|
|
|
52
|
|
Android: Netrunner - First Contact
The Lunar Cycle - Data Pack #3 Released: 2014 Players: 2 to 2 players ages 14 and up. Playing Time: 60 minutes.
|
|
|
|
53
|
|
Android: Netrunner - Future Proof
The Genesis Cycle - Data Pack #6 Released: 2013 Players: 2 to 2 players ages 14 and up. Playing Time: 60 minutes.
|
|
|
|
54
|
|
Android: Netrunner - Honor and Profit
Deluxe Expansion #2 Released: 2014 Players: 2 to 2 players ages 14 and up. Playing Time: 60 minutes.
|
|
|
|
55
|
|
Android: Netrunner - Humanity's Shadow
The Genesis Cycle - Data Pack #5 Released: 2013 Players: 2 to 2 players ages 14 and up. Playing Time: 60 minutes.
|
|
|
|
56
|
|
Android: Netrunner - Mala Tempora
The Spin Cycle - Data Pack #3 Released: 2013 Players: 2 to 2 players.
|
|
|
|
57
|
|
Android: Netrunner - Opening Moves
The Spin Cycle - Data Pack #1 Released: 2013 Players: 2 to 2 players.
|
|
|
|
58
|
|
Android: Netrunner - Order and Chaos
Deluxe Expansion #3 Released: 2014 Players: 2 to 2 players ages 14 and up. Playing Time: 60 minutes.
|
|
|
|
59
|
|
Android: Netrunner - Second Thoughts
The Spin Cycle - Data Pack #2 Released: 2013 Players: 2 to 2 players ages 14 and up. Playing Time: 60 minutes.
|
|
|
|
60
|
|
Android: Netrunner - The Source
The Lunar Cycle - Data Pack #6 Released: 2014 Players: 2 to 2 players ages 14 and up. Playing Time: 60 minutes.
|
|
|
|
61
|
|
Android: Netrunner - The Spaces Between
The Lunar Cycle - Data Pack #2 Released: 2014 Players: 2 to 2 players ages 14 and up. Playing Time: 60 minutes.
|
|
|
|
62
|
|
Android: Netrunner - Trace Amount
The Genesis Cycle - Data Pack #2 Released: 2013 Players: 2 to 2 players ages 14 and up. Playing Time: 60 minutes.
|
|
|
|
63
|
|
Android: Netrunner - True Colors
The Spin Cycle - Data Pack #4 Released: 2013 Players: 2 to 2 players ages 14 and up. Playing Time: 60 minutes.
|
|
|
|
64
|
|
Android: Netrunner - Up and Over
The Lunar Cycle - Data Pack #4 Released: 2014 Players: 2 to 2 players ages 14 and up. Playing Time: 60 minutes.
|
|
|
|
65
|
|
Android: Netrunner - Upstalk
The Lunar Cycle - Data Pack #1 Released: 2014 Players: 2 to 2 players ages 14 and up. Playing Time: 60 minutes.
|
|
|
|
66
|
|
Android: Netrunner - What Lies Ahead
The Genesis Cycle - Data Pack #1 Released: 2012 Players: 2 to 2 players ages 14 and up. Playing Time: 60 minutes.
|
|
|
|
67
|
|
Aqua Romana
Released: 2006 Players: 2 to 4 players ages 8 and up. Playing Time: 45 to 60 minutes.
|
Synopsis: The young Roman Empire needs many things, but what the large towns need most of all is drinking water. Players have to act as building principals and enlist the help of experienced master builders and workmen to build unique water supply lines; the Roman aqueducts. The longest aqueducts win the greatest praise so players need to show skillful planning to achieve success and win the game.
|
|
|
68
|
|
Archaeology
Discover the lost treasures of Egypt and make your fortune! Released: 2009 Players: 2 to 4 players ages 8 and up. Playing Time: 20 to 30 minutes.
|
Synopsis:You are an archaeologist working the dig sites of the Egyptian desert.Search for the right pieces to complete torn parchments, broken pots and other priceless artifacts. Explore an ancient pyramid hoping to uncover a huge stash of treasure! Trade shrewdly at the local marketplace to increase the value of your collection. Sell your treasures to the museum at just the right time for maximum profit. But beware, the desert also has its dangers! A devastating sandstorm can throw your expedition into disarray, and cunning thieves lurk around the dig site ready to steal your prize discovery!
|
|
|
69
|
|
Architekton
Released: 2005 Players: 2 to 2 players ages 8 and up. Playing Time: 30 to 45 minutes.
|
Synopsis: Players build a town in Ancient Greece in friendly competition with each other. But there is a catch for both architects. Each building has to be surrounded by appropriate scenery otherwise points are deducted.
|
|
|
70
|
|
The Ark of the Covenant
Released: 2005 Players: 2 to 5 players ages 8 and up. Playing Time: 30 to 45 minutes.
|
Synopsis:The Ark of the Covenant: te symbol of the center of worship for the Children of Israel.Through guidance from the Lord, Joshua has led the Children of Israel into the Promised Land. It is your sacred duty to move the Ark of the Covenant throughout the Promised Land, as you strive to develop this holy land by herding sheep and building roads, cities, and temples. Based on the award-winning 2001 Game of the Year, Carcassonne, this clever tile-laying game will bring your whole family together for wholesome entertainment over and over again. Especially great for two players!
|
|
|
71
|
|
Arkadia
Released: 2007 Players: 2 to 4 players ages 10 and up. Playing Time: 45 to 60 minutes.
|
|
|
|
72
|
|
Arkam Horror: Miskatonic Horror Expansion
An Arkham Horror Expansion Released: 2011 Players: 1 to 8 players ages 12 and up. Playing Time: 120 to 180 minutes. This is an expansion set and requires Arkham Horror in order to be played.
|
|
|
|
73
|
|
Arkham Horror
The End is Near! Released: 2005 Players: 1 to 8 players ages 12 and up. Playing Time: 120 to 180 minutes.
|
Synopsis:The year is 1926. The place is Arkham, Massachusetts. Gateways to places horrible beyond imagination are opening up all over town, releasing hideous creatures into the streets to stalk the night. Worse yet, if enough of these gates open up, then a creature of unfathomable power will be unleashed on the world.Pitted against these overwhelming odds is a small band of investigators determined to beat back the uncaring forces of the universe. They'll have to delve deep into the mysteries of the Mythos and use all of their skills, weapons, and spells if they want to have even a slim chance of success.
|
|
|
74
|
|
Arkham Horror: Black Goat of the Woods
An Arkham Horror Expansion Released: 2008 Players: 1 to 8 players ages 12 and up. Playing Time: 120 to 180 minutes. This is an expansion set and requires Arkham Horror in order to be played.
|
|
|
|
75
|
|
Arkham Horror: Curse of the Dark Pharaoh
An Arkham Horror Expansion Released: 2011 Players: 1 to 8 players ages 12 and up. Playing Time: 120 to 240 minutes. This is an expansion set and requires Arkham Horror in order to be played.
|
|
|
|
76
|
|
Arkham Horror: Dunwich Horror Expansion
An Arkham Horror Expansion Released: 2010 Players: 1 to 8 players ages 13 and up. Playing Time: 120 to 240 minutes. This is an expansion set and requires Arkham Horror in order to be played.
|
Synopsis: Darkness Falls on Dunwich! The disturbances in H.P. Lovecraft's New England don't stop at the Arkham city line. Nearby Dunwich is also being wracked by horrible events and otherworldly forces. Now, in addition to the threat of the Ancient One awakening, the investigators will have to contend with the wrath of the Dunwich Horror...
|
|
|
77
|
|
Arkham Horror: The King In Yellow
An Arkham Horror Expansion Released: 2006 Players: 1 to 8 players ages 12 and up. Playing Time: 120 to 180 minutes. This is an expansion set and requires Arkham Horror in order to be played.
|
Synopsis: The infamous theatrical play, "The King in Yellow," has come to Arkham to steal the sanity of those who watch it. With it come artists who paint things that cannot be, writers who dream of black stars, and madmen who wish to drag the rest of humanity into the dark abyss. Lording over all of them is the King in Yellow himself. With the townsfolk being corrupted by the baleful yellow signs, can a few courageous investigators stop the King in Yellow before madness takes its toll?
|
|
|
78
|
|
Arkham Horror: The Lurker at the Threshold
An Arkham Horror Expansion Released: 2010 Players: 1 to 8 players ages 12 and up. Playing Time: 120 to 180 minutes. This is an expansion set and requires Arkham Horror in order to be played.
|
Synopsis: Across Arkham, strange doors to other worlds have been opening. They seem to be a living part of an ancient and arcane creature that has been reaching out, tempting the unwary with eldritch power. Now people are vanishing without a trace and it's up to a handful of bold investigators to confront the profane being who dwells just beyond these passages. But even working together, will they be able to destroy these unnatural and deadly gates without themselves striking a terrible bargain with the Lurker at the Threshold?
|
|
|
79
|
|
Artifact
The Hunt for Stolen Treasure Released: 2004 Players: 2 to 6 players ages 12 and up.
|
|
|
|
80
|
|
Atlantic Star
Released: 2001 Players: 2 to 6 players ages 10 and up. Playing Time: 60 minutes.
|
|
|
|
81
|
|
Atlantis
Fury, Frenzy, Flight & Freedom Released: 2009 Players: 2 to 4 players ages 10 and up. Playing Time: 30 minutes.
|
Synopsis: You control a faction in beautiful Atlantis, the glorius civilization built upon the sea. No other city rivals its power. None command such riches. Now, the link between the mainland and your beloved home of Atlantis is crumbling! You must race to move your people along the great causeway to the neighboring land before it disappears into the thundering waters below. Picking up artifacts as you move, you must be wary of creating gaps in the land bridge. For as the gaps proliferate and widen, those behind you face a costly - even perilous - journey to safety. So, flee with care and cunning. Be the first to guide your people to their new haven!
|
|
|
82
|
|
Attika
Released: 2003 Players: 2 to 4 players ages 10 and up. Playing Time: 60 minutes.
|
|
|
|
83
|
|
Australia
Released: 2005 Players: 2 to 5 players ages 10 and up. Playing Time: 75 minutes.
|
Synopsis: The adventure can begin. Ahead of you: Australia, in all its impressive beauty. Now you're a ranger, flying your biplane across the fifth continent and performing tasks all over the country. Industrialisation in Queensland? Nature conservation in Victoria? A good plan, surprising tactics and flexibility are needed to stay one step ahead of the others "Down Under".
|
|
|
84
|
|
Automobile: Wheels to Wealth
Released: 2010 Players: 3 to 5 players ages 13 and up. Playing Time: 90 to 120 minutes.
|
Synopsis: Automobile carries you back to the birth of America's car industry, when inventors, craftsmen, and entrepreneurs created a wild array of marvels and misfortunes. You step into this rough, romantic trade hoping to create a fortune by building and selling cars. Tapping the talents of men like Ford, Sloan, Kettering, Howard, Durant, and Chrysler, you balance quality versus quantity, mass production versus premium branding, and innovation verss distribution and agressive sales. Lose your balance and you go bust. Strike the best balance, shift the right gears to best your rivals, and you'll be rich. You might even win. So, pull up your sleves and start making cars!
|
|
|
85
|
|
The Battle at Kemble's Cascade
Released: 2014 Players: 1 to 5 players ages 13 and up. Playing Time: 45 minutes.
|
|
|
|
86
|
|
BattleLore
Released: 2006 Players: 2 to 2 players ages 10 and up. Playing Time: 60 minutes.
|
Synopsis: The world of BattleLore meshes history and fantasy together -- putting players in command of a vast array of miniature troops on the battlefields of a Medieval Europe Uchronia at the outset of the Hundred Years War. Powerful Lore Masters, such as Wizards, Clerics, Warriors and Rogues gathered in customizable War Councils; Mercenary bands chosen from among mythical races such as the Iron Dwarves of Northern England; and Monstrous Creatures all complement the dizzying array of possibilities and tough choices that will face players as they venture in the World of BattleLore.
|
|
|
87
|
|
Battlelore (2nd Ed.)
Released: 2013 Players: 2 players ages 10 and up. Playing Time: 60 minutes.
|
|
|
|
88
|
|
Battlelore (2nd Ed.): Great Dragon Reinforcement Pack
Released: 2015 Players: 2 players ages 13 and up. Playing Time: 60 minutes.
|
|
|
|
89
|
|
Battlelore (2nd Ed.): Heralds of Dreadfall Army Pack
Army Pack Released: 2015 Players: 2 players ages 13 and up. Playing Time: 60 to 90 minutes.
|
|
|
|
90
|
|
Battlelore (2nd Ed.): Hernfar Guardians Army Pack
Army Pack Released: 2014 Players: 2 players ages 13 and up. Playing Time: 60 minutes.
|
|
|
|
91
|
|
Battlelore (2nd Ed.): Mountain Giant Reinforcement Pack
Released: 2015 Players: 2 players ages 13 and up. Playing Time: 60 minutes.
|
|
|
|
92
|
|
Battlelore (2nd Ed.): Razorwings Reinforcement Pack
Released: 2015 Players: 2 players ages 13 and up. Playing Time: 60 minutes.
|
|
|
|
93
|
|
Battlelore (2nd Ed.): Terror of the Mists Army Pack
Army Pack Released: 2015 Players: 2 players ages 13 and up. Playing Time: 60 minutes.
|
|
|
|
94
|
|
Battlelore (2nd Ed.): Warband of Scorn Army Pack
Army Pack Released: 2014 Players: 2 players ages 13 and up. Playing Time: 60 minutes.
|
|
|
|
95
|
|
BattleLore Epic - For Troll and Country
Released: 2008 Players: 2 to 2 players ages 10 and up. Playing Time: 120 minutes. This is an expansion set and requires BattleLore in order to be played.
|
|
|
|
96
|
|
BattleLore: Call to Arms
The Definitive Army Deployment System for BattleLore Released: 2007 Players: 2 to 2 players ages 10 and up. Playing Time: 75 minutes. This is an expansion set and requires BattleLore in order to be played.
|
Synopsis: Call to Arms offers you a new method to deploy custom troops and armies onto the fields of battle. Rather than reying on the point-based army buying approach that is common to many miniature games, BattleLore's army selection system uses a novel, card-driven deployment mechanism, centered around the use of Deployment decks, Specialist cards and Feudal Levy tokens.
|
|
|
97
|
|
BattleLore: Dragons
Released: 2010 Players: 2 to 2 players ages 10 and up. Playing Time: 60 minutes. This is an expansion set and requires BattleLore in order to be played.
|
|
|
|
98
|
|
BattleLore: Dwarven Batallion
Specialist Expansion Pack 1 Released: 2007 Players: 2 to 2 players ages 10 and up. Playing Time: 60 minutes. This is an expansion set and requires BattleLore in order to be played.
|
Synopsis: The Dwarven Battalion includes 4 Iron Dwarf Bagpipers, whose music will sow fear in their enemies' ranks; 8 Dwarf Spear Bearers and 8 deadly Axe Swingers.
|
|
|
99
|
|
BattleLore: Epic BattleLore
Released: 2007 Players: 2 to 6 players ages 10 and up. Playing Time: 75 minutes. This is an expansion set and requires BattleLore in order to be played.
|
Synopsis: Epic BattleLore offers groups of veteran players the opportunity to conduct battles on a grand scale by combining multiple board maps into a single, over-sized battlefield. This expansion includes an additional BattleLore board map, a punchboard with new Alliance tokens and player turns' markers along with more Lore tokens and the Epic BattleLore rules booklet. Also included are the 4-player Reluctant Allies variant, instructions on using Epic BattleLore in conjunction with Call to Arms and 7 Epic adventure maps - including the all new Logroño and Road to Najera epics!
|
|
|
100
|
|
BattleLore: Goblin Marauders
Specialist Expansion Pack 3 Released: 2007 Players: 2 to 2 players ages 10 and up. Playing Time: 60 minutes. This is an expansion set and requires BattleLore in order to be played.
|
Synopsis: The Goblin Marauders Specialist Pack for BattleLore features 16 figures -- including a Goblin Band Leader and Drummers, plus Hobgoblin Hyena and Ostrich Riders -- Specialist and Weapon Summary cards, 10 new banners, and two new Adventures.
|
|
|
101
|
|
BattleLore: Goblin Skirmishers
Specialist Expansion Pack 2 Released: 2007 Players: 2 to 2 players ages 10 and up. Playing Time: 60 minutes. This is an expansion set and requires BattleLore in order to be played.
|
Synopsis: The Goblin Skirmishers pack introduces the Goblin Band with a Band Leader and 3 Goblin Drummers who embolden their compatriots on the field -- along with 8 vicious Spear Bearers and 8 Goblin Slingers. There are also 2 new Adventures that feature the new figures.
|
|
|
102
|
|
BattleLore: Scottish Wars
A BattleLore expansion Released: 2007 Players: 2 to 2 players ages 10 and up. Playing Time: 60 minutes. This is an expansion set and requires BattleLore in order to be played.
|
Synopsis: The Scottish Wars expansion takes BattleLore players straight to historical highland battles, but with a new twist -- Dwarven armies. The Scottish Wars feature 42 new figures including: 6 Iron Dwarves Cattle Riders, 8 Iron Dwarves Clan Chiefs, 12 Mounted Knights, and 16 Iron Dwarves Spear Bearers; plus a rules booklet with 5 new adventures -- Stirling Bridge, Falkirk, Bannockburn, Dupplin Moor and Neville's Cross
|
|
|
103
|
|
BattleLore: The Hundred Years' War; Crossbows and Polearms
Specialist Expansion Pack 4 Released: 2007 Players: 2 to 2 players ages 10 and up. Playing Time: 60 minutes. This is an expansion set and requires BattleLore in order to be played.
|
Synopsis: Specialized weaponry was often the deciding factor in the Hundred Years' War. This expansion, which introduces 30 specialized figures and 5 new battles, gives players who deploy these new troops a chance to learn and apply the new tactics these weapons spurred.
|
|
|
104
|
|
Battlestar Galactia
A game of politics, betrayal, and survival. Released: 2008 Players: 3 to 6 players ages 10 and up. Playing Time: 120 to 180 minutes.
|
Synopsis:The Cylons were created by man. They rebelled. They evolved. And they have a plan.After the Cylon attack on the Colonies, the battered remnants of the human race are on the run, constantly searching for the next signpost on the road to Earth. They face the threat of Cylon attack from without, and treachery and crisis from within. Humanity must work together if they are to have any hope of survival…but how can they, when any of them may, in fact, be a Cylon agent? Battlestar Galactica: The Board Game is an exciting game of mistrust, intrigue, and the struggle for survival. Based on the epic and widely-acclaimed new Sci Fi Channel series, Battlestar Galactica: The Board Game places you in the role of your favorite characters from the show. Serve as Admiral of the Colonial Fleet, President of the Colonies, or just another hot-shot Viper jockey. The human race will need each of you to survive…unless you're a Cylon of course. Battlestar Galactica: The Board Game is a semi-cooperative game for 3-6 players ages 10 and up that can be played in 2-3 hours.
|
|
|
105
|
|
Battlestar Galactica: Exodus Expansion
Released: 2010 Players: 3 to 6 players.
|
|
|
|
106
|
|
Battlestar Galactica: Pegasus Expansion
Released: 2009 Players: 3 to 6 players ages 10 and up. Playing Time: 120 to 180 minutes.
|
|
|
|
107
|
|
Betrayal at House on the Hill
A New Twist on Terror! Released: 2004 Players: 3 to 6 players ages 10 and up. Playing Time: 60 minutes.
|
Synopsis:Build a house of terror. Tile by tile.It's never the same game twice. As one of twelve mysterious characters, you'll explore a house filled with deadly secrets. As you play, you'll build the house. But beware! One of your fellow players will betray you. The traitor will test your sanity as you use all your skills to survive. With fifty fiendish scenarios, Betrayal at House on the Hill puts you face to face with legendary monsters, modern nightmares, and ... your friends.
|
|
|
108
|
|
Betrayal at House on the Hill (2nd Ed.)
2nd Edition Released: 2010 Players: 3 to 6 players.
|
|
|
|
109
|
|
Betrayal at House on the Hill: Widow's Walk
Released: 2016 Players: 3 to 6 players ages 12 and up. Playing Time: 60 minutes.
|
|
|
|
110
|
|
Biblios
Released: 2011 Players: 2 to 4 players ages 8 and up. Playing Time: 30 minutes.
|
|
|
|
111
|
|
Black Fleet
Released: 2014 Players: 3 to 4 players ages 14 and up. Playing Time: 60 minutes.
|
|
|
|
112
|
|
Blue Moon City
Released: 2006 Players: 2 to 4 players ages 10 and up. Playing Time: 60 minutes.
|
|
|
|
113
|
|
Bohnanza
Released: 2000 Players: 2 to 7 players ages 12 and up. Playing Time: 45 minutes.
|
|
|
|
114
|
|
Bonnie and Clyde
Released: 2009 Players: 2 to 4 players ages 8 and up. Playing Time: 45 minutes.
|
Synopsis: Bonnie Parker and Clyde Barrow were notorious outlaws who robbed banks throughout the central United States between 1931 and 1935. Their exploits and charisma made them famous, and their story has been made into books and movies. Ted Hinton was the FBI agent charged with capturing them.
|
|
|
115
|
|
Bootleggers
Released: 2004 Players: 3 to 6 players. Playing Time: 30 minutes.
|
|
|
|
116
|
|
Briefcase
Released: 2012 Players: 2 to 4 players ages 12 and up. Playing Time: 30 minutes.
|
|
|
|
117
|
|
Broad Peak
Released: 2011 Players: 1 to 5 players ages 10 and up. Playing Time: 60 minutes. This is an expansion set and requires K2 in order to be played.
|
|
|
|
118
|
|
Canalis
Tempest #4 Released: 13 Players: 2 to 4 players ages 2 and up. Playing Time: 45 minutes.
|
|
|
|
119
|
|
Carcassonne
Contains The River expansion set: Game of the Year - 2001 Released: 2000 Players: 2 to 5 players ages 8 and up. Playing Time: 30 minutes.
|
Synopsis:The southern French city of Carcassonne was founded on an important trade route between the Mediterranean and the Atlantic. Because of its strategic location, the city was often conquered and has known many rulers. As a result of this varied history, the city is famous for its unique mixture of Roman and Medieval fortifications.The players develop the area around Carcassonne by placing land tiles. Each turn the area becomes larger as the players expand and add roads, fields, cities, and cloisters. The players may also deploy their followers as thieves, farmers, knights, and monks to control and score points for the roads, farms, cities, and cloisters. As the players have only a few followers, the wise player will plan his moves carefully and deploy followers when and where he can earn the most points. Carcassonne - a simple, clever tile laying game, that brings new challenges with every turn.
|
|
|
120
|
|
Carcassonne: Abbey & Mayor
Released: 2007 Players: 2 to 6 players ages 8 and up. Playing Time: 30 to 45 minutes. This is an expansion set and requires Carcassonne in order to be played.
|
|
|
|
121
|
|
Carcassonne: Cult, Siege & Creativity
Released: 2008 Players: 2 to 6 players ages 8 and up. Playing Time: 45 minutes. This is an expansion set and requires Carcassonne in order to be played.
|
Synopsis:This expansion contains 6 cult tiles that offer challenges to the cloister tiles from the basic game.It also contains 4 siege tiles that allow players to lay siege to other's cities. Finally, it has 2 blank tiles for those who want to create their own tiles for the game.
|
|
|
122
|
|
Carcassonne: Hunters and Gatherers
Released: 2002 Players: 2 to 5 players ages 8 and up. Playing Time: 30 to 45 minutes. This is an expansion set and requires Carcassonne in order to be played.
|
Synopsis:More than a thousand years before the great city of Carcassonne was built, the area was settled by stone-age tribes. These people hunted wild animals, gathered nuts and berries, and caught fish in the nearby streams to provide themselves with the basics. Even today, there remain fantastic cave paintings and archaeological finds that provide evidence of their existence and give us an understanding of their lives.As with Carcassonne, the game of the year in Germany in 2001, the players play land tiles to create a beautiful landscape, with scattered wild animals like mammoths and saber-toothed tigers. They populate the landscape with hunters and gatherers and build huts to live in. Rivers, filled with fish, snake through the landscape. The game also includes rare, but very useful special cards. There are many new things to discover in this pre-historic Carcassonne. Carcassonne, Hunters and Gatherers is brand new, but retains the challenge, fun, and excitement of the original Carcassonne. Players who know Carcassonne will pick up this new game quickly. Others will learn it as quickly as players learned and loved the original. Especially good for two players.
|
|
|
123
|
|
Carcassonne: Inns & Cathedrals
Released: 2002 Players: 2 to 6 players ages 8 and up. Playing Time: 30 to 45 minutes. This is an expansion set and requires Carcassonne in order to be played.
|
|
|
|
124
|
|
Carcassonne: King & Scout
Released: 2003 Players: 2 to 6 players ages 8 and up. This is an expansion set and requires Carcassonne in order to be played.
|
|
|
|
125
|
|
Carcassonne: My First Carcassonne
Released: 2014 Players: 2 to 4 players ages 4 and up. Playing Time: 20 minutes.
|
|
|
|
126
|
|
Carcassonne: The Castle
This is a stand-alone game for 2 players Released: 2003 Players: 2 to 2 players ages 8 and up. Playing Time: 30 to 45 minutes.
|
|
|
|
127
|
|
Carcassonne: The City
Released: 2004 Players: 2 to 4 players ages 8 and up. Playing Time: 30 to 45 minutes.
|
|
|
|
128
|
|
Carcassonne: The Count of Carcassonne
Released: 2004 Players: 2 to 6 players. This is an expansion set and requires Carcassonne in order to be played.
|
|
|
|
129
|
|
Carcassonne: The Discovery
This is a stand-alone game Released: 2005 Players: 2 to 5 players ages 12 and up. Playing Time: 30 to 45 minutes.
|
|
|
|
130
|
|
Carcassonne: The Princess & the Dragon
Released: 2005 Players: 2 to 6 players ages 8 and up. Playing Time: 30 to 45 minutes. This is an expansion set and requires Carcassonne in order to be played.
|
|
|
|
131
|
|
Carcassonne: The River II
Released: 2005 Players: 2 to 6 players ages 8 and up. This is an expansion set and requires Carcassonne in order to be played.
|
|
|
|
132
|
|
Carcassonne: The Tower
Released: 2006 Players: 2 to 6 players ages 8 and up. Playing Time: 30 to 45 minutes. This is an expansion set and requires Carcassonne in order to be played.
|
Synopsis:Ever upwards in Carcassonne!In this Carcassonne expansion, players have the opportunity to build upwards! The lords of the region around carcassonne erect towers to strengthen and promote their power and influence. They employ followers to stand guard on the towers, watching over the land so they can inform their lords of all who travel and move throughout the area. Players may capture opponents' followers, holding them in prison. Later, the players may arrange a prisoner exchange, to the advantage of the players involved. Also, a player may arrange to pay ransom for the return of an imprisoned follower. Fans of Carcassonne will enjoy the new tactical opportunities offered by this expansion. The expansion also includes a special tower for storing the landscape tiles, giving players a convenient way to draw tiles during the game.
|
|
|
133
|
|
Carcassonne: Traders & Builders
Released: 2003 Players: 2 to 6 players ages 8 and up. Playing Time: 30 to 45 minutes. This is an expansion set and requires Carcassonne in order to be played.
|
|
|
|
134
|
|
Carcassonne: Travel Edition
Released: 2007 Players: 2 to 5 players ages 8 and up. Playing Time: 30 to 45 minutes.
|
|
|
|
135
|
|
Caribbean
Released: 2004 Players: 2 to 4 players ages 8 and up. Playing Time: 30 minutes.
|
|
|
|
136
|
|
Carson City
Released: 2010 Players: 2 to 5 players ages 12 and up. Playing Time: 90 minutes.
|
Synopsis: The year is 1858 in Carson City, Nevada. You have rounded up a team of courageous cowboys, and your plan is to buy up the best parcels of land in this new town, then build them up with the most prosperous ranches, mines, saloons, etc. You will need guts to challenge your opponents to duels in order to secure and hold the best properties. You will also need to recruuit and use the help of the most interesting "personalities" in Carson City to aid your cause. The winner will be determined by victory points that can be won both during and after the game.
|
|
|
137
|
|
Castle Panic
Released: 2009 Players: 1 to 6 players ages 10 and up. Playing Time: 60 minutes.
|
Synopsis: The forest if filled with all sorts of monsters. Goblins, Orcs, and even mighty Trolls lurk in the shadows. The watched and waited as you built your Castle and trained your soldiers, but now they've gathered their army and are marching out of the woods. Can you work with your friends to defend yoru Castle against the horde, or will the Monsters tear down your Walls and destroy the precious Castle Towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer!
|
|
|
138
|
|
Castles of Mad King Ludwig
Released: 2014 Players: 1 to 4 players ages 13 and up. Playing Time: 45 minutes.
|
|
|
|
139
|
|
Castles of Mad King Ludwig: Secrets
Released: 2015 Players: 1 to 4 players ages 13 and up. Playing Time: 45 to 90 minutes.
|
|
|
|
140
|
|
Catan Adventures - Candamir: The First Settlers
A Catan Adventures Game Released: 2005 Players: 2 to 4 players ages 12 and up. Playing Time: 60 to 120 minutes.
|
|
|
|
141
|
|
Catan Card Game
Released: 2006 Players: 2 to 2 players ages 10 and up. Playing Time: 60 to 120 minutes.
|
|
|
|
142
|
|
Catan Card Game Expansion
Released: 2006 Players: 2 to 2 players ages 10 and up. Playing Time: 60 to 120 minutes. This is an expansion set and requires Catan Card Game in order to be played.
|
|
|
|
143
|
|
Catan Card Game: Barbarians and Traders
Released: 2006 Players: 2 to 2 players ages 10 and up. Playing Time: 60 to 120 minutes. This is an expansion set and requires Catan Card Game in order to be played.
|
|
|
|
144
|
|
Catan Geographies: Germany
Discover and Settle Germany! Released: 2009 Players: 3 to 4 players ages 12 and up. Playing Time: 60 to 90 minutes.
|
Synopsis:Explore and settle the storied land of Germany using this elegant, award-winning game design from The Settlers of Catan. Here, you will find great social interaction, simple rules, beautiful German geography, rich history and lore, and 12 wonderfully sculptured landmarks."Catan Geographies: Germany" is a game about trade, building, and settlement. Start with town halls in 3 cities. Then build roads to neighboring cities, where you can purchase landmarks and new town halls. Town halls create resource production, while the unique landmarks generate special awards. Both yield victory points - as to the Longest Road, Largest Army, and historically-based victory point cards.
|
|
|
145
|
|
Catan Histories: Struggle For Rome
Released: 2007 Players: 3 to 4 players ages 10 and up. Playing Time: 90 minutes.
|
|
|
|
146
|
|
Catch The Match
Released: 2004 Players: 2 to 8 players ages 5 and up. Playing Time: 15 minutes.
|
|
|
|
147
|
|
Cavum
Released: 2008 Players: 2 to 4 players ages 12 and up. Playing Time: 90 to 120 minutes.
|
Synopsis: To be the most successful prospector, you will need to establish tunnel networks that connect several veins of preciousstones. Use your hard-earned haul to fulfill orders for beautiful jewelry, or sell the stones on the open market. But beware the other prospectors who may undercut your sales or make life hard under the mountain by redirecting or even dynamiting your network! Only the quick-witted and the cunning will succeed as you navigate the depths of CAVUM!
|
|
|
148
|
|
Caylus
Released: 2005 Players: 2 to 5 players ages 12 and up. Playing Time: 60 to 150 minutes.
|
Synopsis:1289. To strengthen the borders of the Kingdom of France, King Philip the Fair decided to have a new castle built. For the time being, Caylus is but a humble village, but soon, workers and craftsmen will be flocking by the cartload, attracted by the great prospects.Around the building site, a city is slowly rising up...
|
|
|
149
|
|
Chaos and Alchemy
Released: 2014 Players: 2 to 5 players ages 13 and up. Playing Time: 20 to 50 minutes.
|
|
|
|
150
|
|
Chutes and Ladders
Released: 1978 Players: 2 to 4 players ages 4 and up.
|
|
|
|
151
|
|
Citadels
A game of medieval cities, nobles, and intrigue. Released: 2006 Players: 2 to 7 players ages 10 and up.
|
Synopsis:In Citadels, you are a medieval ruler trying to complete your city before your opponents can build theirs. Expand your city by adding new districts, but be sure to invest wisely: Some districts are more valuable than others, but cost more gold to build.There is more to rulig a city than gold, however. Lords, ladies, and other nobility all have a role to play. The game changes each turn as each player secretly chooses a new role - the Assassin, Thief, Magician, King, Bishop, Merchant, Architect, or Warlord - and the power that comes with it. This edition of Citadels includes the Dark City expansion. This exciting addition to the game features 14 new purple district cards and a premium wooden "King" marker.
|
|
|
152
|
|
The Cities & Knights of Catan
Released: 2000 Players: 2 to 4 players ages 12 and up. Playing Time: 120 to 180 minutes.
|
Synopsis:Dark clouds gather over the once peaceful landscape. Wild barbarians, lured by Catan's wealth and power, maneuver to attack. Their massive warships loom against the orange horizon.You must be strong! Barbarians attack the weakest targets, and the victim of their onslaught will be the player who contriubtes the least to the defense of Catan. Don't take any chances! Field your knights! In The Cities & Knights of Catan, you engage in the defense of Catan and compete to build the three great metropolises of Catan. Each of these magnificent centers are even more valuable than cities and are safe from the barbarians. You must invest in city improvements, which you acquire using commodities of trade: Coin, Paper, and Cloth. If you improve your culture, muster your knights, and enrich your cities, you will be the master of the great realm of Catan!
|
|
|
153
|
|
The Cities and Knights of Catan - 5-6 Player Expansion
Released: 2000 Players: 5 to 6 players ages 12 and up. Playing Time: 120 to 180 minutes.
|
|
|
|
154
|
|
City Council Deluxe Edition
Released: 2015 Players: 1 to 5 players ages 12 and up. Playing Time: 60 to 90 minutes.
|
|
|
|
155
|
|
Civilization
Released: 2010 Players: 2 to 4 players ages 13 and up. Playing Time: 120 to 240 minutes.
|
|
|
|
156
|
|
Clank!
Released: 2016 Players: 2 to 4 players ages 12 and up. Playing Time: 30 to 60 minutes.
|
|
|
|
157
|
|
Clockwork Wars
Released: 2015 Players: 2 to 4 players ages 13 and up. Playing Time: 90 minutes.
|
|
|
|
158
|
|
Clue: 50th Anniversary Edition
The 50th Anniversary Edition in a Collector's Tin Players: 3 to 6 players ages 8 and up. Playing Time: 60 minutes.
|
|
|
|
159
|
|
Coal Baron
Released: 2013 Players: 2 to 4 players ages 10 and up. Playing Time: 60 to 75 minutes.
|
|
|
|
160
|
|
Coloretto
Released: 2003 Players: 3 to 5 players ages 8 and up. Playing Time: 30 minutes.
|
|
|
|
161
|
|
Conflict of Heroes: Awakening The Bear
Released: 2012 Players: 1 to 4 players ages 13 and up. Playing Time: 120 minutes.
|
|
|
|
162
|
|
Conflict of Heroes: Awakening the Bear: Firefight Generator
Released: 2016 Players: 1 to 1 players ages 13 and up. Playing Time: 30 minutes.
|
|
|
|
163
|
|
Conflict of Heroes: Eastern Front Solo Expansion
Released: 2015 Players: 1 to 1 players ages 13 and up. Playing Time: 30 minutes.
|
|
|
|
164
|
|
Conquest of Planet Earth: The Space Alien Game
Released: 2010 Players: 2 to 6 players ages 12 and up. Playing Time: 30 to 90 minutes.
|
Synopsis: It is the 1950s and a shadow has fallen across the Earth! A massive Alien Armada has come from the depest reaches of space with a single goal... to conquer the planet! But mankind will not be swept away easily. As wave upon wave of alien saucers descend from the heavens to unleash total destruction, Captaion Fantastic, Earth's mightiest superhero, rallies humanity's defenses. Flying Saucers dogfight with Jet FIghters over the skies of the capitol and heavy Army Tanks roll through the streets to defend against waves of Robotic Soldiers and Tentacled alien fiends. Though these primitive Humans are ripe for defeat, the aliens may be their own worst enemy. Old rivalries flare and ambitions ignite amongst the varied alien races of armada as they do anything to gain the favor of their Overseer masters, including undermining and betraying one another to ultimately achieve the sole glory in... the Conquest of Planet Earth!
|
|
|
165
|
|
Coup
Released: 2013 Players: 2 to 6 players ages 10 and up. Playing Time: 15 minutes.
|
|
|
|
166
|
|
Coup: The Reformation
Released: 2014 Players: 4 to 10 players ages 10 and up. Playing Time: 15 minutes. This is an expansion set and requires Coup in order to be played.
|
|
|
|
167
|
|
Courtier
Tempest #1 Released: 2012 Players: 2 to 4 players ages 10 and up. Playing Time: 45 minutes.
|
|
|
|
168
|
|
Crisis
Released: 2016 Players: 1 to 5 players ages 14 and up. Playing Time: 45 to 120 minutes.
|
|
|
|
169
|
|
Cutthroat Caverns
Released: 2007 Players: 3 to 6 players.
|
|
|
|
170
|
|
Cyclades
Released: 2010 Players: 5 to 60 players ages 2 and up. Playing Time: 90 minutes.
|
|
|
|
171
|
|
Cyclades: Hades Expansion
Released: 2011 Players: 2 to 5 players ages 10 and up. Playing Time: 60 to 90 minutes. This is an expansion set and requires Cyclades in order to be played.
|
|
|
|
172
|
|
Cyclades: Titans Expansion
Released: 2014 Players: 2 to 6 players ages 10 and up. Playing Time: 60 to 90 minutes. This is an expansion set and requires Cyclades in order to be played.
|
|
|
|
173
|
|
D&D Essentials: Dungeon Master's Kit
Released: 2010 Players: 2 to 5 players ages 12 and up.
|
|
|
|
174
|
|
D&D Essentials: Dungeon Tiles Master Set: The City
Released: 2010 Players: 2 to 5 players ages 12 and up.
|
|
|
|
175
|
|
D&D Essentials: Monster Vault
Released: 2010 Players: 2 to 5 players ages 12 and up.
|
|
|
|
176
|
|
D&D: Castle Ravenloft
Released: 2010 Players: 1 to 5 players ages 12 and up. Playing Time: 60 minutes.
|
Synopsis: In Castle Ravenloft, you play a heroic adventurer. With magic weapons and amazing spells, you must explore the dungeons beneath the castle where you will fight monsters, overcome hazards, find treasure, and eventually fact the vampire lord, Strahd! Are you ready for adventure?
|
|
|
177
|
|
D&D: Legend of Drizzt
Released: 2011 Players: 1 to 5 players ages 12 and up.
|
|
|
|
178
|
|
D&D: Temple of Elemental Evil
Released: 2015 Players: 1 to 5 players ages 12 and up. Playing Time: 60 minutes.
|
|
|
|
179
|
|
D&D: Wrath of Ashardalon
Released: 2010 Players: 1 to 5 players ages 12 and up. Playing Time: 60 minutes.
|
Synopsis: Plunder the Dungeons of Firestorm Peak at Your own Peril In Wrath of Ashardalon, you play a heroic adventurer. With magic weapons and amazing spells, you must explore the dungeons beneath the volcano where you will fight monsters, overcome hazards, find treasure, and eventually face the red dragon - Ashardalon! Are you ready for adventure?
|
|
|
180
|
|
Dawn of the Zeds (3rd Ed.)
Released: 2016 Players: 1 to 4 players ages 13 and up. Playing Time: 45 to 90 minutes.
|
|
|
|
181
|
|
Dead of Winter
Released: 2014 Players: 2 to 5 players ages 13 and up. Playing Time: 100 minutes.
|
|
|
|
182
|
|
Dead of Winter: The Long Night
Released: 2016 Players: 2 to 5 players ages 14 and up. Playing Time: 60 to 120 minutes. This is an expansion set and requires Dead of Winter in order to be played.
|
|
|
|
183
|
|
Defenders of the Last Stand
Released: 2016 Players: 1 to 5 players ages 14 and up. Playing Time: 120 minutes.
|
|
|
|
184
|
|
Defenders of the Realm
Released: 2010 Players: 1 to 4 players ages 13 and up. Playing Time: 90 minutes.
|
Synopsis: Will you answer the king's call?"We are in a desparate hour! I know not what grievous cause has provoked these accursed races to arise, but Orcs, Dragons, Demons and the Dead make haste toward Monarch City. The King and the entire Realm are in need of valiant Heroes!" In the ancient Citadel of Monarch City, the King calls to arms the finest Heroes to defend against a Darkness that engulfs the land. You and your allies must embark on a journey to defend the countryside, repair the tainted lands, and defeat the four creature factions before nay of them enter the Citadel. They approach from all sides! Fast populating Orcs! Fierce Dragons! Undead that bring Fear! And Demons! All tainting the land in their wake. There are several paths to defeat, but only one path to victory, and only the most valiant Hero will be named the King's Champion.
|
|
|
185
|
|
Defenders Of The Realm: Battlefields
Released: 2012 Players: 2 to 4 players ages 13 and up. Playing Time: 30 minutes.
|
|
|
|
186
|
|
Defenders of the Realm: Dragon Expansion
Expansion for Defenders of the Realm Released: 2010 Players: 1 to 6 players ages 13 and up. Playing Time: 120 minutes.
|
Synopsis: The King's eyebrows lifted -- revealing his disbelief. "More Dragons?" He mouthed the words in an alarmed whisper. The messenger nervously nodded. Dragons had not been in the Realm for centuries. Not since the days when the High Wizard Amarak advised the ROyal Court. But now, not only had the Blue Dragon attacked the settlements on the frontier of the Blizzard Mountain Range with an army of her dragonkin, but other new Dragons had been sighted, clearly in the service of the Dark Lord's army. Hemlock, perhaps the most evil of all of the Dragon Generals, was en-route from the East. Brimstone was already setting fire and laying waste to settlements near the Realm. And Onyx, the most feared dragon of all, was fast approaching from the North. The King contemplated the bravery and skill of his Heroes. Would it be enough...?
|
|
|
187
|
|
Defenders of the Realm: The Barbarian Expansion
Expansion for Defenders of the Realm Released: 2010 Players: 1 to 4 players ages 13 and up. Playing Time: 90 minutes.
|
Synopsis: This is the Barbarian Hero card for Defenders of the Realm
|
|
|
188
|
|
Descent (2nd Ed.): 1st Edition Conversion Kit
Allows 1st Edition monsters & heroes to be used with 2nd Edition Players: 2 to 5 players.
|
|
|
|
189
|
|
Descent (2nd Ed.): Alric Farrow
Lieutenant Pack Released: 2013
|
|
|
|
190
|
|
Descent (2nd Ed.): Ariad
Lieutenant Pack Released: 2013
|
|
|
|
191
|
|
Descent (2nd Ed.): Belthir
Lieutenant Pack Released: 2013
|
|
|
|
192
|
|
Descent (2nd Ed.): Bol'Goreth
Lieutenant Pack Released: 2013
|
|
|
|
193
|
|
Descent (2nd Ed.): Bonds of the Wild
Hero and Monster Collection Released: 2015 Players: 2 to 5 players ages 14 and up. Playing Time: 120 to 240 minutes.
|
|
|
|
194
|
|
Descent (2nd Ed.): Crown of Destiny
Hero and Monster Collection Released: 2014 Players: 2 to 5 players ages 12 and up. Playing Time: 120 to 240 minutes.
|
|
|
|
195
|
|
Descent (2nd Ed.): Crusade of the Forgotten
Hero and Monster Collection Released: 2014 Players: 2 to 5 players ages 14 and up. Playing Time: 120 to 240 minutes.
|
|
|
|
196
|
|
Descent (2nd Ed.): Dark Elements
Released: 2015 Players: 1 to 4 players ages 14 and up. Playing Time: 60 to 120 minutes.
|
|
|
|
197
|
|
Descent (2nd Ed.): Eliza Farrow
Lieutenant Pack Released: 2013
|
|
|
|
198
|
|
Descent (2nd Ed.): Forgotten Souls
Fully Cooperative Mini-Game Expansion Released: 2014 Players: 2 to 5 players ages 12 and up. Playing Time: 120 to 240 minutes.
|
|
|
|
199
|
|
Descent (2nd Ed.): Gargan Mirklace
Lieutenant Pack Released: 2013
|
|
|
|
200
|
|
Descent (2nd Ed.): Heirs of Blood Campaign Book
2nd Edition Expansion Released: 2015
|
|
|
|
201
|
|
Descent (2nd Ed.): Journey's In The Dark
2nd Edition Released: 2012 Players: 2 to 5 players ages 12 and up. Playing Time: 120 to 240 minutes.
|
|
|
|
202
|
|
Descent (2nd Ed.): Labyrinth of Ruin
2nd Edition Expansion Released: 2013 Players: 2 to 5 players ages 12 and up. Playing Time: 120 to 240 minutes.
|
|
|
|
203
|
|
Descent (2nd Ed.): Lair of the Wyrm
2nd Edition Expansion Released: 2012 Players: 2 to 5 players ages 12 and up. Playing Time: 120 to 240 minutes.
|
|
|
|
204
|
|
Descent (2nd Ed.): Manor of Ravens
2nd Edition Expansion Released: 2014 Players: 2 to 5 players ages 14 and up. Playing Time: 120 to 240 minutes.
|
|
|
|
205
|
|
Descent (2nd Ed.): Merick Farrow
Lieutenant Pack Released: 2013
|
|
|
|
206
|
|
Descent (2nd Ed.): Mists of Bilehall
2nd Edition Expansion Released: 2015 Players: 2 to 4 players ages 10 and up. Playing Time: 120 to 240 minutes.
|
|
|
|
207
|
|
Descent (2nd Ed.): Nature's Ire
Mini Expansion Released: 2014 Players: 1 to 4 players ages 14 and up. Playing Time: 150 minutes.
|
|
|
|
208
|
|
Descent (2nd Ed.): Oath of the Outcast
Hero and Monster Collection Released: 2014 Players: 2 to 5 players ages 12 and up. Playing Time: 120 to 240 minutes.
|
|
|
|
209
|
|
Descent (2nd Ed.): Queen Ariad
Lieutenant Pack Released: 2013
|
|
|
|
210
|
|
Descent (2nd Ed.): Raythen
Lieutenant Pack Released: 2013
|
|
|
|
211
|
|
Descent (2nd Ed.): Rylan Olliven
Lieutenant Pack Released: 2013
|
|
|
|
212
|
|
Descent (2nd Ed.): Serena
Lieutenant Pack Released: 2013
|
|
|
|
213
|
|
Descent (2nd Ed.): Shadow of Nerekhall
2nd Edition Expansion Released: 2014 Players: 2 to 5 players ages 12 and up. Playing Time: 120 to 240 minutes.
|
|
|
|
214
|
|
Descent (2nd Ed.): Skarn
Lieutenant Pack Released: 2014
|
|
|
|
215
|
|
Descent (2nd Ed.): Splig
Lieutenant Pack Released: 2013
|
|
|
|
216
|
|
Descent (2nd Ed.): The Trollfens
2nd Edition Expansion Released: 2013 Players: 2 to 5 players ages 12 and up. Playing Time: 120 to 240 minutes.
|
|
|
|
217
|
|
Descent (2nd Ed.): Tristayne Olliven
Lieutenant Pack Released: 2013
|
|
|
|
218
|
|
Descent (2nd Ed.): Valyndra
Lieutenant Pack Released: 2013
|
|
|
|
219
|
|
Descent (2nd Ed.): Verminous
Lieutenant Pack Released: 2013
|
|
|
|
220
|
|
Descent (2nd Ed.): Visions of Dawn
Hero and Monster Collection Released: 2015 Players: 2 to 5 players ages 14 and up. Playing Time: 120 to 240 minutes.
|
|
|
|
221
|
|
Descent (2nd Ed.): Zachareth
Lieutenant Pack Released: 2013
|
|
|
|
222
|
|
Descent: Journeys in the Dark
Released: 2005 Players: 2 to 5 players ages 13 and up. Playing Time: 120 to 240 minutes.
|
Synopsis: Across the land, courageous heroes delve into shadowed dungeons, journey to lost cities, and explore forgotten ruins. In the darkest corners of the world, these heroes confront deadly and terrifying monsters, including Skeletons, Hell Hounds, Giants, Demons, and Dragons. For those few who survive, the rewards are many. Victorious heroes return from the treacherous dungeons with ancient magics, bags of gold, and powerful weapons and artifacts. In Descent: Journeys in the Dark, you play one of these daring adventurers. Armed with mighty weapons and powerful abilities, you venture into the dungeon to battle monsters, escape deadly traps, discover lost treasures, and ultimately, confront and defeat the evil masters that dwell in the hidden places. Can you survive the dark?
|
|
|
223
|
|
Descent: Sea of Blood
Released: 2009 Players: 2 to 5 players ages 12 and up. Playing Time: 120 to 240 minutes.
|
Synopsis: The distant shores of Torue Albes run red - a new overlord has emerged to lay siege to the free cities of the island kingdom. However, a band of heroes have rediscovered a legendary ship that may be the turning point in the battles to come. Raise th esails, batten down the hatches, and set sail for the Sea of Blood! The Sea of Blood features the return of the popular Advanced Campaign mode first introduced in the Road to Legend expansion. The Advanced Campaign allows a party of heroes to experience a series of adventures as one continuous story, culminating in an epic battle with the overlord himself. Sailing across the lands of Torue Albes, the heroes explore exotic islands, dig up buried treasures, and engage in fierce ship-to-ship battles with the forces of the overlord! They'll man the cannons, steer the ship, and swing across on the ropes to board enemy ships, while deadly Daggertooth Sharks circle in the waters below. The heroes keep the skills and items they acuqire during each adventure, allowing them to face progressively harder challenges and deadlier foes. Howerver, the heroes won't be the only ones increasing in power - the overlord will also gain strength over time, coming ever closer to achieving his own nefarious goals!
|
|
|
224
|
|
Descent: Shards of Everdark Hero and Monster Expansion
Released: 2016 Players: 2 to 5 players ages 14 and up. Playing Time: 120 to 240 minutes.
|
|
|
|
225
|
|
Descent: The Altar of Despair
Released: 2007 Players: 2 to 5 players ages 12 and up. Playing Time: 120 to 240 minutes.
|
Synopsis: Death sleeps in the secret corners of the world... Long ago, foolish men worshipped a malevolent power that lurked just beyond the edge of the light. Now, they work to awaken their dark master once more. If they succeed, it will mean the end of all you hold dear. So, while lesser men quail in terror, you must take up arms to defend the world against those who sould enslave it forever. The dangers that lie ahead of you are not for the faint of heart. Deadly crushing walls, unspeakable curses, and assassins cloaked in shadow will try to claim your life long before you ever reach the corrupted temples of Zorek. However, if you're lucky enough, you just might find some help in unexpected places.
|
|
|
226
|
|
Descent: The Road to Legend
Released: 2007 Players: 2 to 5 players ages 12 and up. Playing Time: 120 to 240 minutes.
|
Synopsis: The people of Terrinoth stand on the brink of disaster - an overlord has emerged from darkness and threatens to destroy all who oppose him. But a gilmmer of hope remains in the city of Tamalir, where four heroes prepare to meet the overlord's challenge. It is now, when the fate of the world lies in balance, that great men and women must walk the road to legend. The Road to Legend features a new Advanced Campaign mode that allows a party of heroes to experience a series of adventures as one continuous story, culminating in an epic battle with the overlord himself. Journeying across the lands of Terrinoth, the heroes explore mysterious dungeons and battle the overlord's dark lieutenants as they besiege the cities of men. The heroes keep the skills and items they acquire during each adventure, allowing them to face progressively harder challenges and deadlier foes. But the heroes won't be the only ones increasing their power - the overlord will also gain strength over time, coming ever closer to achieving his own nefarious goals!
|
|
|
227
|
|
Descent: The Tomb of Ice
Released: 2008 Players: 2 to 5 players ages 12 and up. Playing Time: 120 to 240 minutes.
|
Synopsis: An icy doom descends from the north… Far north of Terrinoth, past the Spires of Thunder, lies the icy realm of Isheim. Here, unquiet apparitions of a lost people are the harbingers of an age of frost that threatens to swallow the world. Day by day, this arctic blight encroaches further south. Mighty heroes must enter Isheim's frozen caverns to defeat this supernatural menace before the south is trapped in endless winter. In this glacial underground, treacherous ice chasms crumble underfoot. Ghostly creatures, immune to the touch of sword and axe, haunt derelict ruins. The growls of ferocious beasts - capable of swallowing a man whole - can be heard from the cold blue darkness. The Tomb of Ice is the fourth expansion for the best-selling board game Descent: Journeys in the Dark. Included are more than two dozen new plastic figures representing spectral shades, volcanic lava beetles, petrifying medusas, stealthy wendigos, and gigantic ice wyrms - not to mention six new heroes. Along with new treasures and a new potion type, The Tomb of Ice provides its heroes with the power of Feat cards. No longer will the element of surprise lie with the overlord alone. This product also introduces new features for The Road to Legend campaign games in the form of outdoor terrain and new Dungeon, Rumor, Location, and Incident cards. The path before your heroes is frozen and deadly. Can they survive the Tomb of Ice?
|
|
|
228
|
|
Descent: The Well of Darkness
Released: 2006 Players: 2 to 5 players ages 12 and up.
|
Synopsis: An ancient threat rears its head once more… Deep in the bowels of the world, there lies a chasm that was sealed over a millenium ago. Within it lies a force of evil so great that, whre it to be unleashed, it would plunge the world into a thousand years of darkness. Before you can face that challenge, however, you'll battle your way through dank tunnels, trapped temples, and even volcaneos to prove your worth. You'll face a host of new tricks, traps, and other lethal obstacles over the course of your quest, including scything blades, rolling boulders, and boiling hot lava,>br>Descent: The Well of Darkness includes more than 30 new plastic miniatures, featuring six new heroes, tricky kobolds, bloodsucking ferrox, and unstoppable golems. Heroes will find more skills and treasures at their disposal, including six new relics and a new type of potion. The Overlord, on the other hand, gains the ability to customize his deck before every game, putting in devastating new trap, event, and spawn cards.
|
|
|
229
|
|
Dice Town
Released: 2009 Players: 2 to 5 players ages 8 and up. Playing Time: 30 to 45 minutes.
|
Synopsis: Welcome to Dice Town, the city of luck and prosperity! Here, we admire the brave and love winners; especially those willing to bet their future on a roll of a dice! But you'll find that being clever also pays well, if you know how to adapt and bring your own luck to the table. Opportunities are everywhere in our proud town: gold nuggets are knee deep in the mine, the bank has too many dollars and the mayor is a quick dealer when it comes to handing out Property Claims. Unless you fancy a Sheriff's badge or just want to hang out in the Saloon? In Dice Town, you're the boss, and anything can happen!
|
|
|
230
|
|
Dice Town Extension
Released: 2011 Players: 2 to 6 players. This is an expansion set and requires Dice Town in order to be played.
|
|
|
|
231
|
|
Dominant Species
Released: 2010 Players: 2 to 6 players ages 13 and up. Playing Time: 120 to 240 minutes.
|
Synopsis: 90,000 B.C. - A great ice age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species. Dominant Species is a game that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an ice age and what that entails for the living creatures trying to adapt to the slowly-changing earth. Each player will assume the role of one of six major animal classes - mammal, reptile, bird, amphibian, arachnid or insect. Each begins the game more or less in a state of natural balance in relation to one another. But that won't last: it is indeed "survival of the fittest." Through wily action pawn placement, players will strive to become dominant on as many different terrain tiles as possible in order to claim powerful card effects. Players will also want to propogate their individual species in order to earn victory points for their particular animal. Players will be aided in these endeavors via speciation, migration and adaptation actions, among others. All of this eventually leads to the end game - the final ascent of the ice age - where the player having accumulated the most victory points will have his an imal crowned the Dominant Species. But somebody better become dominant quickly, because it's getting mighty cold....
|
|
|
232
|
|
Dominare
Tempest #3 Released: 2012 Players: 2 to 6 players ages 12 and up. Playing Time: 120 minutes.
|
|
|
|
233
|
|
Dominion
Released: 2008 Players: 2 to 4 players ages 10 and up. Playing Time: 30 minutes.
|
Synopsis:You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees.You want a Dominion!In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy.You will bring civilization to these people, uniting them under your banner. But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle,and fill the coffersof your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.
|
|
|
234
|
|
Dominion: Adventures
Released: 2015 Players: 2 to 4 players ages 13 and up. Playing Time: 30 minutes. This is an expansion set and requires Dominion in order to be played.
|
|
|
|
235
|
|
Dominion: Alchemy
Released: 2010 Players: 2 to 4 players ages 8 and up. Playing Time: 20 to 30 minutes. This is an expansion set and requires Dominion in order to be played.
|
Synopsis: There are strange ghings going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take wahtever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress!
|
|
|
236
|
|
Dominion: Base Cards Expansion
Released: 2012 Players: 2 to 6 players ages 10 and up. Playing Time: 30 minutes. This is an expansion set and requires Dominion in order to be played.
|
|
|
|
237
|
|
Dominion: Cornucopia
Released: 2011 Players: 2 to 4 players ages 8 and up. Playing Time: 30 minutes. This is an expansion set and requires Dominion in order to be played.
|
|
|
|
238
|
|
Dominion: Dark Ages
Released: 2012 Players: 2 to 4 players ages 13 and up. Playing Time: 30 minutes. This is an expansion set and requires Dominion in order to be played.
|
|
|
|
239
|
|
Dominion: Empires
Released: 2016 Players: 2 to 4 players ages 14 and up. Playing Time: 30 minutes. This is an expansion set and requires Dominion in order to be played.
|
|
|
|
240
|
|
Dominion: Guilds
Released: 2013 Players: 2 to 4 players ages 13 and up. Playing Time: 30 minutes. This is an expansion set and requires Dominion in order to be played.
|
|
|
|
241
|
|
Dominion: Hinterlands
Released: 2011 Players: 2 to 4 players ages 13 and up. Playing Time: 30 minutes. This is an expansion set and requires Dominion in order to be played.
|
|
|
|
242
|
|
Dominion: Intrigue
Released: 2009 Players: 2 to 8 players ages 8 and up. Playing Time: 30 minutes. This is an expansion set and requires Dominion in order to be played.
|
Synopsis: Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like your think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, "The eggs are on the plate." You frantically search your codebook for the translation before realizing the means that breakfast is ready. Excellent. Everything is going to plan.
|
|
|
243
|
|
Dominion: Intrigue Upgrade Pack
Released: 2016 Players: 2 to 4 players ages 10 and up. Playing Time: 30 minutes. This is an expansion set and requires Dominion in order to be played.
|
|
|
|
244
|
|
Dominion: Prosperity
Released: 2010 Players: 2 to 4 players. This is an expansion set and requires Dominion in order to be played.
|
|
|
|
245
|
|
Dominion: Seaside
Released: 2010 Players: 2 to 4 players ages 10 and up. Playing Time: 20 to 30 minutes. This is an expansion set and requires Dominion in order to be played.
|
Synopsis: All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.
|
|
|
246
|
|
Dominion: Update Pack
Released: 2016 Players: 2 to 4 players ages 10 and up. Playing Time: 30 minutes. This is an expansion set and requires Dominion in order to be played.
|
|
|
|
247
|
|
Dragon Rampage
Released: 2011 Players: 3 to 5 players ages 10 and up. Playing Time: 90 minutes.
|
|
|
|
248
|
|
Dungeon Lords
Released: 2009 Players: 2 to 4 players ages 12 and up. Playing Time: 120 minutes.
|
Synopsis: They meet in a tavern. The strong warrior, the wily wizard the committed priest, and the sneaky thief. Several hours and many quaffed ales later, they form an inseparable party of adventurers, ready to rid the world of evil. And there is some, just within easy walking distance - a dark lord has filled a nearby hill with tunnels, traps, treasure and trolls. The heroes set out to attack the dungeon and to punish the wicked lord. Are you ready for heroic deeds that win you fame, wealth and the hearts of beautiful maidens? Well, then go and play another game! This one is for people who want to know what it takes to build and run a dungeon. Where to get all those minions and monsters, and how to keep them satisfied. And how it feels when some band of do-gooders try to ruin all that work! Are you ready for this challenge? Dungeon Lords is a game for 2 to 4 apsiring Dungeon Lords. You get to dig tunnels, mine gold, hire monsters, create traps and care about all the things a proper dungeon needs. It is not easy, as the competition for resources is stiff and sometimes you have to get a bit evil to get what you want - and the more evil you get, the stornger the adventurers your dungeon attracts, to destroy what you have built. In the end, you score based on your achievements: constructing and defending your dungeon, and perhaps winning some prestigious titles.
|
|
|
249
|
|
Dungeon Petz
Released: 2011 Players: 2 to 4 players ages 12 and up. Playing Time: 90 minutes.
|
|
|
|
250
|
|
Dungeon Roll
Released: 2013 Players: 1 to 4 players ages 8 and up. Playing Time: 15 minutes.
|
|
|
|
251
|
|
Dungeons & Dragons Fantasy Roleplaying Game
Essentials: Starter Set Released: 2010 Players: 2 to 5 players ages 12 and up.
|
|
|
|
252
|
|
Dwarf King's Hold: Dead Rising
Released: 2011 Players: 2 to 2 players ages 10 and up. Playing Time: 15 to 60 minutes.
|
Synopsis: With a crash of shields the Skeleton charges, but Grunach holds his ground. Shield to shield they stand, locked in combat, straining strength to strength to hold position. Then, with a twist, Grunach sidesteps the Skeleton, letting his shield drop so that his foe tumbles forwards, leaving its bare skull at just the right height to be smashed to mouldering splinters by Grunach's favorite hammer. With no head, the rest of the Skeleton collapses in a heap...
|
|
|
253
|
|
Dwarven Dig
Released: 2009 Players: 2 to 6 players ages 8 and up. Playing Time: 30 to 45 minutes.
|
Synopsis: Dwarven Dig! is the fast-paced, hard-hitting, cave-smashing game of dwarves on the hunt for treasure. With the wise, grit-generating elder, the savvy engineer, the hell-raising miner, and the stout warrior, can you lead your team safely through the perils of the mountain to retrieve the treasure before your opponents do the same? Play defensively or go on the attack to directly thwart the other teams. Never play the same game twice due to game board's tile construction system. Face the mountain if you dare!
|
|
|
254
|
|
Easter Island
Released: 2006 Players: 2 to 2 players ages 8 and up. Playing Time: 30 to 40 minutes.
|
Synopsis: Easter Island is a mysterious island in the South Pacific. Its inhabitants have long since vanished without a trace except for the giant Moai. These giant statues are so large and heavy that modern man as had a difficult time recreating them without modern tools. Tools the original inhabitants most certainly couldn't possess. This game, for two players, speculates that the statues were, in fact, beam weapons created b two very powerful wizards. These wizards used the statues in a giant game, with the island itself as the board. You are now one of those wizards... Easter Island lets you place your statues and move them into position. Then, when everything is ready, call upon the power of the Sun to topple your opponent's statues and thus your opponent!
|
|
|
255
|
|
Eight Minute Empire: Legends
Released: 2013 Players: 2 to 4 players ages 13 and up. Playing Time: 8 minutes.
|
|
|
|
256
|
|
Eight Minute Empire: Lost Lands
Released: 2014 Players: 2 to 6 players ages 13 and up. Playing Time: 8 to 20 minutes.
|
|
|
|
257
|
|
Eight-Minute Empire
Released: 2013 Players: 2 to 4 players ages 13 and up. Playing Time: 8 minutes.
|
|
|
|
258
|
|
El Grande
Big Box Released: 2015 Players: 2 to 5 players ages 13 and up. Playing Time: 90 minutes.
|
|
|
|
259
|
|
Elasund: The First City
A Catan Adventures Game Released: 2006 Players: 2 to 4 players ages 10 and up. Playing Time: 60 to 90 minutes.
|
|
|
|
260
|
|
Eldritch Horror
Released: 2013 Players: 1 to 8 players.
|
|
|
|
261
|
|
Emerald
Released: 2002 Players: 2 to 5 players ages 10 and up. Playing Time: 45 minutes.
|
|
|
|
262
|
|
Eminent Domain
Released: 2011 Players: 2 to 4 players ages 10 and up. Playing Time: 45 minutes.
|
|
|
|
263
|
|
Eminent Domain: Escalation
Released: 2014 Players: 2 to 5 players ages 12 and up. Playing Time: 60 minutes. This is an expansion set and requires Eminent Domain in order to be played.
|
|
|
|
264
|
|
Empire Builder
Released: 2004 Players: 2 to 6 players ages 10 and up. Playing Time: 180 to 240 minutes.
|
|
|
|
265
|
|
Empires of the Void
Released: 2012 Players: 2 to 4 players.
|
|
|
|
266
|
|
Escape: The Curse of the Temple
Big Box Released: 2015 Players: 1 to 5 players ages 8 and up. Playing Time: 10 minutes.
|
|
|
|
267
|
|
Express
Released: 1990 Players: 2 to 6 players ages 8 and up.
|
|
|
|
268
|
|
Field Commander: Napoleon
Released: 2010 Players: 1 to 1 players ages 12 and up.
|
|
|
|
269
|
|
Fiery Dragons
Drachen-Stark Released: 2014 Players: 2 to 4 players ages 4 and up. Playing Time: 15 minutes.
|
|
|
|
270
|
|
Finca
Released: 2009 Players: 2 to 4 players ages 10 and up. Playing Time: 45 minutes.
|
Synopsis: Mallorca. Island of the wind. A place of golden beaches and a light-blue sea. The almond harvest is at hand. In addition, juicy oranges, lemons, and figs are ready to be picked and taken to the market. Olive trees bewitch the country with their curled branches and sumptuous vineyards invite passers-by to walk among their warm earth. In the midst of this landscape, your centuries-old natural stone farmhouse provides a home and supports your large windmill: your FINCA. Listen to the wind, which propels your windmil! Then take in the course of the yearly harvest the sweetest and most valuable fruits from the land. Load them on your old donkey cart and travel around the island, selling them everywhere. If you manage this quickly, you will be soon be the richest farmer on the island.
|
|
|
271
|
|
Fire Dragons
Released: 2014 Players: 2 to 4 players ages 5 and up.
|
|
|
|
272
|
|
Firefly: The Game
Released: 2013 Players: 1 to 4 players.
|
|
|
|
273
|
|
Firefly: The Game - Base Game Customizable Ship Models
|
|
|
|
274
|
|
Firefly: The Game - Breakin' Atmo
Released: 2013 Players: 2 to 4 players ages 13 and up. Playing Time: 120 minutes.
|
|
|
|
275
|
|
Firefly: The Game - Pirates & Bounty Hunters
Released: 2014 Players: 2 to 4 players ages 13 and up. Playing Time: 120 minutes.
|
|
|
|
276
|
|
Firefly: The Game - The Artful Dodger
Released: 2013 Players: 2 to 5 players ages 13 and up. Playing Time: 120 to 180 minutes.
|
|
|
|
277
|
|
Five Tribes
The Djinns of Naqala Released: 2014 Players: 2 to 4 players ages 13 and up. Playing Time: 60 minutes.
|
|
|
|
278
|
|
Five Tribes: The Artisans of Naqala
Released: 2015 Players: 2 to 4 players ages 13 and up. Playing Time: 40 to 80 minutes. This is an expansion set and requires Five Tribes in order to be played.
|
|
|
|
279
|
|
Fleet Commander: Nimitz
Released: 2014 Players: 1 to 1 players. Playing Time: 180 minutes.
|
|
|
|
280
|
|
Forbidden Desert
Released: 2013 Players: 2 to 5 players ages 10 and up. Playing Time: 30 minutes.
|
|
|
|
281
|
|
Forbidden Island
Released: 2010 Players: 2 to 4 players.
|
|
|
|
282
|
|
Formula D
Released: 2008 Players: 2 to 10 players ages 8 and up. Playing Time: 60 minutes.
|
Synopsis: Formula D transports you into the turbulent world of Formula 1: Don't lose control of the engine in the last bottleneck, master the chicane, stick to your opponent's back wheels, take adavantge of the slipstream and then cooly overtake him… A Formula 1 pilot has to be willing to take risks and be able to plan ahead - at least if you want to get to the very top of the winners' podium. Formula D also means the suspense of illegan racing on the streats of the big cities. Anything goes: customized cars nitro fuel injection, skidding in roudabouts, unfair tricks… The game principles always stay the same, but different cars, rules and circuits come into play. This new edition of Formula D contains material which has not yet been published, including painted cars, dashboards, driver profiles, circuits… And simple playing instructions are enclosed, allowing you to start play immediately. Off you go!
|
|
|
283
|
|
Formula D - Expansion Pack 1: Sebring/Chicago
Sebring and Chicago (East Park) Released: 2009 Players: 2 to 10 players ages 8 and up. Playing Time: 60 minutes. This is an expansion set and requires Formula D in order to be played.
|
|
|
|
284
|
|
Formula D - Expansion Pack 3: Singapore/The Docks
Released: 2010 Players: 2 to 10 players ages 8 and up. Playing Time: 60 minutes. This is an expansion set and requires Formula D in order to be played.
|
|
|
|
285
|
|
Formula D - Expansion Pack 6: Austin/Nevada Ride
Released: 2015 Players: 2 to 10 players ages 8 and up. Playing Time: 60 minutes. This is an expansion set and requires Formula D in order to be played.
|
|
|
|
286
|
|
Formula De
Formula 1 Racing Game Released: 1997 Players: 2 to 10 players ages 12 and up. Playing Time: 60 to 360 minutes.
|
|
|
|
287
|
|
Formula De - Track 13 & 14
Canada (Montreal) and USA (Long Beach) Players: 2 to 10 players ages 12 and up. This is an expansion set and requires Formula De in order to be played.
|
|
|
|
288
|
|
Formula De - Track 15 & 16
Germany (Hockenheim) and Austria (Spielberg) Players: 2 to 10 players ages 12 and up. This is an expansion set and requires Formula De in order to be played.
|
|
|
|
289
|
|
Formula De - Track 17 & 18
Argentina (Buenos-Aires) and Spain (Barcelona) Players: 2 to 10 players ages 12 and up. This is an expansion set and requires Formula De in order to be played.
|
|
|
|
290
|
|
Formula De - Track 21 & 22
Hungary (Budapest) and Germany (Nurburgring) Players: 2 to 10 players ages 12 and up. This is an expansion set and requires Formula De in order to be played.
|
|
|
|
291
|
|
Formula De - Track 23, 24, 25, & 26
USA Track Pack #1 Released: 1999 Players: 2 to 10 players ages 12 and up. This is an expansion set and requires Formula De in order to be played.
|
|
|
|
292
|
|
Formula De - Track 27, 28, 29, & 30
USA Track Pack #2 Released: 1999 Players: 2 to 10 players ages 12 and up. This is an expansion set and requires Formula De in order to be played.
|
|
|
|
293
|
|
Formula De - Track 3 & 4
Netherlands (Zandvoort 2) and Belgium (Spa-Francorchamps) Players: 2 to 10 players ages 12 and up. This is an expansion set and requires Formula De in order to be played.
|
|
|
|
294
|
|
Formula De - Track 31 & 32
China (Zhuhai) and Malaysia (Sepang) Players: 2 to 10 players ages 12 and up. This is an expansion set and requires Formula De in order to be played.
|
|
|
|
295
|
|
Formula De - Track 33
10th Anniversary Circuit Players: 2 to 10 players. This is an expansion set and requires Formula De in order to be played.
|
|
|
|
296
|
|
Formula De - Track 5 & 6
South Africa (Kyalami) and San Marino (Imola) Players: 2 to 10 players ages 12 and up. This is an expansion set and requires Formula De in order to be played.
|
|
|
|
297
|
|
Formula De - Track 7 & 8
France (Magny-Cours) and Italy (Monza) Players: 2 to 10 players ages 12 and up. This is an expansion set and requires Formula De in order to be played.
|
|
|
|
298
|
|
Formula De - Track 9 & 10
Portugal (Estoril) and Brazil (Interlagos) Players: 2 to 10 players ages 12 and up. This is an expansion set and requires Formula De in order to be played.
|
|
|
|
299
|
|
Four Lane Road Racing Game - On The Famous Sebring Track
Released: 1963 Players: 2 to 4 players ages 9 and up. Playing Time: 30 minutes.
|
|
|
|
300
|
|
Freight Train
Released: 1996 Players: 2 to 5 players ages 10 and up. Playing Time: 60 to 90 minutes.
|
Synopsis:Did you ever play with trains as a kid? Did you while away hours connecting cars to an engind and imaging them all rumbling their way down the tracks? And the longer the train the better, right? Now you and your friends can do it together!In Freight Train, each player runs their own freight yard and several trains. Using these and a shared main yard, players take eleven different types of freight cars and compete to form the longest trains. The game lasts for three "days", but when the yard foreman calls it quits the "day" is over. As each day wears on, tension mounts as players scheme to ensure that their trains will be the longest. The locomitives are waiting. Are you ready to roll?
|
|
|
301
|
|
Fresco
Includes 3 expansion modules Released: 2010 Players: 2 to 4 players ages 10 and up. Playing Time: 45 to 60 minutes.
|
Synopsis: The biship awaits high-ranking visitors, but the large fresco - the painting at the ceiling of the cathedral - urgently needs to be restored. The country's most renowned fresco painters are hired to make the magnificent painting shine like new. A busy workday needs careful planning: paints for the work in the cathedral must be bought, the fresco must be restored and new paints for the next day must be blended. In case the income is insufficient additional orders in the studio have to be met. This may spoil the mood of the apprentices... Who will have such a skilful planning that they will gain the most victory points at the end of the game and become the most successful fresco painter?
|
|
|
302
|
|
Fresco: The Scrolls Expansion
Released: 2010 Players: 2 to 4 players ages 10 and up. Playing Time: 45 to 60 minutes. This is an expansion set and requires Fresco in order to be played.
|
|
|
|
303
|
|
Friday
Released: 2011 Players: 1 to 1 players ages 10 and up. Playing Time: 25 minutes.
|
|
|
|
304
|
|
Galactic Emperor
The Emperor Is Dead. Long Live… You? Released: 2008 Players: 3 to 6 players ages 12 and up. Playing Time: 90 minutes.
|
Synopsis: Galactic Emperor is a fast paced empire-building game of exploration and conflict. The last Emperor met with a sudden and quite fatal accident. Now there is a power vacuum in the galaxy, and you're one of the Planetary Dukes who wants to fill it. Players discover planets, gain resources, acquire technology, and battle space fleets in a desperate attempt to grind foes into cosmic dust!
Foil an enemy's plans for fusion engines with the saboteur!Send your fleet warping through the Black Hole for a daring surprise attack!Forge a political alliance to topple a rival! Each round, you choose one of seven roles that bestows you with unique special advantages - Explorer, Merchant, Steward, Engineer, Warlord, Regent, and Scientist. Players must adjust on the fly to the ever-changing game flow. Strategic resource management and devious political scheming are critical, but so is a punishing space fleet led by an awe-inspiring Dreadnought! Who will be the next Galactic Emperor?
|
|
|
305
|
|
Galaxy Trucker
Released: 2008 Players: 2 to 4 players ages 10 and up. Playing Time: 60 minutes.
|
Synopsis: In a galaxy far, far away… They need sewer systems, too. Corporation Incorporated builds them, everyone knows their drivers - The brave men and women who fear no danger and would, if the pay was good enough, even fly through hell. Now you can join them. You will gain access to prefabricated spaceship components cleverly made from sewer pipes. Can you build a space ship durable enough to weather storms of metors? Armed enough to defend against pirates? Big enough to carry a large crew and valuable cargo? Fast enough to get there first? Of course you can. Become a Galaxy Trucker. It's loads of fun.
|
|
|
306
|
|
Galaxy Trucker: Another Big Expansion
Released: 2011 Players: 2 to 4 players ages 12 and up. Playing Time: 90 minutes. This is an expansion set and requires Galaxy Trucker in order to be played.
|
|
|
|
307
|
|
Galaxy Trucker: Missions Expansion
Released: 2015 Players: 2 to 5 players ages 14 and up. Playing Time: 60 minutes. This is an expansion set and requires Galaxy Trucker in order to be played.
|
|
|
|
308
|
|
Galaxy Trucker: The Big Expansion
Released: 2008 Players: 2 to 5 players ages 12 and up. Playing Time: 60 to 90 minutes. This is an expansion set and requires Galaxy Trucker in order to be played.
|
Synopsis: Are you an experienced trucker looking for more challenge and advanced technologies? Are you a player looking for more control and interaction? Are you a fifth wheel that didn't get to play? Or do you just want more fun and destruction? Then this expansion is for you. It consists of several parts that can be used separately or in combination to enhance your flights across the galaxy.
|
|
|
309
|
|
Galaxy Trucker: The Latest Models
Released: 2013 Players: 2 to 5 players ages 12 and up. Playing Time: 90 minutes. This is an expansion set and requires Galaxy Trucker in order to be played.
|
|
|
|
310
|
|
The Game of Shakespeare
Bookcase Game Released: 1975 Players: 1 to 4 players.
|
|
|
|
311
|
|
The Gardens of Alhambra
Released: 2005 Players: 2 to 6 players ages 8 and up. Playing Time: 45 to 60 minutes.
|
Synopsis: Work has started on the fabulous Alhambra. The most skilled landscape gardeners are being sought to design the most beautiful gardens. The most successful stands to earn the title of the Grand Gardener to the Caliph.
|
|
|
312
|
|
Gato Leader and U-Boat Leader Ship Miniatures
Released: 2016 Players: 1 to 1 players ages 12 and up. Playing Time: 60 minutes.
|
|
|
|
313
|
|
Gato Leader: The Battle for the Pacific
Released: 2016 Players: 1 to 1 players ages 12 and up. Playing Time: 60 minutes.
|
|
|
|
314
|
|
Genesis
Released: 2006 Players: 2 to 4 players ages 10 and up. Playing Time: 30 to 45 minutes.
|
|
|
|
315
|
|
Ghost Stories
Released: 2008 Players: 1 to 4 players ages 12 and up. Playing Time: 60 minutes.
|
Synopsis: Wu-Feng, Lord of the Nine Hells, located the funerary urn containinghis ashes. His hordes are already marching on the small Middle Empire village where it is hidden. You are the final bastion of the world of the living. Unite your forces to protect the village and prevent the return of the Damned with a Thousand Faces!
|
|
|
316
|
|
Ghost Stories: White Moon Expansion
Released: 2009 Players: 1 to 4 players ages 12 and up. Playing Time: 90 minutes. This is an expansion set and requires Ghost Stories in order to be played.
|
Synopsis: This night will not be like the others: unmoving, the white moon bathes darkness with its unsettling paleness. Within the village's walls, the defenseless inhabitants shudder. From their nearby hiding places, the Beast-men of the Lord of the Nine Hells are getting impatient, goaded by the scent of human flesh. The Taoists will have their hands full and the help of the mysterious Su-Ling and her Moon Crystals will be most welcome…
|
|
|
317
|
|
Giants
Released: 2009 Players: 3 to 5 players ages 10 and up. Playing Time: 60 to 10 minutes.
|
Synopsis: The monumental statues of Easter Island, known as moais, are one of the most fascinating exploits attributed to mankind. How did a handful of sculptors, tucked away on a miniscule island, ever manage such a feat. Isolated from the rest of the world, they built more than 800 statues, each weighing several tons with certain measuring nearly 10 meters tall. Cooperation between tribes, innovative use of wood and their earnest hard work are certainly part of the explanation for their incredible feat. These stone giants are one of the rare vestiges of a highly refined civilization, the Rapanui, who prospered for more than a millennium in peace and tranquility. Now it's your turn to relive their inspiring adventure as builders of the moais! For 3 to 5 players, lasting around an hour, the game, GIANTS, will take you on an exceptional quest deep into the heart of the golden age of the Rapanui civilization. Become the most prestiguous tribe chief. Assemble powerful Rongo tablets. Build the most imposing statues. Make the best use of yur sorcerer's powers. Become a living legend! Your tactical skills and your capacity to adapt quickly will make the difference, but don't forget, building a moai requires teamwork. Propose your services to other tribes and benefit from their help. Your masterpieces will stand tall for centuries.
|
|
|
318
|
|
Glass Road
Released: 2013 Players: 1 to 4 players ages 12 and up. Playing Time: 75 minutes.
|
|
|
|
319
|
|
Gold Digger
Released: 2006 Players: 2 to 5 players ages 7 and up. Playing Time: 10 to 15 minutes.
|
|
|
|
320
|
|
Good Cop Bad Cop
2nd Edition Released: 2014 Players: 4 to 8 players ages 12 and up. Playing Time: 10 to 20 minutes.
|
|
|
|
321
|
|
Good Cop Bad Cop: Bombers & Traitors Expansion
Released: 2015 Players: 3 to 8 players ages 12 and up. Playing Time: 15 minutes.
|
|
|
|
322
|
|
Grand Dames of Small World
A mini-expansion for Small World Released: 2009 Players: 2 to 5 players ages 8 and up. Playing Time: 40 to 80 minutes. This is an expansion set and requires Small World in order to be played.
|
Synopsis: Includes 3 new races (Gypsies, Priestesses and the ghstly White Ladies) and 2 new special power badges (Historian and Peace-Loving)
|
|
|
323
|
|
Grave Robbers III: Suburban Slashers from Sunnydale Street
Released: 2010 Players: 2 to 6 players ages 13 and up. Playing Time: 20 to 40 minutes.
|
Synopsis: Suburbia. Where the silence of tree-lined streets is broken by the sweet sounds of chainsaws, hedge-clippers, lawn-mowers, and wood-chippers. Stroll happily through neighborhoods... Wait, did you hear that? It came from behind you. Don't turn around, just run as fast and as far as you can... And while you're out don't forget to stop at your local game store and buy... Grave Robbers III: Suburban Slashers from Sunnydale Street
|
|
|
324
|
|
Great Fire of London 1666
Released: 2010 Players: 3 to 6 players. Playing Time: 75 to 90 minutes.
|
|
|
|
325
|
|
The Great Game of Britain - Steam Trains
Released: 2005 Players: 2 to 6 players ages 6 and up.
|
Synopsis:"All aboard for the Magical Mystery Tour". Take your six secret destination tickets and get ready for the trip. Think carefully and plan ahead, for it's the person who gets from London to their six mystery destinations and back again to London who will be the winner.It could be Aberystwyth or Aberdeen, Scarborough or Salisbury, Durham or Dover, you won't know until the tickets have been issued and the race is on!! And… watch out for the hazards! Every time you change a network you have to take a card. This could send you to Stockton, home of the first steam railway, or to Llanfairpwllgwngyllgogerry-chwryndrobullantysiliogogogoch, home of the world's longest railway station sign! There's many other cards that are guaranteed to send you exactly… where you least want to be! Then there's the station closures…for you the good news is that roll a six and you can close a station of your choice. The bad news? So can your oponents! So, if you want to enjoy a leisurely afternoon enjoying the memory of those slow, peaceful, tranquil days of steam…read the booklet we've included. If, however you fancy a competitive no holds barred race around Britain then play the game. It's easy to play and great fun, time and time again.
|
|
|
326
|
|
Gunship: Afterburners!
Released: 2013 Players: 3 to 4 players ages 13 and up. Playing Time: 30 minutes.
|
|
|
|
327
|
|
Gunship: Arsenal!
All of the Gunship expansions in one box! Released: 2013 Players: 2 to 4 players ages 13 and up. Playing Time: 30 minutes.
|
|
|
|
328
|
|
Gunship: First Strike!
Released: 2013 Players: 2 to 4 players ages 13 and up. Playing Time: 30 minutes.
|
|
|
|
329
|
|
Gunship: First Strike! Champions Set
Released: 2013 Players: 2 to 4 players ages 13 and up. Playing Time: 30 minutes.
|
|
|
|
330
|
|
Gunship: First Strike! Mk II Ground Attack Expansion
Released: 2013 Players: 2 to 4 players ages 13 and up. Playing Time: 30 minutes.
|
|
|
|
331
|
|
Hacker
Released: 2001 Players: 2 to 6 players ages 10 and up. Playing Time: 60 minutes.
|
Synopsis: Surf through the net, invading one system after the next. Find back doors and secret phone lines … crash the systems your rivals are using …and beware of the Secret Service raid. Three busts and you're out of the game…
|
|
|
332
|
|
Hansa
Released: 2004 Players: 2 to 4 players ages 10 and up. Playing Time: 60 minutes.
|
|
|
|
333
|
|
Hardy Boys Mystery: The Secret of Thunder Mountain
Released: 1978 Players: 2 to 4 players ages 7 and up. Playing Time: 6 to 8 minutes.
|
|
|
|
334
|
|
Hardy Boys Treasure Game
Released: 1960 Players: 2 to 4 players ages 8 and up.
|
|
|
|
335
|
|
The Haunting House
Released: 2004 Players: 2 to 6 players ages 10 and up. Playing Time: 30 minutes.
|
|
|
|
336
|
|
The Haunting House 2 - The Second Story
Expansion set #1 for The Haunting House Released: 2005 Players: 2 to 6 players.
|
Synopsis:And you thought the first floor was bad…You got away with it once, but now you're bored…again. It must be time to hit the Breitenstein house again. After all, you and your friends never got around to the second floor. (You should really get a new hobby!) This time around the goal is the same…The first one to get from the second floor to the exit wins the bet. Well maybe there is one slight difference. You seemed to have awakened the sleeping evil and it wants you dead! The Haunting House 2 adds new strategic elements, hidden bonuses and automatically turning halls Oh…And ghosts!
|
|
|
337
|
|
The Haunting House 3
Expansion set #2 for The Haunting House Released: 2006 Players: 2 to 6 players.
|
|
|
|
338
|
|
The Haunting House 4 - They Just Don't Build 'Em Like They Used To
Expansion set #3 for The Haunting House Released: 2007 Players: 2 to 6 players.
|
|
|
|
339
|
|
Hera and Zeus
Released: 2000 Players: 2 to 2 players ages 12 and up. Playing Time: 40 minutes.
|
|
|
|
340
|
|
Heroscape Marvel: The Conflict Begins
Master Set 3 Released: 2007 Players: 2 to 4 players ages 8 and up.
|
|
|
|
341
|
|
Heroscape: Battle for the Underdark
Mini Master Set Released: 2010 Players: 2 to 4 players ages 8 and up.
|
|
|
|
342
|
|
Heroscape: Fortress of the Archkyrie
Heroscape Expansion Released: 2006 Players: 2 to 4 players ages 8 and up.
|
|
|
|
343
|
|
Heroscape: Rise of the Valkyrie
Master Set 1 (2nd Edition) Released: 2004 Players: 2 to 4 players ages 8 and up.
|
|
|
|
344
|
|
Heroscape: Road to the Forgotten Forest
Heroscape Expansion Released: 2005 Players: 2 to 4 players ages 8 and up.
|
|
|
|
345
|
|
Heroscape: Swarm of the Marro
Master Set 2 Released: 2007 Players: 2 to 4 players ages 8 and up.
|
|
|
|
346
|
|
Heroscape: The Volcarren Wasteland
Heroscape Expansion Released: 2005 Players: 2 to 4 players ages 8 and up.
|
|
|
|
347
|
|
Heroscape: Wave 1: Malliddon's Prophecy
Heroscape Character Expansion 4-pack Released: 2004 Players: 2 to 4 players ages 8 and up.
|
Synopsis: Includes: Snipers & Vipers, Grut Orcs, Heroes of Bleakwoode, and The IX Roman Legion
|
|
|
348
|
|
Heroscape: Wave 10: Valkrill's Gambit
Heroscape Character Expansion 4-pack Released: 2009 Players: 2 to 4 players ages 8 and up.
|
|
|
|
349
|
|
Heroscape: Wave 11 (D1): Champions of the Forgotten Realm
Heroscape Character Expansion 4-pack Released: 2010 Players: 2 to 4 players ages 8 and up.
|
Synopsis: Includes: Heroes of Faerun, Warriors of the Ghostlight Fen, Fury of the Primordials, and Glaun Bog Raiders
|
|
|
350
|
|
Heroscape: Wave 12 (D2): Warriors of Eberron
Heroscape Character Expansion 4-pack Released: 2010 Players: 2 to 4 players ages 8 and up.
|
Synopsis: Includes: Heroes of Khorvaire, Golem and Wyrmlings, Veterans of the Last War, and Ogre and Goblins
|
|
|
351
|
|
Heroscape: Wave 13 (D3): Moltenclaw's Invasion
Heroscape Character Expansion 4-pack Released: 2010 Players: 2 to 4 players ages 8 and up.
|
Synopsis: Includes: Heroes of Fallcrest, Icewind Scourge, Valkrill's Legion, and Bugbears and Orcs
|
|
|
352
|
|
Heroscape: Wave 8: Defenders of Kinsland: Elves
Heroscape Character Expansion Released: 2008 Players: 2 to 4 players ages 8 and up.
|
|
|
|
353
|
|
Heroscape: Wave 8: Defenders of Kinsland: Heroes of the Molten Sea
Heroscape Character Expansion Released: 2008 Players: 2 to 4 players ages 8 and up.
|
|
|
|
354
|
|
Heroscape: Wave 8: Defenders of Kinsland: Marro Cavalry
Heroscape Character Expansion Released: 2008 Players: 2 to 4 players ages 8 and up.
|
|
|
|
355
|
|
Hoity Toity
Released: 2004 Players: 3 to 6 players ages 12 and up. Playing Time: 60 minutes.
|
|
|
|
356
|
|
Hornet Leader: Carrier Air Operations
Released: 2010 Players: 1 to 1 players ages 12 and up. Playing Time: 30 minutes.
|
|
|
|
357
|
|
How to Host a Murder: The Watersdown Affair
Episode 1 Players: 8 to 8 players.
|
|
|
|
358
|
|
The Hunters: German U-Boats at War, 1939-1943
2nd Edition Released: 2014 Players: 1 to 2 players ages 12 and up. Playing Time: 120 minutes.
|
|
|
|
359
|
|
Illuminati
Released: 1982 Players: 2 to 6 players ages 12 and up.
|
|
|
|
360
|
|
Illuminati - Expansion Set 1
Released: 1983 Players: 2 to 6 players ages 12 and up. This is an expansion set and requires Illuminati in order to be played.
|
|
|
|
361
|
|
Illuminati - Expansion Set 2
Released: 1983 Players: 2 to 6 players ages 12 and up. This is an expansion set and requires Illuminati in order to be played.
|
|
|
|
362
|
|
Illuminati - Expansion Set 3
Released: 1985 Players: 2 to 6 players ages 12 and up. This is an expansion set and requires Illuminati in order to be played.
|
|
|
|
363
|
|
Illuminati - New World Order CCG (INWO)
Released: 1994 Players: 2 to 10 players ages 12 and up.
|
|
|
|
364
|
|
Illuminati Deluxe
Released: 1999 Players: 2 to 6 players ages 12 and up.
|
|
|
|
365
|
|
Illuminati Y2K
Released: 1999 Players: 2 to 6 players ages 12 and up.
|
|
|
|
366
|
|
Illuminati: Bavarian Fire Drill
Released: 2007 Players: 2 to 8 players.
|
Synopsis:Bavarian Fire Drill is the long-awaited expansion for Illuminati.110 new cards let you control new and terrifying groups like Bloggers and Intelligent Design. Will you use Embedded Reporters to destroy the Webcams, or will you be defeated by Bird Flu? Fans of the mega-hit INWO will recall the Deprogrammers and Science Alarmists, as well as more of the best groups from the top-selling conspiracy CCG. Bavarian Fire Drill also introduces… Artifacts! Magical, technological, or just strange, they give their owners an unfair advantage in the struggle for world domination. Hitler's Brain is just the beginning…
|
|
|
367
|
|
Illuminati: Brainwash
Expansion set for Illuminat Deluxe Released: 2001 Players: 2 to 6 players ages 12 and up.
|
Synopsis: Mere control is not enough. Now you can bend groups to your will, changing their alignments to suit your whims. Make the CIA Communist. The Punk Rockers Straight. The Moral Monority Liberal! And if that's not enough, you can change the alignments of the whole world. Make the world more Criminal, for instance, and all your criminal groups gain power and income....
|
|
|
368
|
|
In The Year of the Dragon
Released: 2007 Players: 2 to 5 players ages 12 and up. Playing Time: 75 to 100 minutes.
|
Synopsis: In this game, each player takes on the role of a Chinese prince, seeking to maximize the prosperity and prestige of his province in the ancient China of approximately 1000 A.D. To assist in these endeavors, the princes must call upon the diverse talents of their courtiers, from scholars and monks to warriors and craftsmen. These loyal subjects will lend their expertise to the struggle to shield their rulers from the often disastrous, consequences of the myriad untoward events that plague the populace from month to month. Be it drought, contagion or Mongol invasion, only foresight and planning will spare the princes and their subjects from these fates.
|
|
|
369
|
|
Inca Empire
Released: 2010 Players: 3 to 4 players.
|
|
|
|
370
|
|
Incan Gold
Released: 2006 Players: 3 to 8 players ages 8 and up. Playing Time: 20 minutes.
|
|
|
|
371
|
|
INWO: Sub Genius
Released: 1998 Players: 2 to 10 players ages 12 and up.
|
|
|
|
372
|
|
The Isle of Dr. Necreaux
Released: 2009 Players: 1 to 5 players ages 14 and up. Playing Time: 40 minutes.
|
Synopsis: You are part of an elite rescue-and-recovery espionage team in the world of the future. The nefarious Doctor Necreaux has kidnapped the world's top scientists and forced them to build a doomsday device that threatens all life on the planet. Doctor Necreaux's ultimatum: Surrender to his rule in four hours, or he will trigger the doomsday device and destroy the world. He must be stopped, but time is running out!
|
|
|
373
|
|
Isle of Skye: From Chieftan to King
Released: 2015 Players: 2 to 5 players ages 8 and up. Playing Time: 30 to 60 minutes.
|
|
|
|
374
|
|
Jamaica
Released: 2007 Players: 2 to 6 players ages 8 and up. Playing Time: 30 to 60 minutes.
|
Synopsis: In February 1678, Henry Morgan cleverly manages to get himself named Governor of Jamaica. 30 years later, the Great Challenge is organised to celebrate his nomination in true style: a race around the island, at the end of which the winning team is the one having amassed the greatest quantity of gold in its holds. All aboard!
|
|
|
375
|
|
Java
Released: 2000 Players: 2 to 4 players ages 12 and up. Playing Time: 90 minutes.
|
|
|
|
376
|
|
Journey to the Center of the Earth
Released: 2008 Players: 2 to 4 players ages 10 and up. Playing Time: 60 to 75 minutes.
|
Synopsis: Descend deep into the interior of the earth, as you lead the three curious and heroic adventurers from Jules Verne's classic novel: Professor Lidenbrock, his nephew Axel, and their guide Hans. Begin your amazing journey by dropping into the crater of the dormant Icelandic volcano Snaefells. Explore a dense forest of giant mushrooms, traverse a turbulent underground ocean, and then get hurled out of an Italian volcano to return to the earth's surface. On your epic journey discover fossils both small and large, collect gold, and overcome dangerous obstacles. Explore the many parts of the vast subterranean cavern, using clever orienteering, critical equipment, and luck to overcome each new challenge along your breathtaking path. The player who escapes with the best collection of natural treasures wins! Will you direct our heroes on a journey of danger, discovery, and fortune?
|
|
|
377
|
|
K2
Released: 2010 Players: 1 to 5 players ages 10 and up. Playing Time: 60 minutes.
|
|
|
|
378
|
|
Karuba
Released: 2015 Players: 2 to 4 players ages 8 and up. Playing Time: 40 minutes.
|
|
|
|
379
|
|
Keythedral
Released: 2004 Players: 2 to 5 players ages 8 and up. Playing Time: 60 to 90 minutes.
|
Synopsis: A keythedral is to be built in the middle of keydom. Each player directs their workers to obtain the necessary building materials. The most successful player will be rewarded with seats of honour in the keythedral, prestige and victory.
|
|
|
380
|
|
Khronos
Released: 2007 Players: 2 to 5 players ages 12 and up. Playing Time: 90 minutes.
|
|
|
|
381
|
|
Kill Doctor Lucky
Released: 2009 Players: 3 to 7 players ages 10 and up. Playing Time: 40 minutes.
|
|
|
|
382
|
|
Killer Bunnies and the Quest for the Magic Carrot
Released: 2002 Players: 2 to 8 players ages 12 and up.
|
Synopsis: Killer Bunnies is a fast paced, action filled card game in which you must try to keep as many Bunnies alive as possible, while eliminating your opponents' Bunnies. The problem: Your opponents are armed with weapons and will stop at noting to keep your from winning the game, which can get dreadfully vengeful, horribly nasty, hilariously messy, and just plain fun! Can your keep from being attacked by the whimsical Whisk or the torching Flame Thrower? Defend your Bunnies with the Magic Spatula or use a Feed The Bunny card to starve out an opponent! It's off-the-wall strategic fun where the goal is to survive and claim the Magic Carrot to win the game!
|
|
|
383
|
|
King of Tokyo (2nd Ed.)
Released: 2016 Players: 2 to 6 players ages 8 and up. Playing Time: 30 minutes.
|
|
|
|
384
|
|
Kingdoms
Released: 2003 Players: 2 to 4 players ages 9 and up. Playing Time: 20 to 40 minutes.
|
Synopsis:In KINGDOMS, players assume the roles of rival kings trying to increase their wealth by establishing castles across the land. By building castles around the land. By building castles in the richest regions, you stand to reap the most gold. But build carefully! For those regions may be infested with dragons, trolls, or other hazards that rob your kingdom of its riches.KINGDOMS is a fast-paced, strategic game for two to four players, ages 9 and up. KINGDOMS is playable in 20 to 40 minutes.
|
|
|
385
|
|
Kings of Air and Steam
Released: 2013 Players: 2 to 7 players ages 13 and up. Playing Time: 90 minutes.
|
|
|
|
386
|
|
Kingsburg
Released: 2008 Players: 2 to 5 players ages 10 and up. Playing Time: 90 minutes.
|
Synopsis: The realm of Kingsburg is under attack! Monstrous invaders are gathering at the borders, aiming to invade and plunder the realm! Your king has chosen you to take charge of a province on the border: you will manage your province and help defend the realm. To accomplish this task, you must influence the king's advisors and the royal family to obtain gold, wood, stone, and soldiers to expand and defend your lands. But you are not the only governor seeking the aid of the advisors! The other players also seek to collect the best resources for their own territories. an you outwit them to get what you need? Building a new statue of the King will certainly please him, but your soldiers also need a new barracks and the master of the Merchang's Guild wants you to build a new market! Can you neglect your defense long enough to expand your economy instead? Will you train more soldiers, or build stronger walls? The choice is up to you! In the end, only one governor will earrn a place among the King's advisors. Will that governor be you?
|
|
|
387
|
|
Kingsburg: To Forge a Realm
Released: 2009 Players: 2 to 5 players ages 10 and up. Playing Time: 90 minutes. This is an expansion set and requires Kingsburg in order to be played.
|
Synopsis: As the territories of Kingsburg expand, the forging of the realm continues! A host of new governors have been given command of outlying provinces of the royal realm, and once again they must influence advisors, strengthen their provinces, and defend the realm from the depredations of marauding foes. Competing with their fellows, governors must utilie brand enw abilities and buildings to their fullest to secure a place on the king's council!
|
|
|
388
|
|
La Strada
Released: 2004 Players: 2 to 4 players ages 10 and up. Playing Time: 30 minutes.
|
|
|
|
389
|
|
Labyrinth - The Card Game
Released: 2001 Players: 2 to 6 players ages 7 and up.
|
|
|
|
390
|
|
Last Night on Earth
The Zombie Game Released: 2007 Players: 2 to 6 players ages 12 and up. Playing Time: 60 minutes.
|
Synopsis:When the night begins to fall on the sleepy town of Woodinvale, the shadows and fog rolling in bring with them more than just a chill shiver. A living nightmare erupts as the once peaceful community is overrun with the restless dead scratching and clawing their way to the surface with an insatiable hunger for human flesh. Now only a handful of unlikely Heroes are left, banding together to fight for their very lives. On a night that never ends, the only thing worse than death… is becoming infected.Last Night on Earth, The Zombie Game is a fast-paced game of brain-eating Zombies, small town Heroes, and horror movie action.Players take on the role of either the Heroes, working together to make it through the night;or the Zombies, unending waves of undead spreading over the town like a plague. Featuring a modular board, eight Heroes to choose from, and multiple different Scenarios that drastically change the game. Last Night on Earth is designed to create a cinematic feel as the story and game unfold. So put down that popcorn, grab your shotgun, and hide your brain…The Zombies are coming and this could be your Last Night on Earth!
|
|
|
391
|
|
Last Night On Earth: Zombies with Grave Weapons
Miniatures Set Released: 2010 Players: 2 to 5 players ages 12 and up. Playing Time: 0 minutes.
|
|
|
|
392
|
|
Last Night on Earth: Blood in the Forest
Released: 2012 Players: 2 to 6 players ages 12 and up. Playing Time: 60 to 90 minutes.
|
|
|
|
393
|
|
Last Night on Earth: Growing Hunger Expansion
Released: 2008 Players: 2 to 6 players ages 12 and up. Playing Time: 60 to 90 minutes.
|
Synopsis: As the livingnightmare of the Zombie attack continues, the bitter struggle for survival grows increasingly deadly. Desperatefor flesh, Zombiesswarm over the town of Woodinvle, leaving a gruesome wake of death and destruction in their path. With nowhere to hide and a renewed determination, the remaining Heroes add more survivors to their ranks and find new weapons to fight back the growing hunger of the dead.
|
|
|
394
|
|
Last Night On Earth: Hero Pack 1
Released: 2010 Players: 2 to 6 players ages 12 and up. Playing Time: 60 to 90 minutes.
|
|
|
|
395
|
|
Last Night on Earth: Survival of the Fittest
Released: 2009 Players: 2 to 6 players ages 12 and up. Playing Time: 60 to 90 minutes.
|
Synopsis: The Survival of the Fittest Expansion includes three all new card decks for Last Night on Earth, as well as new game mechanics (such as Barricades and Sewers), and several intense new Scenarios. The Heroic survivors of Woodinvale can now find powerful Unique Items to help them in their struggle as well as the use of Survival Tatics to keep them alive through the night, while the relentless horde of Zombies is more ferocious than ever as they begin wielding a host of gruesome Grave Weapons against the Heroes. These three new card decks (Unique Items, Survival Tactics, and Grave Weapons) can be seamlessly integrated into all existing scenarios. Survival of the Fittest also includes new cards fo rthe main Hero and Zombie Decks as well as four full color sheets of die-cut counters.
|
|
|
396
|
|
Last Night on Earth: Timber Peak Expansion
Released: 2012 Players: 2 to 6 players.
|
|
|
|
397
|
|
The Last of the Independents
Released: 2010 Players: 3 to 6 players ages 10 and up. Playing Time: 90 minutes.
|
Synopsis: Ever wonder what happened to Studebakers, Packards, Ramblers, and all the rest of the "orphan" brands? Last of the Independents is a Euro-styled resource management game that simulates the building, engineering, and promotion of cars by the smaller independent American automobile companies in the post-WWII era. It depcits some of the difficult challenges executives faced as they vied against each other and the "Big Three." Design, engineer, and advartise your way to commercial success in the wide-open car market of the Golden Age of Automobiles.
|
|
|
398
|
|
The Legend of Drizzt
Released: 2011 Players: 1 to 5 players.
|
|
|
|
399
|
|
Legends of Andor
Released: 2012 Players: 2 to 4 players ages 10 and up. Playing Time: 75 minutes.
|
|
|
|
400
|
|
Legends of Andor: Journey to the North
Released: 2016 Players: 2 to 4 players ages 10 and up. Playing Time: 60 to 90 minutes.
|
|
|
|
401
|
|
Legends of Andor: New Heroes Expansion
Released: 2015 Players: 2 to 6 players ages 14 and up. Playing Time: 60 to 90 minutes.
|
|
|
|
402
|
|
Legends of Andor: Star Shield Expansion
Released: 2015 Players: 2 to 4 players ages 14 and up. Playing Time: 60 to 90 minutes.
|
|
|
|
403
|
|
Letters from Whitechapel
Released: 2011 Players: 2 to 6 players ages 13 and up. Playing Time: 60 minutes.
|
Synopsis: Jack the Ripper hides in the darkest streets of London. Will you be able to stop him? Letters from Whitechapel is a crime and investigation game by the designers of Garibaldi and Mister X: Flight Through Europe, inspired by Jack the Ripper's murders and Scotland Yard's desperate attempts to stop them. Each night, the player who controls Jack commits a new murder and tries to reach his hideout. The other players, in the roles of detectives, try to track him down, collecting clues that can lead to his capture. Letters from Whitechapel is a tense, historically accurate game for 2 to 6 players, featuring intense artwork and graphic design.
|
|
|
404
|
|
Lewis & Clark
Released: 2013 Players: 1 to 5 players ages 14 and up. Playing Time: 120 minutes.
|
|
|
|
405
|
|
Libertalia
Released: 2012 Players: 2 to 6 players ages 14 and up. Playing Time: 45 minutes.
|
|
|
|
406
|
|
Lightning: Midway
The battle of Midway from June 4th to June 6th 1942 Released: 2004 Players: 2 to 2 players ages 9 and up. Playing Time: 30 minutes.
|
Synopsis: From June 4th to June 6th of 1942, a massive battle raged around the tiny Pacific island of Midway that changed the course of World War II. The victorious Imperial Japanese Navy was poised to capture the airfield on the island of Midway and thus threaten Hawaii and the United States. The only obstacle in their path was an outnumbered US fleet itching forpayback for Pearl Harbor. You get to command the US and Japanese fleets and their squadrons of fighter planes, torpedo bombers and dive bombers in this epic battle!
|
|
|
407
|
|
The Little Prince: Make Me A Planet
Released: 2016 Players: 2 to 5 players ages 8 and up. Playing Time: 25 minutes.
|
|
|
|
408
|
|
London
Released: 2010 Players: 2 to 4 players.
|
|
|
|
409
|
|
Long Shot
Released: 2009 Players: 3 to 8 players ages 10 and up. Playing Time: 45 to 60 minutes.
|
Synopsis: And they're off! Long Shot is YOUR ticket to the track. In this exciting family-friendly horse racing board game, up to 8 players bet, buy horses, and develop strategies as the race unfolds. Long Shot includes over 100 unique cards allowing players to combine startegies and resources for a maximum control of the race. Will you buy a horse or two in the hopes of winning some of the purse, or will you bet it all on the long shot? Whether a novice or a horse racing enthusiast, everyone's a winner in this interactive strategy game where anytime is post time!
|
|
|
410
|
|
Lord of the Rings
Hasbro Edition Released: 2000 Players: 2 to 5 players ages 12 and up. Playing Time: 60 minutes.
|
|
|
|
411
|
|
The Lord of the Rings LCG: A Journey to Rhosgobel
Shadows of Mirkwood Cycle: Adventure Pack #3 for the base game Released: 2011 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
412
|
|
The Lord of the Rings LCG: Across the Ettenmoors
Angmar Awakened Cycle: Adventure Pack #3 for The Lost Realm Released: 2015 Players: 1 to 2 players ages 12 and up. Playing Time: 60 minutes.
|
|
|
|
413
|
|
The Lord of the Rings LCG: Assult on Osgiliath
Against the Shadow Cycle: Adventure Pack #4 for Heirs of Numenor Released: 2013 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
414
|
|
The Lord of the Rings LCG: Celebrimbor's Secret
The Ring-maker Cycle: Adventure Pack #5 for The Voice of Isengard Released: 2014 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
415
|
|
The Lord of the Rings LCG: Conflict at the Carrock
Shadows of Mirkwood Cycle: Adventure Pack #2 for the base game Released: 2011 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
416
|
|
The Lord of the Rings LCG: Encounter at Amon Din
Against the Shadow Cycle: Adventure Pack #3 for Heirs of Numenor Released: 2013 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
417
|
|
The Lord of the Rings LCG: Escape from Mount Gram
Angmar Awakened Cycle: Adventure Pack #2 for The Lost Realm Released: 2015 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
418
|
|
The Lord of the Rings LCG: Flight of the Stormcaller
Dream-chaser Cycle: Adventure Pack #1 for Grey Havens Released: 2016 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
419
|
|
The Lord of the Rings LCG: Fog on the Barrow-downs
Stand-Alone Scenario #3 for the base game Released: 2015 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
420
|
|
The Lord of the Rings LCG: Foundations of Stone
Dwarrowdelf Cycle: Adventure Pack #5 for Khazud-dum Released: 2012 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
421
|
|
The Lord of the Rings LCG: Heirs of Numenor
Deluxe Expansion #2 Released: 2012 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
422
|
|
The Lord of the Rings LCG: Khazad-Dum
Deluxe Expansion #1 Released: 2011 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
423
|
|
The Lord of the Rings LCG: Murder at the Prancing Pony
Stand Alone Scenario #7 for the base game Released: 2015 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
424
|
|
The Lord of the Rings LCG: Return Mirkwood
Shadows of Mirkwood Cycle: Adventure Pack #6 for the base game Released: 2011 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
425
|
|
The Lord of the Rings LCG: Road to Rivendell
Dwarrowdelf Cycle: Adventure Pack #2 for Khazud-dum Released: 2012 Players: 1 to 2 players ages 13 and up. Playing Time: 60 minutes.
|
|
|
|
426
|
|
The Lord of the Rings LCG: Shadow and Flame
Dwarrowdelf Cycle: Adventure Pack #6 for Khazud-dum Released: 2012 Players: 1 to 2 players ages 13 and up. Playing Time: 60 minutes.
|
|
|
|
427
|
|
The Lord of the Rings LCG: The Antlered Crown
The Ring-maker Cycle: Adventure Pack #6 for Voice of Isengard Released: 2014 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
428
|
|
The Lord of the Rings LCG: The Battle of Carn Dum
Angmar Awakened Cycle: Adventure Pack #5 for The Lost Realm Released: 2015 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
429
|
|
The Lord of the Rings LCG: The Battle of Lake-Town
Stand-Alone Scenario #2 for the base game Released: 2012 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
430
|
|
The Lord of the Rings LCG: The Black Riders
Saga Expansion #3 Released: 2013 Players: 1 to 2 players ages 12 and up.
|
|
|
|
431
|
|
The Lord of the Rings LCG: The Blood of Gondor
Against the Shadow Cycle: Adventure Pack #5 for Heirs of Numenor Released: 2013 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
432
|
|
The Lord of the Rings LCG: The Dead Marshes
Shadows of Mirkwood Cycle: Adventure Pack #5 for the base game Released: 2011 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
433
|
|
The Lord of the Rings LCG: The Dread Realm
Angmar Awakened Cycle: Adventure Pack #6 for The Lost Realm Released: 2015 Players: 1 to 2 players ages 12 and up. Playing Time: 60 minutes.
|
|
|
|
434
|
|
The Lord of the Rings LCG: The Drowned Ruins
Dream-chaser Cycle: Adventure Pack #4 for Grey Havens Released: 2016 Players: 1 to 4 players ages 13 and up. Playing Time: 30 to 60 minutes.
|
|
|
|
435
|
|
The Lord of the Rings LCG: The Druadan Forest
Against the Shadow Cycle: Adventure Pack #2 for Heirs of Numenor Released: 2013 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
436
|
|
The Lord of the Rings LCG: The Dunland Trap
The Ring-maker Cycle: Adventure Pack #1 for Voice of Isengard Released: 2014 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
437
|
|
The Lord of the Rings LCG: The Flame of the West Deluxe ???
Saga Expansion #7 Released: 2016 Players: 1 to 4 players ages 13 and up. Playing Time: 60 minutes.
|
|
|
|
438
|
|
The Lord of the Rings LCG: The Grey Havens
Deluxe Expansion #5 Released: 2015 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
439
|
|
The Lord of the Rings LCG: The Hills of Emyn Muil
Shadows of Mirkwood Cycle: Adventure Pack #4 for the base game Released: 2011 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
440
|
|
The Lord of the Rings LCG: The Hobbit: On the Doorstep
Saga Expansion #2 Released: 2014 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
441
|
|
The Lord of the Rings LCG: The Hobbit: Over Hill and Under Hill
Saga Expansion #1 Released: 2012 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
442
|
|
The Lord of the Rings LCG: The Hunt for Gollum
Shadows of Mirkwood Cycle: Adventure Pack #1 for the base game Released: 2011 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
443
|
|
The Lord of the Rings LCG: The Land of Shadow
Saga Expansion #6 Released: 2015 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
444
|
|
The Lord of the Rings LCG: The Long Dark
Dwarrowdelf Cycle: Adventure Pack #4 for Khazud-Dum Released: 2012 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
445
|
|
The Lord of the Rings LCG: The Lost Realm
Deluxe Expansion #4 Released: 2015 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
446
|
|
The Lord of the Rings LCG: The Massing at Osgiliath
Stand-Alone Scenario #1 for the base game Released: 2011 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
447
|
|
The Lord of the Rings LCG: The Morgul Vale
Against the Shadow Cycle: Adventure Pack #6 for Heirs of Numenor Released: 2013 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
448
|
|
The Lord of the Rings LCG: The Nin-in-Eilph
The Ring-maker Cycle: Adventure Pack #4 for Voice of Isengard Released: 2014 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
449
|
|
The Lord of the Rings LCG: The Old Forest
Stand-Alone Scenario #5 for the base game Released: 2014 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
450
|
|
The Lord of the Rings LCG: The Redhorn Gate
Drarrowdelf Cycle: Adventure Pack #1 for Khazud-dum Released: 2012 Players: 1 to 2 players ages 13 and up. Playing Time: 60 minutes.
|
|
|
|
451
|
|
The Lord of the Rings LCG: The Road Darkens Saga Expansion
Saga Expansion #4 Released: 2014 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
452
|
|
The Lord of the Rings LCG: The Ruins of Belegost
Stand Alone Scenario #6 for the base game Released: 2015 Players: 1 to 2 players ages 12 and up. Playing Time: 60 minutes.
|
|
|
|
453
|
|
The Lord of the Rings LCG: The Steward's Fear
Against the Shadow Cycle: Adventure Pack #1 for Heirs of Numenor Released: 2013 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
454
|
|
The Lord of the Rings LCG: The Stone of Erech
Stand-Alone Adventure Pack #6 (GenCon 2013) Released: 2013 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
455
|
|
The Lord of the Rings LCG: The Three Trials
The Ring-maker Cycle: Adventure Pack #2 for The Voice of Isengard Released: 2014 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
456
|
|
The Lord of the Rings LCG: The Treachery of Rhudaur
Angmar Awakened Cycle: Adventure Pack #4 for The Lost Realm Released: 2015 Players: 1 to 2 players ages 12 and up. Playing Time: 60 minutes.
|
|
|
|
457
|
|
The Lord of the Rings LCG: The Treason of Saruman
Saga Expansion #5 Released: 2014 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
458
|
|
The Lord of the Rings LCG: The Voice of Isengard
Deluxe Expansion #3 Released: 2013 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
459
|
|
The Lord of the Rings LCG: The Wastes of Eriador
Angmar Awakened Cycle: Adventure Pack #1 for The Lost Realm Released: 2015 Players: 1 to 2 players ages 12 and up. Playing Time: 60 minutes.
|
|
|
|
460
|
|
The Lord of the Rings LCG: The Watcher In The Water
Dwarrowdelf Cycle: Adventure Pack #3 for Khazud-dum Released: 2012 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
461
|
|
The Lord of the Rings LCG: Trouble in Tharbad
The Ring-maker Cycle: Adventure Pack #3 for Voice of Isengard Released: 2014 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
462
|
|
The Lord of the Rings: The Card Game
The Base Game Released: 2011 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
|
Synopsis: In The Lord of the Rings: The Card Game, players assemble a band of adventurers who are attempting to complete dangerous quests in Middle-earth. From the bright fields of the Shire to the dangerous paths of Mirkwood Forest to the mighty kingdoms of Gondor and Rohan, the memorable heroes of this beloved setting join together to resist the threat of The Dark Lord, Sauron.
|
|
|
463
|
|
Lords of Waterdeep
Released: 2012 Players: 2 to 5 players ages 12 and up. Playing Time: 60 minutes.
|
|
|
|
464
|
|
Lost Cities
Released: 1999 Players: 2 to 2 players ages 10 and up. Playing Time: 20 to 40 minutes.
|
|
|
|
465
|
|
Luna: In the Domain of the Moon Priestess
Released: 2010 Players: 1 to 4 players ages 12 and up. Playing Time: 25 minutes.
|
Synopsis: The Regency of the Moon Priestess is nigh. Her successor will be chosen among the members of the mightiest Order of the Moon Cult - that's why they are competing to gain the most influence. To achieve this task, each player is the leader of such an Order and sends out his Novices. These travel through the Holy Isles, try to gain the favor of the local priests and build Shrines. Also, they participate in the Moon Priestess' Services and engage in the Temple Service. How important is one's engagement in the Council of Priests? Who is strong enough to resist the malicious influence of the Apostate? Is there even enough time to accomplish one's goals?
|
|
|
466
|
|
Lunar Rails
Released: 2003 Players: 2 to 6 players ages 10 and up. Playing Time: 180 to 240 minutes.
|
|
|
|
467
|
|
Lunarchitects
Released: 2016 Players: 1 to 5 players ages 13 and up. Playing Time: 45 to 60 minutes.
|
|
|
|
468
|
|
Macao
Released: 2009 Players: 2 to 4 players.
|
|
|
|
469
|
|
MacGregor
Released: 2001 Players: 2 to 4 players ages 8 and up. Playing Time: 30 minutes.
|
|
|
|
470
|
|
Machi Koro
Released: 2014 Players: 2 to 4 players ages 7 and up. Playing Time: 30 minutes.
|
|
|
|
471
|
|
Machi Koro: Harbor Expansion
Released: 2014 Players: 2 to 4 players ages 7 and up. Playing Time: 45 minutes. This is an expansion set and requires Machi Koro in order to be played.
|
|
|
|
472
|
|
Machi Koro: Millionaire's Row Expansion
Released: 2015 Players: 2 to 4 players ages 7 and up. Playing Time: 30 minutes. This is an expansion set and requires Machi Koro in order to be played.
|
|
|
|
473
|
|
The Manhattan Project
2nd Edition Released: 2012 Players: 2 to 5 players ages 12 and up. Playing Time: 120 minutes.
|
|
|
|
474
|
|
Mansions of Madness
Released: 2011 Players: 2 to 5 players ages 13 and up. Playing Time: 120 to 180 minutes.
|
Synopsis: The Walls are Infested with Evil Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. It's up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within. Mansions of Madness is a macabre game of horror, insanity, and mystery. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find, and which climactic story ending they will ultimately experience. One player takes on the role of the keeper, controlling the monsters and other malicious powers within the story. The other players take on the role of investigators, searching for answers while struggling to survive with their minds intact. Do You Dare Enter The Mansions Of Madness?
|
|
|
475
|
|
The Market of Alturien
Released: 2007 Players: 2 to 6 players ages 10 and up. Playing Time: 60 minutes.
|
Synopsis:The medieval marketplace of Alturien is awash in intrigue and action. As many as 6 different merchant families compete in a merciless trade battle. All seek wealth, influence, and power.In "Alturien," your merchants vie for the attention of 7 unique trade customers of varying wealth. They stroll the market, while you entice them to ignore your rivals and buy your wares. Using your income, you build new trading halls and create your own mercantile empire. But beware! One customer is "Gustavo the Weasel"! He steals from the rich and gives to the poor. Watch out if you're prosperous, for Gustavo is a wily crook! If you're the first merchant to acquire sufficient wealth and 3 prestigious prizes, you rise to a noble rank and win the game!
|
|
|
476
|
|
Masons
Released: 2006 Players: 2 to 4 players ages 8 and up. Playing Time: 45 minutes.
|
|
|
|
477
|
|
Master Labyrinth
Released: 1997 Players: 2 to 4 players ages 10 and up. Playing Time: 45 minutes.
|
|
|
|
478
|
|
Maya
Released: 2003 Players: 2 to 5 players ages 9 and up. Playing Time: 60 to 90 minutes.
|
|
|
|
479
|
|
Medici
Released: 2007 Players: 3 to 6 players ages 10 and up. Playing Time: 45 minutes.
|
Synopsis: Return to the trading days of the ancient Medici family when ships sailed throughout the Mediterranean and beyond. Bid at the markets for the best prices on valuable and not so valuable goods. Corner the market on a commodity and reap additional rewards. Fill your ship and set sail for foreign markets where your goods will fetch high prices. After three trips to the market, the player with the most money wins!
|
|
|
480
|
|
Medieval Academy
Released: 2015 Players: 2 to 5 players ages 8 and up. Playing Time: 30 minutes.
|
|
|
|
481
|
|
Memoir '44
Released: 2004 Players: 2 to 2 players ages 8 and up. Playing Time: 30 to 60 minutes.
|
Synopsis: The Official Game of the 60th Anniversary of the D-Day Landings From the opening minutes of D-Day to the liberation of Paris and beyond - Memoir '44 airdrops you into the key battles that turned the tide in Western Europe. Omaha Beach, Pegasus Bridge, Ardennes... You'll command your troops in battlefields that defined history in the 20th century. Memoir '44 is a unique historical game where players face-off in over a dozen WWII battles on an oversize hex game board. Each battle scenario mimics the historical terrain, troop placements and objectives of each army. Deploying his forces through a variety of Command and Tactic cards, the smart commander uses the unique skills of his units - infantry, paratrooper, tank, aritllery, and even resistance fighters - to its greatest strength. Easy to learn and fast-paced, Memoir '44 requires strategic card play, timely dice rolling and an aggressive yet flexible battle plan to achieve victory.
|
|
|
482
|
|
Memoir '44: Breakthrough
Released: 2010 Players: 2 to 2 players ages 10 and up. This is an expansion set and requires Memoir '44 in order to be played.
|
|
|
|
483
|
|
Memoir '44: Campaign Book (Volume 2)
Released: 2011 Players: 2 to 2 players ages 10 and up. This is an expansion set and requires Memoir '44 in order to be played.
|
|
|
|
484
|
|
Memoir '44: D-Day Landings
Released: 2014 Players: 2 to 2 players ages 8 and up. Playing Time: 30 to 60 minutes. This is an expansion set and requires Memoir '44 in order to be played.
|
|
|
|
485
|
|
Memoir '44: Eastern Front
Released: 2005 Players: 2 to 2 players ages 8 and up. Playing Time: 30 to 60 minutes. This is an expansion set and requires Memoir '44 in order to be played.
|
|
|
|
486
|
|
Memoir '44: Equipment Pack
Released: 2012 Players: 2 to 2 players ages 10 and up. This is an expansion set and requires Memoir '44 in order to be played.
|
|
|
|
487
|
|
Memoir '44: Medeterranean Theater
Released: 2008 This is an expansion set and requires Memoir '44 in order to be played.
|
|
|
|
488
|
|
Memoir '44: Operation Overlord
Released: 2008 Players: 2 to 8 players ages 10 and up. Playing Time: 60 minutes. This is an expansion set and requires Memoir '44 in order to be played.
|
|
|
|
489
|
|
Memoir '44: Pacific Theater
Released: 2008 Players: 2 to 2 players ages 10 and up. Playing Time: 30 to 60 minutes. This is an expansion set and requires Memoir '44 in order to be played.
|
|
|
|
490
|
|
Memoir '44: Sword of Stalingrad
Battle Map (#4) Released: 2009 Players: 2 to 8 players ages 10 and up. Playing Time: 60 minutes. This is an expansion set and requires Memoir '44 in order to be played.
|
|
|
|
491
|
|
Memoir '44: Terrain Expansion Pack
Released: 2005 Players: 2 to 2 players ages 12 and up. Playing Time: 30 to 50 minutes. This is an expansion set and requires Memoir '44 in order to be played.
|
|
|
|
492
|
|
Memoir '44: Winter Wars Expansion
Released: 2010 Players: 2 players ages 10 and up. This is an expansion set and requires Memoir '44 in order to be played.
|
|
|
|
493
|
|
Memoir '44: Winter/Desert Map Board
Released: 2005 Players: 2 to 2 players ages 10 and up. This is an expansion set and requires Memoir '44 in order to be played.
|
|
|
|
494
|
|
Mercante
Tempest #2 Released: 2012 Players: 3 to 5 players ages 12 and up. Playing Time: 60 minutes.
|
|
|
|
495
|
|
Mexica
Released: 2002 Players: 2 to 4 players ages 10 and up. Playing Time: 60 to 75 minutes.
|
|
|
|
496
|
|
MidEvil Deluxe
Released: 2009 Players: 2 to 6 players ages 12 and up.
|
|
|
|
497
|
|
Mines of Zavandor
Released: 2010 Players: 2 to 4 players ages 8 and up. Playing Time: 60 minutes.
|
|
|
|
498
|
|
Minotaur Lords
Released: 2004 Players: 2 to 2 players ages 12 and up. Playing Time: 20 to 40 minutes.
|
|
|
|
499
|
|
Monopoly: The .COM Edition
Released: 2000 Players: 2 to 8 players ages 8 and up. Playing Time: 120 minutes.
|
|
|
|
500
|
|
Monsterpocalypse
Only One Monster Can Reigh Supreme! Released: 2010 Players: 2 to 2 players ages 14 and up. Playing Time: 60 minutes.
|
Synopsis: Take control of a giant monster and its horde of minions and fight for control of your turf. Stomp the competition to dust as you slam, smash, blast, and brawl your way to victory in the biggest battle ever to hit your table. Interactive buildings and unique landscapes mean every city offers hundreds of options for development and destruction.
|
|
|
501
|
|
Monza
Released: 2000 Players: 2 to 6 players ages 5 and up. Playing Time: 10 to 15 minutes.
|
|
|
|
502
|
|
Mount Everest
Released: 2013 Players: 2 to 5 players ages 10 and up. Playing Time: 60 minutes.
|
|
|
|
503
|
|
Mr. Jack
Released: 2007 Players: 2 to 2 players ages 9 and up. Playing Time: 30 to 30 minutes.
|
|
|
|
504
|
|
Munchkin Deluxe
Released: 2011 Players: 3 to 6 players.
|
|
|
|
505
|
|
Munchkin Quest 2: Looking for Trouble
Trouble Is Good! Released: 2009 Players: 2 to 4 players ages 12 and up.
|
Synopsis: Trouble means gold. Trouble means leveling up. And now you can look for trouble with up to six players. More help against the monsters! More friends to backstab! More competition for the loot! Whoops, forget we said that last bit. And now the dungeon has Traps. Axes and arrows, flames and falling rocks … Maybe you can dodge. Maybe you can push your buddy in front of you. Explore 18 new rooms …the Tomb Room! The Doom Room! The Chamber of Horrors! If you survive, spend your gold at Ye Swankie Donjon Shoppe … or Ye Cheape Donjon Shoppe, if your're not picky. Shake off those pesky monsters in the Sun Room, and get healed at the Temple of Generic Niceness. And new monsters! Flee the stomping power of Bigfoot! Fear the tiny terror that is the Fright Sprite! Fight the sticky menace of the Gummi Golem! Plus more weapons, scrolls, and potions to equip your character, new curses to inflict on your fellow munchkins, and a new kind of passageway that lets your grab gold between rooms.
|
|
|
506
|
|
Munchkin Quest: The Munchkin Boardgame
Released: 2008 Players: 2 to 4 players ages 12 and up. Playing Time: 180 to 9 minutes.
|
Synopsis: Kill the monsters, grab the treasure, stab your buddy. That's what it's all about. Now Munchkin Quest brings you a giant full-color dungeon, neve the same twice, full of monsters and loot. Cooperate with your fellow munchkins to destroy the big monsters and split their stuff… or go your own way and keep all the loot. When you open a door, you add a new room to the dungeon, and you meet a new monster. It could be the Potted Plant - or the Plutonium Dragon! Kill them or run away, but beware - the monsters can move too, and they may come after you! Every room in the dungeon has its own special effects. Some are good, some are bad, and some depend on your character type. If you wanter far enough, you might find a room that gives you bonuses for both your Class and Race. Some rooms even offer you a Deal! The Hospital, for instance, gives munchkins a cheap place to heal up. And even if there isn't a Deal, you can search for treasure. Gather magic items and gold to power up your munchkin, but the One True Goal is… Levels! Reach Level 10, and then try to get out alive. You'l need to fight your way past the Boss Monster, but that shouldn't be a problem. After all, it's only Level 20…
|
|
|
507
|
|
Munchkin Zombies
Released: 2011 Players: 3 to 6 players ages 10 and up. Playing Time: 60 to 120 minutes.
|
Synopsis: Kill the Living! Eat Their Brains! BRAAIIINNS! It's the sickest, silliest Munchkin yet! You are zombies, kicking down doors and eating brains. The "monsters" you're attacking are people, some helpless and some hazardous, with a few rogue zombies thrown in. The armor is whatever you've blundered across during your lurching search for brains. So bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head... to level op, or to die. Again.
|
|
|
508
|
|
My First Bohnanza
Released: 2015 Players: 3 to 5 players ages 4 and up. Playing Time: 30 minutes.
|
|
|
|
509
|
|
My Very First Games: Animal Upon Animal
Released: 2014 Players: 2 to 6 players ages 4 and up. Playing Time: 15 minutes.
|
|
|
|
510
|
|
My Very First Games: Bubble Bath Bunny
Released: 2015 Players: 2 to 4 players ages 2 and up. Playing Time: 5 minutes.
|
|
|
|
511
|
|
My Very First Games: Counting Fun
Released: 2014 Ages: 2 and up.
|
|
|
|
512
|
|
My Very First Games: Evening in the Stable
Released: 2011 Players: 1 to 4 players ages 2 and up. Playing Time: 10 minutes.
|
|
|
|
513
|
|
My Very First Games: First Orchard
Released: 2009 Players: 1 to 4 players ages 2 and up. Playing Time: 10 minutes.
|
|
|
|
514
|
|
My Very First Games: Flower Fairy
Released: 2014 Players: 1 to 3 players ages 2 and up. Playing Time: 5 to 10 minutes.
|
|
|
|
515
|
|
My Very First Games: Here, Fishy, Fishy!
Released: 2014 Players: 1 to 4 players ages 3 and up.
|
|
|
|
516
|
|
My Very First Games: Hungry as a Bear
Released: 2015 Players: 1 to 3 players ages 2 and up. Playing Time: 5 minutes.
|
|
|
|
517
|
|
My Very First Games: Lilli's Favorite Clothes
Released: 2013 Players: 2 to 4 players ages 2 and up. Playing Time: 10 minutes.
|
|
|
|
518
|
|
My Very First Games: Little Builders
Released: 2012 Players: 1 to 3 players ages 2 and up. Playing Time: 15 minutes.
|
|
|
|
519
|
|
My Very First Games: One, Two, Hoparoo!
Released: 2013 Players: 2 to 2 players ages 2 and up. Playing Time: 5 minutes.
|
|
|
|
520
|
|
My Very First Games: Teddy's Colors and Shapes
Released: 2015 Players: 1 to 4 players ages 2 and up. Playing Time: 5 minutes.
|
|
|
|
521
|
|
My Village
Released: 2016 Players: 2 to 4 players ages 12 and up. Playing Time: 60 to 90 minutes.
|
|
|
|
522
|
|
Myst
Released: 1998 Players: 2 to 6 players ages 10 and up.
|
|
|
|
523
|
|
Mystery Express
Released: 2010 Players: 3 to 5 players ages 12 and up. Playing Time: 60 minutes.
|
|
|
|
524
|
|
Mystery of the Abbey
Released: 2003 Players: 3 to 6 players ages 8 and up. Playing Time: 60 to 90 minutes.
|
|
|
|
525
|
|
The Name of the Rose
Freely based on the novel by Umberto Eco Released: 2009 Players: 2 to 5 players ages 10 and up. Playing Time: 75 to 120 minutes.
|
Synopsis:Highly suspicious!This game brings Umerto Eco's world-famous novel to life. Slip into the role of a suspect monk. Set your rivals on the wrong trackand be shrewd enough to divert suspicion from yourself!
|
|
|
526
|
|
Nautilus
Released: 2002 Players: 2 to 4 players ages 12 and up. Playing Time: 90 to 120 minutes.
|
|
|
|
527
|
|
New World: A Carcassonne Game
Released: 2008 Players: 2 to 5 players.
|
|
|
|
528
|
|
New York 1901
Released: 2015 Players: 2 to 4 players ages 8 and up. Playing Time: 45 minutes.
|
|
|
|
529
|
|
Nuns on the Run
Released: 2010 Players: 2 to 8 players. Playing Time: 45 minutes.
|
|
|
|
530
|
|
Oasis
Released: 2004 Players: 3 to 5 players ages 10 and up. Playing Time: 45 to 60 minutes.
|
|
|
|
531
|
|
On The Underground
Released: 2006 Players: 2 to 5 players ages 7 and up. Playing Time: 90 minutes.
|
|
|
|
532
|
|
Oregon
The way the west was won… Released: 2007 Players: 2 to 4 players ages 8 and up. Playing Time: 45 minutes.
|
Synopsis: We write of the year 1846. Gunslingers, lawmen, pioneers and whole families left their homes in th east and midwest to try their luck in the West. They loaded their covered wagons with all they could and headed west across steppes, deserts, and mountains. Many chose to settle in Oregon, where the farming and hunting was plentiful and they could stake out a bit of land for themselves. The players have reached Oregon and gaze upon the rich farmland below and the potential gold and coal reserves of the mountains. They build ports on the lakes and rivers, churches, warehouses, post offices, and train stations on the plains. And, of course, they must farm the rich land to grow the food necessary for the area to grow and thrive. To win, a player must choose the right times to farm and the right times to build, for planning is necessary even here in the untamed wilderness of Oregon!
|
|
|
533
|
|
Pandemic
Released: 2008 Players: 2 to 4 players ages 10 and up. Playing Time: 45 to 60 minutes.
|
Synopsis:You and your companions are highly skilled members of a disease-fighting team waging a battle against four deadly diseases. Your team will travel across the globe, stemming the tide of infection and developing the resources you'll need to discover the cures. You must work together, using your individual strengths to destroy the diseases before they overtake the world. The clock is ticking as outbreaks and epidemics accelerate the spread of the plague.Will you find the cures in time? The fate of humanity is in your hands!
|
|
|
534
|
|
Pandemic Legacy - Season 1 (Blue)
Pandemic Legacy - Season 1 (Blue) Released: 2015 Ages: 13 and up. Playing Time: 60 minutes.
|
|
|
|
535
|
|
Pandemic: In The Lab
Released: 2013 Players: 1 to 6 players ages 10 and up. Playing Time: 45 to 60 minutes. This is an expansion set and requires Pandemic in order to be played.
|
|
|
|
536
|
|
Pandemic: On the Brink
A Pandemic expansion Released: 2009 Players: 2 to 5 players ages 10 and up. Playing Time: 45 to 60 minutes. This is an expansion set and requires Pandemic in order to be played.
|
Synopsis: Has saving humanity become routine? To aid your global struggle against four impending plagues, Pandemic: On the Brink adds a fifth player, six new roles, and eight new special events! Your improved team will need every possible advantage, expecially if you also choose to face one of the three optional challenges, each of which adds a fiendish twist to battling infections and curing diseases. In the Virulent Disease challenge, one disease (unknown at the start of the game) turns especially deadly… In the Mutation challenge, a lurking fifth disease suddenly erupts in unpredictable ways… The Bio-Terrorist challenge pits one player - sowing panic with a bio-engineered disease - against the others… Can your team cooperate to halt the spread of disease in a world on the brink of disaster?
|
|
|
537
|
|
Pandemic: State of Emergency
Released: 2015 Players: 2 to 4 players ages 13 and up. This is an expansion set and requires Pandemic in order to be played.
|
|
|
|
538
|
|
Parcheesi
Released: 1989 Players: 2 to 4 players ages 7 and up.
|
|
|
|
539
|
|
Patronize
Tempest Released: 2014 Players: 3 to 5 players ages 14 and up. Playing Time: 20 minutes.
|
|
|
|
540
|
|
Pergamon
Released: 2011 Players: 2 to 4 players ages 10 and up. Playing Time: 45 minutes.
|
|
|
|
541
|
|
Phantom Leader Deluxe
Released: 2013 Players: 1 to 1 players ages 12 and up. Playing Time: 30 minutes.
|
|
|
|
542
|
|
The Phantom Society
Released: 2013 Players: 2 to 4 players ages 8 and up. Playing Time: 20 minutes.
|
|
|
|
543
|
|
The Pillars of the Earth
Released: 2007 Players: 2 to 4 players ages 12 and up. Playing Time: 90 to 120 minutes.
|
|
|
|
544
|
|
Pirate's Cove
Released: 2003 Players: 3 to 5 players ages 8 and up. Playing Time: 60 to 90 minutes.
|
|
|
|
545
|
|
PitchCar
Released: 2003 Players: 2 to 8 players ages 6 and up. Playing Time: 30 minutes.
|
|
|
|
546
|
|
PitchCar Extension
Expansion #1 Released: 2003 Players: 2 to 8 players ages 6 and up. Playing Time: 30 minutes. This is an expansion set and requires PitchCar in order to be played.
|
|
|
|
547
|
|
PitchCar Extension 2
Expansion #2 Released: 2006 Players: 2 to 8 players ages 6 and up. Playing Time: 30 minutes. This is an expansion set and requires PitchCar in order to be played.
|
|
|
|
548
|
|
PitchCar Extension 4: Stunt Race
Expansion #4 Released: 2008 Players: 2 to 8 players ages 6 and up. Playing Time: 30 minutes. This is an expansion set and requires PitchCar in order to be played.
|
|
|
|
549
|
|
PitchCar Extension 5: The Cross
Expansion #5 Released: 2009 Players: 2 to 8 players ages 6 and up. Playing Time: 30 minutes.
|
|
|
|
550
|
|
PitchCar: 2 Long Straights
Released: 2006 Players: 2 to 8 players ages 6 and up. Playing Time: 30 minutes. This is an expansion set and requires PitchCar in order to be played.
|
|
|
|
551
|
|
Pixel Tactics
Released: 2013 Players: 2 to 2 players ages 12 and up. Playing Time: 45 minutes.
|
|
|
|
552
|
|
Planet Steam
Released: 2010 Players: 2 to 5 players ages 12 and up. Playing Time: 90 to 180 minutes.
|
Synopsis: Welcome dear Imperialists. It's the year 2415. The Interplanetary Federation (IPF) has done a great job in the last centuries. All necessary precautions have been taken to conquer this planet named "Steam." The core of the planet consists of a 6500 degrees Celsius hot source containing different resources, including water. It has taken over 100 years to complete the ifrst block of 42 shafts from the surface to the core. But now the time has come. From every shaft surges the hot steam, platforms have to be placed over the shafts. Later, we can use the platforms to connect the water purification tanks. By using several tank extensions we can harvest other resources like energy, ore and quartz from the steam. These resources are important. You will need them to grow your steam empires. You will need to increase the capacity of your landing craft to transport your harvested materials off planet. Buy and sell the resources at the Trading terminal for profit, as currency is -like on earth- always on short supply on Planet Steam. To help you in your endeavors, the IPF has placed several specialists at your command. But getting the specialist that you require may not be easy. In the end, the player who has, through tactics or trading, the most Credits will win the game.
|
|
|
553
|
|
Police Precinct (2nd Ed.)
Released: 2016 Players: 1 to 6 players ages 13 and up. Playing Time: 90 to 120 minutes.
|
|
|
|
554
|
|
Police Precinct: Cooked Lawyers Expansion
Released: 2015 Players: 1 to 6 players ages 13 and up. Playing Time: 90 to 120 minutes.
|
|
|
|
555
|
|
Police Precinct: Dirty Bomb Promo
Released: 2013 Players: 1 to 6 players ages 13 and up. Playing Time: 90 to 120 minutes.
|
|
|
|
556
|
|
Police Precinct: Mad Men Cards Expansion
Released: 2013 Players: 1 to 6 players ages 13 and up. Playing Time: 90 to 120 minutes.
|
|
|
|
557
|
|
Police Precinct: Rioting Gangs Expansion
Released: 2013 Players: 1 to 6 players ages 13 and up. Playing Time: 90 to 120 minutes.
|
|
|
|
558
|
|
Police Precinct: Rocket Launcher
Players: 1 to 6 players ages 13 and up. Playing Time: 90 to 120 minutes.
|
|
|
|
559
|
|
Police Precinct: The Heat Expansion
Released: 2013 Players: 1 to 6 players ages 13 and up. Playing Time: 90 to 120 minutes.
|
|
|
|
560
|
|
Power Grid
Released: 2004 Players: 2 to 6 players ages 12 and up. Playing Time: 120 minutes.
|
|
|
|
561
|
|
Power Grid - Australia / Indian Subcontinenent Map
Released: 2013 Players: 2 to 6 players. This is an expansion set and requires Power Grid in order to be played.
|
|
|
|
562
|
|
Power Grid - Benelux / Central Europe Map
Released: 2006 Players: 2 to 6 players ages 12 and up. Playing Time: 90 to 120 minutes. This is an expansion set and requires Power Grid in order to be played.
|
|
|
|
563
|
|
Power Grid - France / Italy Map
Released: 2005 Players: 2 to 6 players ages 12 and up. Playing Time: 90 to 120 minutes. This is an expansion set and requires Power Grid in order to be played.
|
|
|
|
564
|
|
Power Grid - The Robots
Released: 2011 Players: 2 to 6 players. This is an expansion set and requires Power Grid in order to be played.
|
|
|
|
565
|
|
Power Grid: Factory Manager
Released: 2009 Players: 2 to 5 players ages 12 and up. Playing Time: 60 minutes.
|
Synopsis: After Power Grid taught you the tough competition between energy producers, now you get to know the road traveled by energy consumers. Start to be a Factory Manager and make the important decisions to improve your own factory. Fight against the other competitors for the best factory equipment available in the market to be the best player at the end of the game. Power Grid - Factory Manager is a Business-Buildup Game. You start with a small factory and try to improve it. At the beginning, you may simply focus on increasing the production. Later you are confronted with new challenges: track the ever increasing energy price and cleverly distribute your workers for the best benefit. By being close to the theme, the game is logical and coherent in its main features. A clever new mechanism improves the game by affecting the player order and the actions on the market. But don't say we did not warn you: Because of only 5 turns the game is exciting right from the start. Be careful all the time or your fellow players will mercillessly leave you behind.
|
|
|
566
|
|
Pressure Matrix
Released: 2010 Players: 2 to 5 players ages 14 and up. Playing Time: 45 minutes.
|
Synopsis: Welcome to the Pressure Matrix ... a futuristic game show where the contestants fight for their very lives. Trapped in an arena, your runner moves to earn the most credits, while simultaneously pinning opponents into the corners of the Pressure Matrix, where they cannot move. As the game goes on, the pressure mounts as your runner moves faster and faster, with fewer and fewer options. The game ends with the last man standing.
|
|
|
567
|
|
Puerto Rico
Released: 2002 Players: 3 to 5 players ages 12 and up. Playing Time: 90 to 150 minutes.
|
|
|
|
568
|
|
Quadropolis
Released: 2016 Players: 2 to 5 players ages 8 and up. Playing Time: 60 minutes.
|
|
|
|
569
|
|
Queen's Necklace
Released: 2003 Players: 2 to 4 players ages 8 and up. Playing Time: 30 to 45 minutes.
|
Synopsis:Paris, on the eve of the Frency Revolution… From the slums, where purse-snatchers and courtesans work their respective trades, to the inner salons of the Louvre, where confessors, royal astrologers, musketeers and court favorites mingle and scheme in hushed conversations - the position of King's jeweler has suddenly become a lot more dangerous!Queen's Necklacd is a game of gem-selling, influence and intrigue at the Court. Two to four players compete as Royal Jewelers, selling rare jewels to the Queen and her court. Jeseler's loupe in hand, you must decide how best to spend your hard-earned ducats: on the acquisition of beatuiful gems - diamonds, emeralds, and rubies; or to buy the favors of the various court followers. After three years of craftsmanship, the jeweler who sells the most precious gems and builds the largest fortune will receive the coveted title of King's Jeweler and a place at the Court!
|
|
|
570
|
|
Ra
Released: 2006 Players: 3 to 5 players ages 12 and up. Playing Time: 45 to 60 minutes.
|
|
|
|
571
|
|
Race for the Galaxy
Released: 2007 Players: 2 to 4 players ages 12 and up. Playing Time: 45 to 60 minutes.
|
Synopsis: Explore, Settle, Develop, Trade, Consume, or Produce? Which do you need the most? Which of Earth's former colonies will be most successful at settling the galaxy, now that JumpDrive exists? Who will discover the secrets of the mysteriously vanished Alien Overlords? Your goal: to build the most prosperous and powerful space empire!
|
|
|
572
|
|
Race for the Galaxy: Alien Artifacts
Released: 2012 Players: 2 to 5 players ages 12 and up. Playing Time: 45 minutes.
|
|
|
|
573
|
|
Race for the Galaxy: Rebel vs Imperium
Released: 2009 Players: 2 to 5 players ages 12 and up. Playing Time: 60 minutes.
|
Synopsis: As the Imperium crushes outlying systems, Rebel worlds begin to ally, politically and militarily. Meanwhile, the Uplift Code, within the genomes of the Alien Overlords' former servitor races, is being sequenced. Can you build the most prosperous and powerful space empire in a galaxy where border conflicts rage?
|
|
|
574
|
|
Race for the Galaxy: The Brink of War
Released: 2010 Players: 1 to 6 players ages 12 and up. Playing Time: 60 minutes.
|
|
|
|
575
|
|
Race for the Galaxy: The Gathering Storm
Released: 2008 Players: 1 to 5 players ages 12 and up. Playing Time: 50 minutes.
|
Synopsis: As knowledge of JumpDrive spreads, an ancient race stirs, while another flees a world doomed by a dying sun. The Imperium grows in strength, provoking further resistance and the hiring of mercenaries. Can you build the most prosperous and powerful space empire in a galaxy on the brink of war?
|
|
|
576
|
|
Race for the Galaxy: Xeno Invasion Expansion
Released: 2015 Players: 2 to 5 players ages 13 and up. Playing Time: 45 minutes.
|
|
|
|
577
|
|
Race! Formula 90
Released: 2013 Players: 2 to 6 players ages 12 and up. Playing Time: 120 minutes.
|
|
|
|
578
|
|
Race! Formula 90 - RF90 Series Championship Expansion
Released: 2014 Players: 2 to 6 players ages 14 and up. Playing Time: 120 minutes.
|
|
|
|
579
|
|
Rage
Released: 2000 Players: 3 to 8 players ages 10 and up. Playing Time: 45 minutes.
|
|
|
|
580
|
|
Railroad Tycoon
Released: 2005 Players: 2 to 6 players ages 10 and up. Playing Time: 120 minutes.
|
|
|
|
581
|
|
Rampage
(The Original) Released: 2013 Players: 2 to 4 players ages 10 and up. Playing Time: 45 minutes.
|
|
|
|
582
|
|
Rapa Nui
Released: 2011 Players: 2 to 4 players ages 10 and up. Playing Time: 40 minutes.
|
|
|
|
583
|
|
Rattus
Released: 2010 Players: 2 to 4 players ages 10 and up. Playing Time: 45 minutes.
|
Synopsis: A disaster is about to strike. The Black Death reaches Europe, and during the next 4 - 5 years, the population of Europe will be halved. The players settle in the various regions of Europe, while the plague spreads throughout all of the continent. The players gain help from the various classes of the middle ages: The Peasants, the Monks, the Merchants, the Knights, the Witches and the Kings. But the plague does not make any distinction: When the rats arrive, non one can feel safe. When the plague withdraws and the game ends, the player with the highest surviving population wins.
|
|
|
584
|
|
Rattus: Africanus
Released: 2011 Players: 2 to 4 players ages 10 and up. Playing Time: 45 minutes. This is an expansion set and requires Rattus in order to be played.
|
|
|
|
585
|
|
Rattus: Pied Piper
Released: 2010 Players: 2 to 4 players ages 10 and up. Playing Time: 45 minutes. This is an expansion set and requires Rattus in order to be played.
|
Synopsis: Europe, 1348. The Black Death ravages Europe. Until now the players have used the help of a handful of different medieval classes to fight the plague. Now it's time to call for reinforcements. 12 new personalities are ready to provide their help to the players. Some of these, like the Queen and the Emperor, use their wealth and power to aid the players. Some, like the Nun and the Bishop, use wisdom and faith to avoid the plague, while others resort to magic and witchcraft, like Pied Piper, who uses his magical flute to lure the rats along with him.
|
|
|
586
|
|
Red November
A frantic game of survival on a gnomish submarine Released: 2007 Players: 3 to 8 players ages 12 and up. Playing Time: 60 to 120 minutes.
|
Synopsis:Bad times have hit the experimental gnomish submarine Red November.The sub has gone crazy, and everything's going wrong at once. Fires are burning, the sub is leaking, and critical systems keep failing. Help is on the way, but the gnomish sailors must hold out until the rescuers arrive. Red November, an original game by Bruno Faidutti and Jef Grontier, is a cooperative race against the clock. With every passing minute, something goes wrong. Can you make it until help arrives?
|
|
|
587
|
|
Red7
Released: 2014 Players: 2 to 4 players ages 10 and up. Playing Time: 5 to 10 minutes.
|
|
|
|
588
|
|
Redneck Life
Released: 2006 Players: 2 to 6 players ages 13 and up. Playing Time: 60 to 120 minutes.
|
Synopsis: Step into the world of 'Redneck Life' where a roll of 2 dice determines the grade you complete in school, which sets you up for one of 11 fabulous careers, such as Mullet Salon Operator or Monster Truck Announcer! Journey through Blue Collar Americana using credit to buy vehicles, get married, purchase a home, get divorced, remarried, and raise a passel of young'ens. Through accidents and brawls, players loose teeth during the game. Buy some back if you can… as the player with the most teeth at the end of the game wins.
|
|
|
589
|
|
The Resistance
Released: 2009 Players: 5 to 10 players.
|
|
|
|
590
|
|
The Resistance: Avalon
Released: 2012 Players: 5 to 10 players.
|
|
|
|
591
|
|
The Resistance: Hidden Agenda
Released: 2014 Players: 5 to 10 players ages 13 and up. Playing Time: 30 minutes. This is an expansion set and requires The Resistance in order to be played.
|
|
|
|
592
|
|
The Resistance: Hostile Intent
Released: 2014 Players: 5 to 10 players ages 13 and up. Playing Time: 30 minutes. This is an expansion set and requires The Resistance in order to be played.
|
|
|
|
593
|
|
Rise of Agustus
Released: 2013 Players: 2 to 6 players ages 8 and up. Playing Time: 30 minutes.
|
|
|
|
594
|
|
Risk: Halo Wars
Released: 2009 Players: 3 to 5 players.
|
|
|
|
595
|
|
Robinson Crusoe: Adventure on the Cursed Island
Released: 2013 Players: 1 to 4 players ages 14 and up. Playing Time: 60 minutes.
|
|
|
|
596
|
|
Robinson Crusoe: Adventure on the Cursed Island - Voyage of the Beagle
Released: 2014 Players: 1 to 4 players ages 10 and up. Playing Time: 75 minutes.
|
|
|
|
597
|
|
Robo Rally
Released: 2005 Players: 2 to 8 players ages 12 and up. Playing Time: 30 minutes.
|
|
|
|
598
|
|
Robot Turtles
Released: 2013 Players: 2 to 5 players ages 4 and up.
|
|
|
|
599
|
|
Robot Turtles Add-On Pack
Adventure Expansion Released: 2014 Players: 2 to 8 players ages 5 and up. Playing Time: 15 minutes. This is an expansion set and requires Robot Turtles in order to be played.
|
|
|
|
600
|
|
Rogue Agent
Released: 2014 Players: 2 to 4 players ages 12 and up. Playing Time: 90 minutes.
|
|
|
|
601
|
|
Run, Fight, or Die!
Released: 2014 Players: 1 to 4 players ages 13 and up. Playing Time: 40 minutes.
|
|
|
|
602
|
|
Run, Fight, or Die!: 5/6 Player Expansion
Released: 2014 Players: 1 to 6 players ages 13 and up. Playing Time: 40 to 60 minutes.
|
|
|
|
603
|
|
Run, Fight, or Die!: Big Box Expansion
Includes "Running Late But We're Worth It" Expansion Released: 2015 Players: 2 to 6 players ages 14 and up. Playing Time: 45 to 60 minutes.
|
|
|
|
604
|
|
Run, Fight, or Die!: Co-Op Expansion
Released: 2014 Players: 2 to 6 players ages 14 and up. Playing Time: 45 to 60 minutes.
|
|
|
|
605
|
|
Run, Fight, or Die!: Zombie Horde Expansion
Released: 2014 Players: 1 to 4 players ages 13 and up. Playing Time: 40 to 60 minutes.
|
|
|
|
606
|
|
Runebound (3rd Ed.)
The base game Released: 2015 Players: 2 to 4 players ages 14 and up. Playing Time: 120 to 180 minutes.
|
|
|
|
607
|
|
Runebound: Caught in a Web
Scenario Pack #1 Released: 2016 Players: 2 to 4 players ages 14 and up. Playing Time: 120 to 180 minutes.
|
|
|
|
608
|
|
Runebound: The Gilded Blade Adventure Pack
Adventure Pack #1 for Runebound Released: 2016 Players: 2 to 4 players ages 14 and up. Playing Time: 120 to 180 minutes.
|
|
|
|
609
|
|
Rush n' Crush
Released: 2009 Players: 3 to 6 players ages 12 and up. Playing Time: 60 minutes.
|
Synopsis: When you weld guns and armor onto a race car, you need some real psychos to drive them. But we did it. Why? Because chaos is fun! A race where anything goes and with room for only one on the podium. Break-neck speed and road-rage are not only encouraged, they are required! The only ways to finish Rusn n' Crush are as the winner, or as one of many losers. The first driver across the finish line wins, the rest clearly haven't got what it takes to be on the Rush n' Crush track. Though before its over some may definitely be left on the track. What about you, hot-shot? Are you a Rush n' Crush racer or a loser with a soap box pedal car?
|
|
|
610
|
|
Saboteur
Released: 2005 Players: 3 to 10 players ages 8 and up. Playing Time: 30 minutes.
|
|
|
|
611
|
|
Saboteur 2
Released: 2011 Players: 2 to 12 players ages 8 and up. Playing Time: 30 minutes. This is an expansion set and requires Saboteur in order to be played.
|
|
|
|
612
|
|
Samurai
Released: 1980 Players: 2 to 8 players ages 12 and up.
|
|
|
|
613
|
|
Samurai Spirit
Released: 2014 Players: 1 to 7 players ages 10 and up. Playing Time: 30 minutes.
|
|
|
|
614
|
|
San Francisco Cable Car
Includes Cable-Car-Company expansion Released: 2009 Players: 2 to 6 players ages 8 and up. Playing Time: 45 to 60 minutes.
|
Synopsis: All players build their own cable car company and try to expand their network. Who will finally be the owner of the most sucessful cable car company?
|
|
|
615
|
|
Santa Fe Rails
Released: 2001 Players: 2 to 5 players ages 12 and up. Playing Time: 60 minutes.
|
|
|
|
616
|
|
Scotland Yard
Released: 2000 Players: 3 to 6 players ages 10 and up. Playing Time: 45 minutes.
|
|
|
|
617
|
|
Scotland Yard (2000 Ravensburger Edition)
Released: 1982 Players: 3 to 6 players ages 10 and up. Playing Time: 45 minutes.
|
|
|
|
618
|
|
Scotland Yard (20th Anniversary Limited Edition)
Released: 2003 Players: 3 to 6 players ages 10 and up. Playing Time: 45 minutes.
|
|
|
|
619
|
|
The Seafarers of Catan
Expansion set for The Settlers of Catan Released: 1998 Players: 3 to 4 players ages 12 and up. Playing Time: 60 to 120 minutes.
|
Synopsis:In The Seafarers of Catan you control a group of seafaring settlers exploring and taming the uncharted Isles of Catan.Embark on a quest to settle the island, build ships, and chart the nearby waters. Guide your settlers to victory with clever trading, cunning development, and by establishing the most productive sea lanes. Acquire your resources through card play and the luck of the dice. Discover far-off mines and use gold and combinations of resources - grain, wool, ore, brick, and timber - to develop your ever-expanding empire. Of course, the best strategy and a dash of luck decides who will be the undisputed ruler of the Isles of Catan.
|
|
|
620
|
|
The Seafarers of Catan - 5-6 Player Expansion
Expansion set for The Seafarers of Catan Released: 1999 Players: 5 to 6 players ages 12 and up. Playing Time: 60 to 120 minutes.
|
|
|
|
621
|
|
Secrets of the Tombs
Released: 2003 Players: 2 to 5 players ages 10 and up. Playing Time: 60 minutes.
|
|
|
|
622
|
|
Seeland
Released: 2010 Players: 2 to 4 players ages 9 and up. Playing Time: 45 minutes.
|
|
|
|
623
|
|
The Settlers of Canaan
Released: 2002 Players: 2 to 4 players ages 10 and up. Playing Time: 45 to 60 minutes.
|
|
|
|
624
|
|
The Settlers of Catan
Game of the Year - 1995 Released: 1997 Players: 3 to 4 players ages 12 and up. Playing Time: 60 to 120 minutes.
|
Synopsis:In The Settlers of Catan you control a group of settlers trying to tame the wilds on the remote but rich isle of Catan. Start by revealing Catan's many harbors and regions: plains, meadows, mountains, hills, forests, and desert. The random mix creates a different board virtually every game.Embark on a quest to settle the isle of Catan! Guide your settlers to victory by clever trading and cunning development. Use resource combinations - grain, wool, ore, brick, and lumber - to buy development ncards and build roads, settlements, and cities. Acquire your resources through trades or lucky dice. But beware! Someone might cut off your road or buy a monopoly! And you never know when the wily robber might steal away with your precious gains!
|
|
|
625
|
|
The Settlers of Catan - 5-6 Player Expansion
Expansion set for The Settlers of Catan Released: 1999 Players: 5 to 6 players ages 12 and up. Playing Time: 60 to 120 minutes.
|
|
|
|
626
|
|
The Settlers of Catan - Travel Edition
Released: 2003 Players: 3 to 4 players ages 12 and up. Playing Time: 60 to 120 minutes.
|
|
|
|
627
|
|
The Settlers of Catan: 3-D Special Edition
Released: 2005 Players: 3 to 4 players ages 12 and up. Playing Time: 120 to 180 minutes.
|
|
|
|
628
|
|
The Settlers of the Stone Age
Released: 2002 Players: 3 to 4 players ages 10 and up. Playing Time: 90 to 120 minutes.
|
|
|
|
629
|
|
Shadows Over Camelot
Released: 2005 Players: 3 to 7 players ages 10 and up. Playing Time: 60 to 80 minutes.
|
|
|
|
630
|
|
Shadows over Camelot: Merlin's Company
A Shadows over Camelot expansion Released: 2008 Players: 3 to 8 players ages 10 and up. Playing Time: 60 to 90 minutes.
|
Synopsis: The swallows have long departed, replaced by sinister crows of dark omen. The land has grown more desolate, and travels ever more dangerous since a traitor was discovered in our midst. Rumor has it that Merlin himself is now scouring the plains around Camelot, rallying new knights to our cause. But will that prove enough to counter Morgan's newly assembled coven of witches?
|
|
|
631
|
|
Shipyard
Released: 2010 Players: 2 to 4 players ages 11 and up. Playing Time: 60 to 120 minutes.
|
Synopsis: The year is 1870. For centuries, sails have rules the seas, but now the steam engine is beginning to dominate. Shipbuilders are experimenting with new designs, competing for he prestigious Blue Riband, which honors the fastest ship to cross the Atlantic. Their efforts are watched closely by the world's imperial powers; for the strength of every empire depends on its commercial and military fleet. It is an exciting time to run a shipyard. Found a company. Build a fleet. Show the world that your ships are the fastest, the safest, and the best. You take the role of a shipyard owner. Your goal is to build the best ships within the alloted time. As your completed ships leave the yard, they are evaluated on many criteria and your company's stock rises. You decide whether to build fast merchant ships, trans-ocean steamers, or small sailing yachts, while keeping in mind the bonuses you can receive from your secret government contracts.
|
|
|
632
|
|
Silent Victory
Released: 2016 Players: 1 to 2 players ages 12 and up. Playing Time: 120 minutes.
|
|
|
|
633
|
|
Silverton
The Game of Colorado Railroading Released: 1999 Players: 1 to 6 players ages 12 and up. Playing Time: 240 minutes.
|
|
|
|
634
|
|
Sleepy Princess (and the Pea)
Released: 2004 Players: 1 to 4 players ages 3 and up. Playing Time: 10 minutes.
|
|
|
|
635
|
|
Sleuth
Released: 2004 Players: 3 to 7 players ages 10 and up. Playing Time: 30 minutes.
|
Synopsis: A valuable piece of jewelry is missing. Will you, using your powers of deduction and logic be the one to discover the identity of the missing gem? Through strategic questioning, you gather bits of information and skillfully weld them together to form the clues which will provide the solution to the mystery. Clever questioning and skillful deductions, combined with some plain old-fashioned luck, make Sleuth an absorbing game.
|
|
|
636
|
|
Slide 5
Released: 2007 Players: 2 to 10 players ages 8 and up. Playing Time: 30 minutes.
|
|
|
|
637
|
|
Small World
…It's a world of Slaughter, after all! Released: 2009 Players: 2 to 5 players ages 8 and up. Playing Time: 40 to 80 minutes.
|
Synopsis: Small World is a fun, zany, light-hearted civilization game in which 2-5 players vie for conquest and control of a board that is simply too small to accommodate them all! Picking the right combination of fantasy races and unique special powers, players must rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline to ride a new one to victory.
|
|
|
638
|
|
Small World: 6-Player Board
An new board for Small World Released: 2013 Players: 6 to 6 players ages 8 and up. Playing Time: 40 to 80 minutes. This is an expansion set and requires Small World in order to be played.
|
|
|
|
639
|
|
Small World: A Spider's Web
A mini-expansion for Small World Released: 2014 Players: 2 to 5 players ages 8 and up. to 80 minutes. This is an expansion set and requires Small World in order to be played.
|
|
|
|
640
|
|
Small World: Be Not Afraid...
A mini-expansion for Small World Released: 2010 Players: 2 to 5 players ages 8 and up. Playing Time: 40 to 80 minutes. This is an expansion set and requires Small World in order to be played.
|
Synopsis: Includes 5 new races (Barbarians, Homunculi, Leprechauns, Pixies and Pygmies) and 5 new special powers (Barricade, Catapult, Corrupt, Imperial and Mercenary)
|
|
|
641
|
|
Small World: Cursed!
A mini-expansion for Small World Released: 2009 Players: 2 to 5 players ages 8 and up. Playing Time: 40 to 80 minutes. This is an expansion set and requires Small World in order to be played.
|
Synopsis: Includes 2 new races (Kobolds and Goblins) and 5 new special powers (Cursed, Hordes of, Marauding, Ransacking and Were-)
|
|
|
642
|
|
Small World: Necromancer Island
A Small World scenario for 3-6 players Released: 2010 Players: 2 to 5 players ages 8 and up. Playing Time: 40 to 80 minutes. This is an expansion set and requires Small World in order to be played.
|
|
|
|
643
|
|
Small World: Realms Expansion
An expansion for Small World or Small World: Underground Released: 2012 Players: 2 to 5 players ages 8 and up. Playing Time: 60 minutes. This is an expansion set and requires Small World in order to be played.
|
|
|
|
644
|
|
Small World: Royal Bonus
A mini-expansion for Small World Released: 2013 Players: 2 to 5 players ages 8 and up. Playing Time: 80 minutes. This is an expansion set and requires Small World in order to be played.
|
|
|
|
645
|
|
Small World: Tales and Legends
Released: 2010 Players: 2 to 5 players ages 8 and up. Playing Time: 40 to 80 minutes. This is an expansion set and requires Small World in order to be played.
|
Synopsis: Are you a wise veteran of Small World? Then step forward and get a chance to re-write history. With 54 Tales and Legends Event cards, a brave new (small) world of mayhem awaits. Will you drink the Philter of forgetfulness? Be flung from the Great Catapult? Seduce the White Queen? Or attempt a Small Time Coup? Only you will get to tell the tale, if you survive!
|
|
|
646
|
|
Small World: Underground
A new stand-alone game set beneath Small World Released: 2011 Players: 2 to 5 players ages 8 and up. Playing Time: 30 to 90 minutes.
|
|
|
|
647
|
|
Smart Ass: The Board Game
Released: 2006 Players: 2 to 8 players.
|
|
|
|
648
|
|
Snow Tails
Released: 2009 Players: 2 to 5 players ages 10 and up. Playing Time: 45 minutes.
|
|
|
|
649
|
|
Solomon's Temple
Released: 2001 Players: 2 to 2 players ages 7 and up. Playing Time: 60 minutes.
|
Synopsis: Solomon's Temple is a game for two players that is challenging and fun. The first player to complete the Temple and play Filling of the Holy of Holies is the winner. However, the game is not that simple. While you are trying to build the Temple, the Israelites continue to fall into sin. Work must be stopped on the Temple so the priests can offer up a burnt offering to the LORD for atonement. To make matters worse, invasion forces from Babylon are puring down from the north. They want to destroy the entire city of Jerusalem and wreck the Temple! Do you have what it takes to handle the Israelites' rebellion against God, deal with the Babylonian attacks, and still find time to complete the Temple before your opponent does?
|
|
|
650
|
|
Space Alert
Released: 2008 Players: 1 to 5 players ages 12 and up. Playing Time: 30 minutes.
|
Synopsis: Space Alert is a team survival game. Players take on the role of a crew of space explorers sent out through hyperspace to survey a dangerous sector of the Galaxy. The pace of the game is set by 10-minute soundtracks on included CDs (or by scenario cards, if you don't have a CD player). During these 10 minutes, the crew must defend the ship while it scans the enemy sector. If they succeed, the ship brings back valuable data. If they fail… it is time to train a new crew. Players do not compete against each other. Instead, they work together against the challenge presented by the game. The difficulty of this challenge can be chosen by the players themselves. Completing the most difficult missions requires close teamwork.
|
|
|
651
|
|
Space Alert: The New Frontier
Released: 2010 Players: 1 to 5 players ages 12 and up. Playing Time: 30 minutes. This is an expansion set and requires Space Alert in order to be played.
|
|
|
|
652
|
|
Space Hulk
Released: 2009 Players: 2 to 2 players ages 12 and up. Playing Time: 90 minutes.
|
Synopsis: Man Versus Alien In Desperate Battle From the depths of space, an incredibly ancient vessel drifts slowly towards the Imperium of Mankind. On board this Space Hulk are untold thousands of ferocious alien creatures known as Genestealers. The mighty Space Marines are the only thing that stands between humanity and this hideous threat. These brave warriors must enter the tomb-like Space Hulk and defeat the alien menace that lies within. Space Hulk is a game for two players based on the battles fought between the Space Marines and the alien Genestealers. One player commands the Space Marines as they attempt deadly missions in the darkened corridors and rooms of the ancient Space Hulk, and the other commands the horde of Genestealers opposing them. Space Hulk is easy to learn but hard to master, and will provide countless hours of fast and furious action as you play through the twelve missions that are included with the game.
|
|
|
653
|
|
Specter Ops: Shadow of Babel
Released: 2015 Players: 2 to 5 players ages 13 and up. Playing Time: 60 minutes.
|
|
|
|
654
|
|
Spectral Rails
Released: 2011 Players: 3 to 4 players ages 12 and up. Playing Time: 60 minutes.
|
|
|
|
655
|
|
The Speicherstadt
Released: 2010 Players: 2 to 5 players ages 8 and up. Playing Time: 45 minutes.
|
Synopsis: Around the year 1900, Hamburg is the gate to the world. In the center of the harbor there is a unique complex of storage houses: The Speicherstadt (warehouse district). The dense web of loading canals and bridges rapidly develops to become a vast terminal for spieces, coffee and carpets from all over the world. You are a wholesale dealer residing in Hamburg at the boom years of the Speicherstadt, buying shiploads and serving your clients. Hire firemen to protect your goods and counting offices from occasional fires. The player doing the best business during the course of one year will be the winner of the game.
|
|
|
656
|
|
Splendor
Released: 2014 Players: 2 to 4 players ages 10 and up. Playing Time: 30 minutes.
|
|
|
|
657
|
|
Spookies
Released: 2015 Players: 2 to 5 players ages 8 and up. Playing Time: 30 minutes.
|
|
|
|
658
|
|
Spy Alley
Players: 2 to 6 players ages 8 and up.
|
|
|
|
659
|
|
Spyfall
Released: 2015 Players: 3 to 8 players ages 12 and up. Playing Time: 15 minutes.
|
|
|
|
660
|
|
Star Wars: Imperial Assault
Released: 2014 Players: 2 to 5 players ages 10 and up. Playing Time: 60 to 120 minutes.
|
|
|
|
661
|
|
Star Wars: Imperial Assault - Chewbacca
Ally Pack Released: 2014 Players: 2 to 5 players ages 10 and up. Playing Time: 60 to 120 minutes.
|
|
|
|
662
|
|
Star Wars: Imperial Assault - General Weiss
Villain Pack Released: 2014 Players: 2 to 5 players ages 10 and up. Playing Time: 60 to 120 minutes.
|
|
|
|
663
|
|
Star Wars: Imperial Assault - Han Solo
Ally Pack Released: 2014 Players: 2 to 5 players ages 10 and up. Playing Time: 60 to 120 minutes.
|
|
|
|
664
|
|
Star Wars: Imperial Assault - Hired Guns
Villain Pack Released: 2015 Players: 2 to 5 players ages 10 and up. Playing Time: 60 to 120 minutes.
|
|
|
|
665
|
|
Star Wars: Imperial Assault - IG-88
Villain Pack Released: 2014 Players: 2 to 5 players ages 10 and up. Playing Time: 60 to 120 minutes.
|
|
|
|
666
|
|
Star Wars: Imperial Assault - Rebel Saboteurs
Ally Pack Released: 2014 Players: 2 to 5 players ages 10 and up. Playing Time: 60 to 120 minutes.
|
|
|
|
667
|
|
Star Wars: Imperial Assault - Rebel Trooper
Ally Pack Released: 2014 Players: 2 to 5 players ages 10 and up. Playing Time: 60 to 120 minutes.
|
|
|
|
668
|
|
Star Wars: Imperial Assault - Royal Guard Champion
Villain Pack Released: 2014 Players: 2 to 5 players ages 10 and up. Playing Time: 60 to 120 minutes.
|
|
|
|
669
|
|
Star Wars: Imperial Assault - Twin Shadows Expansion
Released: 2015 Players: 2 to 5 players ages 12 and up. Playing Time: 60 to 120 minutes.
|
|
|
|
670
|
|
Star Wars: Rebellion
Released: 2015 Players: 2 to 4 players ages 14 and up. Playing Time: 180 to 240 minutes.
|
|
|
|
671
|
|
Star Wars: X-Wing Miniatures Game
Released: 2012 Players: 2 to 2 players ages 14 and up. Playing Time: 20 minutes.
|
|
|
|
672
|
|
Star Wars: X-Wing: E-Wing Expansion Pack
Released: 2014 Players: 2 players ages 14 and up. Playing Time: 20 minutes.
|
|
|
|
673
|
|
Star Wars: X-Wing: Ghost Expansion Pack
Released: 2015 Players: 2 players ages 14 and up. Playing Time: 20 minutes.
|
|
|
|
674
|
|
Star Wars: X-Wing: Hound's Tooth
Scum and Villainy Faction ship Released: 2015 Players: 2 to 2 players ages 14 and up. Playing Time: 20 minutes.
|
|
|
|
675
|
|
Star Wars: X-Wing: HWK-290 Expansion Pack
Released: 2013 Players: 2 players ages 14 and up. Playing Time: 20 minutes.
|
|
|
|
676
|
|
Star Wars: X-Wing: IG-2000 Expansion Pack
Released: 2014 Players: 2 players ages 14 and up. Playing Time: 20 minutes.
|
|
|
|
677
|
|
Star Wars: X-Wing: Imperial Assault Carrier Expansion
Imperial Faction Ship Released: 2015 Players: 2 to 2 players ages 14 and up. Playing Time: 20 minutes.
|
|
|
|
678
|
|
Star Wars: X-Wing: Imperial Raider Expansion Pack
Released: 2015 Players: 2 to 2 players ages 14 and up. Playing Time: 20 minutes.
|
|
|
|
679
|
|
Star Wars: X-Wing: Imperial Veterans Expansion Pack
Released: 2016 Players: 2 to 4 players ages 14 and up. Playing Time: 30 minutes.
|
|
|
|
680
|
|
Star Wars: X-WIng: Lambda-class Shuttle Expansion Pack
Released: 2013 Players: 2 players ages 14 and up. Playing Time: 20 minutes.
|
|
|
|
681
|
|
Star Wars: X-Wing: M3-A Interceptor Expansion Pack
Released: 2014 Players: 2 players ages 14 and up. Playing Time: 20 minutes.
|
|
|
|
682
|
|
Star Wars: X-Wing: Millennium Falcon Expansion Pack
Released: 2012 Players: 2 players ages 14 and up. Playing Time: 20 minutes.
|
|
|
|
683
|
|
Star Wars: X-Wing: Most Wanted Expansion Pack
Released: 2014 Players: 2 players ages 14 and up. Playing Time: 20 minutes.
|
|
|
|
684
|
|
Star Wars: X-Wing: Punishing One Expansion Pack
Released: 2015 Players: 2 players ages 14 and up. Playing Time: 20 minutes.
|
|
|
|
685
|
|
Star Wars: X-Wing: T-70 X-WIng Expansion Pack
Released: 2015 Players: 2 players ages 14 and up. Playing Time: 20 minutes.
|
|
|
|
686
|
|
Star Wars: X-Wing: The Force Awakens Core Set
Core Set Released: 2015 Players: 2 to 2 players ages 14 and up. Playing Time: 20 minutes.
|
|
|
|
687
|
|
Star Wars: X-Wing: TIE Bomber Expansion Pack
Released: 2013 Players: 2 to 2 players ages 14 and up. Playing Time: 20 minutes.
|
|
|
|
688
|
|
Star Wars: X-Wing: TIE Defender Expansion Pack
Released: 2014 Players: 2 players ages 14 and up. Playing Time: 20 minutes.
|
|
|
|
689
|
|
Star Wars: X-Wing: TIE Interceptor Expansion Pack
Released: 2012 Players: 2 to 2 players ages 14 and up. Playing Time: 20 minutes.
|
|
|
|
690
|
|
Star Wars: X-Wing: TIE Phantom Expansion Pack
Released: 2014 Players: 2 players ages 14 and up. Playing Time: 20 minutes.
|
|
|
|
691
|
|
Star Wars: X-Wing: TIE Punisher Expansion Pack
Released: 2015 Players: 2 to 2 players ages 14 and up. Playing Time: 20 minutes.
|
|
|
|
692
|
|
Star Wars: X-Wing: TIE/First Order Expansion Pack
Released: 2015 Players: 2 players ages 14 and up. Playing Time: 20 minutes.
|
|
|
|
693
|
|
Star Wars: X-Wing: VT-49 Decimator Expansion Pack
Released: 2014 Players: 2 players ages 14 and up. Playing Time: 20 minutes.
|
|
|
|
694
|
|
Star Wars: X-Wing: YT-2400 Freighter Expansion Pack
Released: 2014 Players: 2 to 2 players ages 14 and up. Playing Time: 20 minutes.
|
|
|
|
695
|
|
Star Wars: X-Wing: Z-95 Headhunter Expansion Pack
Released: 2014 Players: 2 players ages 14 and up. Playing Time: 20 minutes.
|
|
|
|
696
|
|
Starcraft: Brood War
The War Rages On... Released: 2008 Players: 2 to 6 players ages 12 and up. Playing Time: 180 to 240 minutes.
|
Synopsis: With the shattered Zerg hive torn apart by fierce infighting, the Protoss seek to reunite with their Dark Templar brethren and begin rebuilding their devastated homeworld, Aiur. Terran Emperor Mengsk I, having achieved his gola of total domination over the human colonies, must now face two formidable threats. On one side is the rising power of the woman he betrayed - Kerrigan, now the infamous Zerg Queen of Blades - and on the other; a malevolent consipriacy deep within his own ranks.
|
|
|
697
|
|
Starcraft: The Board Game
A Galaxy in Chaos... Released: 2007 Players: 2 to 6 players ages 12 and up. Playing Time: 180 to 240 minutes.
|
Synopsis: Forever severed from their home world of Earth, Terran civilization has been doomed to fight for survival on the edge of the galaxy. The enigmatic Protoss, an advanced and sophisticated race, has secretly observed the newcomer Terrans from afar. To further complicate matters, a previously unknown and deadly species known only as the Zerg has entered known space, infesting and comsuming worlds at a horrifying pace. In these uncertain times, only one thing is guaranteed; there will be war. In the StarCraft universe, the versatile Terrans, the mysterious Protoss, and the voracious Zerg are locked in a galactic power sturggle. In StarCraft: The Board Game, players control these races and battle across multiple worlds while forging alliances, collecting resources, and building military forces in an attempt to conquer the known galaxy.
|
|
|
698
|
|
Starcraft: Typhoon Promotion
Released: 2008 Players: 2 to 6 players ages 12 and up. Playing Time: 180 to 240 minutes.
|
|
|
|
699
|
|
The Starfarers of Catan
Released: 2001 Players: 3 to 4 players ages 12 and up. Playing Time: 120 minutes.
|
|
|
|
700
|
|
The Starfarers of Catan - 5-6 Player Expansion
Released: 2001 Players: 5 to 6 players ages 10 and up.
|
|
|
|
701
|
|
Stargate SG-1
Released: 2003 Players: 2 to 6 players ages 10 and up.
|
|
|
|
702
|
|
Stargate Trading Card Game
Players: 2 to 2 players.
|
|
|
|
703
|
|
Steam: Rails to Riches
Released: 2009 Players: 3 to 6 players ages 10 and up. Playing Time: 90 to 120 minutes.
|
Synopsis: In Steam you build railroads and deliver goods along an ever-changing network of tracks and stations. You build the tracks, upgrade towns, improve your train, and grab the right goods to make the longest, most profitable deliveries. Score your deliveries and add to your income or victory points, balancing your need to invest against your quest to win the game.
|
|
|
704
|
|
Steampunk Rally
Released: 2015 Players: 2 to 8 players ages 13 and up. Playing Time: 45 minutes.
|
|
|
|
705
|
|
Stocks & Bonds
Released: 1964 Players: 2 to 8 players ages 13 and up.
|
Synopsis:Stocks & Bonds will trnasport you to Wall Street. You shrewdly invest in the game's 10 securities, buying and selling each year (each round) in an attempt to become the wealthiest stockholder in the game. The game has a unique calculator which will tell you if you've had a Happy Monday or a Black Friday.Stocks & Bonds is for from two to eight players, teen though adult. The bookshelf case contains a Stock Board, chalk, eraser, dice, calculator, record sheets, situation cards, stock certificates, and instructions.
|
|
|
706
|
|
Stone Age
Released: 2008 Players: 2 to 4 players ages 10 and up. Playing Time: 90 minutes.
|
|
|
|
707
|
|
Stone Age: The Expansion
Style Is The Goal Released: 2015 Players: 2 to 5 players ages 13 and up. Playing Time: 90 minutes. This is an expansion set and requires Stone Age in order to be played.
|
|
|
|
708
|
|
Stratego
Released: 1986 Players: 2 to 2 players ages 10 and up.
|
|
|
|
709
|
|
Stronghold
First Edition Released: 2009 Players: 2 to 4 players ages 10 and up. Playing Time: 120 minutes.
|
Synopsis: Hordes of savage warriors reached the stonghold's walls, the last obstacle on the way to the lands of humans. Well equipped Dark Troops, supported by fire from mighty siege engines, led by shamans' spells, furiously launch assault after assault, heedless of losses. They've been given a clear order: Capture the stronghold - at all cost! But their enemy is an adequate match: vallant crew protected by mighty walls. Bold excursions, fire from cannons and muskets, finally the defenders' swords, clubs and poleaxes take bloody harvest. They're supported by craftsmen endlessly straining to strengthen the walls, by monks' prayers and nurses' care. But is it enough to stop the Dark fury? Stronghold is a board game of heroic siege. Play as the Invader and use the whole arsenel of means to create tactics to wipe out the human forces. Take the role of the Defender and see through the opponent's actions to lead the crew through hell of assaults to victory. The game offers both a face to face duel and an absorbing team mode for 3 and 4 players! The stake is not only the stronghold's fate. The stake is an everlasting Glory: a spot in humin chronicles and wild tribes' sagas.
|
|
|
710
|
|
Subdivision
Released: 2014 Players: 1 to 4 players ages 13 and up. Playing Time: 45 minutes.
|
|
|
|
711
|
|
Submarine
Released: 2004 Players: 2 to 5 players ages 10 and up. Playing Time: 45 minutes.
|
Synopsis: Evidence of Atlantis! Is this mythic civilization a reality? Pictures from the oceanic bathyscaphe Neptune XIII seem to provide the existence of an ancient civilization under the sea. Inside a sub-marine canyon this modern technical jewel discovered what is claimed to be the vestiges of the mythic civilization of Atlantis. The pictures immediately provoked great excitement among the scientific community and the biggest international foundations have already organized expeditions to recover these mysterious artifacts. Players compete to be the first to recover the most complete sets of treasure from this under-water world. It will take clever planning to move under-water and collect the treasures ahead of your opponents, but the adventure and the scenery will be worth the effort, win or lose!
|
|
|
712
|
|
Suburbia
Released: 2012 Players: 1 to 4 players ages 8 and up. Playing Time: 90 minutes.
|
|
|
|
713
|
|
Suburbia 5?
Released: 2015 Players: 1 to 5 players ages 8 and up. Playing Time: 90 minutes.
|
|
|
|
714
|
|
Suburbia Inc.
Released: 2013 Players: 1 to 4 players ages 8 and up. Playing Time: 90 minutes. This is an expansion set and requires Suburbia in order to be played.
|
|
|
|
715
|
|
Survive: Escape from Atlantis!
Released: 2010 Players: 2 to 4 players ages 8 and up. Playing Time: 45 minutes.
|
Synopsis: An underwater volcano has erupted and the island of Atlantis is sinking into the sea! Unless the people of Altantis escape in time, all the inhabitants are doomed!
In Survive: Escape from Atlantis!, you try to lead your people, the "Atlanteans", from the sinking central island of Atlantis to the safety of any of the four nearby outer islands. Your people can get there quickly by boat (if they can find one) or more slowly by swimming. But it will be a perilous journey as they must avoid Sea Serpents, Whales, and Sharks!
|
|
|
716
|
|
Sushi Go!
Released: 2014 Players: 2 to 5 players ages 8 and up. Playing Time: 15 minutes.
|
|
|
|
717
|
|
T.I.M.E. Stories
Released: 2015 Players: 2 to 4 players ages 12 and up. Playing Time: 90 minutes.
|
|
|
|
718
|
|
T.I.M.E. Stories: The Marcy Case
Released: 2015 Players: 2 to 4 players ages 12 and up. Playing Time: 90 minutes.
|
|
|
|
719
|
|
Taj Mahal
Released: 2006 Players: 3 to 5 players ages 12 and up. Playing Time: 60 to 10 minutes.
|
Synopsis: Control of India at the beginning of the 18th century is up for grabs. The 200 year-long rule of the Grand Moguls has collapsed. Now is the time for the most powerful Maharishis and princes to take control of the Indian subcontinent. The players use strategy and cunning to win influence over India, province by province and city by city. The most successful player (and the winner) is the one who establishes the most magnificent palaces and has the most power in the end.
|
|
|
720
|
|
Tales of the Arabian Nights
Released: 2009 Players: 2 to 6 players ages 12 and up. Playing Time: 120 minutes.
|
Synopsis: Adventure! Sail the seven seas with Sinbad! Become the new scheherezade and match wits with a mad sultan! Find the fabulous treasures of Aladdin's cave of wonders! Seek love, honor, danger and glory! All await you in the golden age of fable! In this new edition of the groundbreaking storytelling game, you enter the lands of the Arabian Nights alongside Sindbad, Ali Baba, and the other legendary heroes of the tales. Travel the world encountering imprisoned princesses, powerful 'efreets, evil viziers, and such marvels as the enigmatic magnetic mountain and the fabled elephant's graveyard. Choose your actions carefully and the skills you possess will reward you: become beloved, wealthy, mighty - even become sultan of a great land. Choose foolishly, however, and become a beggar, or be cursed with a beast's form, or go insane from terror! You will bring to life the stories of the inestimable Book of Tales in this vastly replayable board game with over 2002 tales that will challenge, amuse, astound, and spellbind you for years to come.
|
|
|
721
|
|
Taluva
Released: 2007 Players: 2 to 4 players ages 10 and up. Playing Time: 45 minutes.
|
|
|
|
722
|
|
The Target
Released: 2010 Players: 5 to 12 players ages 10 and up. Playing Time: 45 to 120 minutes.
|
Synopsis: Get classic cloak and dagger action in this cold-war era deduction game. In The Target, you are either a CIA or KGB agent tryingn to deposit sensitive intel to your agency's headquarters. Use cutting edge espionage techniques to ascertain who is with you and who is the enemy. Assassinate your enemies to prevent them from talking. But be careful, the one you trust may be a double agent.
|
|
|
723
|
|
Temporum
Released: 2014 Players: 2 to 5 players ages 14 and up. Playing Time: 30 to 60 minutes.
|
|
|
|
724
|
|
Thebes
The Engaging Game of Treasure and Fame Released: 2007 Players: 2 to 4 players ages 10 and up. Playing Time: 60 to 90 minutes.
|
Synopsis: The players acquire knowledge and other kinds of support in their travels, which they will use when they travel to excavation sites. The time wheel shows the players how many discoveries they may find at any of the five excavation sites, depending on how prepared they are and how long they choose to dig. Sometimes they will find valuable artifacts and other times, they will find only junk. Players earn victory points for finding artifacts and hosting exhibitions, but need skillful tactics and a little luck to find true success!
|
|
|
725
|
|
Through the Ages: A New Story of Civilization
2015 Release Released: 2015 Players: 2 to 4 players ages 14 and up. Playing Time: 120 to 240 minutes.
|
|
|
|
726
|
|
Thunderbirds
Released: 2015 Players: 1 to 4 players ages 10 and up. Playing Time: 45 to 60 minutes.
|
|
|
|
727
|
|
Thunderbirds: Tracy Island Expansion
Released: 2016 Players: 1 to 4 players ages 10 and up. Playing Time: 45 to 60 minutes. This is an expansion set and requires Thunderbirds in order to be played.
|
|
|
|
728
|
|
Thunderbolt Apache Leader
Released: 2012 Players: 1 to 1 players ages 12 and up. Playing Time: 60 minutes.
|
|
|
|
729
|
|
Thunderstone
Released: 2010 Players: 2 to 5 players ages 12 and up. Playing Time: 60 minutes.
|
|
|
|
730
|
|
Thurn and Taxis
Released: 2006 Players: 2 to 4 players ages 10 and up. Playing Time: 60 minutes.
|
Synopsis:In 1490, Kaiser Maximilian I awarded Franz von Taxis the contract to deliver mail between the Kaiser's residences in Innsbruck and Brussels.He did such a good job, that postal services in the country continue to be connected with the name Thurn and Taxis. With the introduction of postal carriages in the middle of the 17th century,members of the f amily were raised to Count status and given the hereditary title of Postmaster General. The game begins at this point in history. Can you emulate the achievements of this family and build a successful postal network? Do you have the talent to connect the right cities to create an effective network and not lose sight of the need to acquire new carriages when they are needed? Plan your moves carefully and watch your opponents' moves carefully, so you are prepared to respond to them. The game takes you back in time and gives you challenges that will bring you back to the game over and over.
|
|
|
731
|
|
Ticket To Ride
The Cross-Country Train Adventure Game: German Game of the Year - 2004 Released: 2004 Players: 2 to 5 players ages 8 and up. Playing Time: 30 to 60 minutes.
|
Synopsis:Ticket to Ride is a cross-country train adventure. Players collect cards of various types of train cars that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn.Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway. So climb aboard for some railroading fun and adventure. You've got a Ticket to Ride!
|
|
|
732
|
|
Ticket to Ride: Asia
Map Collection Volume 1 Released: 2011 Players: 2 to 6 players ages 8 and up. Playing Time: 45 minutes. This is an expansion set and requires Ticket To Ride in order to be played.
|
|
|
|
733
|
|
Ticket to Ride: Europa 1912
Expansion for Ticket to Ride: Europe Released: 2009 Players: 2 to 5 players ages 8 and up. Playing Time: 30 to 60 minutes.
|
Synopsis: The Europa 1912 expansion brings new Warehouses and Depots to the exploration of y our favorite European cities and introduces a whole new set of Destination Tickets!
|
|
|
734
|
|
Ticket to Ride: Europe
Released: 2005 Players: 2 to 5 players ages 8 and up. Playing Time: 30 to 60 minutes.
|
Synopsis:From the craggy hillsides of Edinburgh to the sunlit docks of Constantinople, from the dusty alleys of Pamplona to a windswept station in Berlin, Ticket to Ride Europe takes you on a new train adventure through the great cities of turn-of-the-century Europe.Will you risk a trip through the dark tunnels of Switzerland? Venture aboard a ferry on the Black Sea? Or erect lavish train stations in the great capitals of the old empires? Your next move mightjust make you Europe's greatest train magnate!
|
|
|
735
|
|
Ticket to Ride: India
Map Collection Volume 2 Released: 2011 Players: 2 to 4 players ages 8 and up. Playing Time: 45 minutes. This is an expansion set and requires Ticket To Ride in order to be played.
|
|
|
|
736
|
|
Ticket to Ride: Marklin
Released: 2006 Players: 2 to 5 players ages 8 and up. Playing Time: 30 to 60 minutes.
|
Synopsis: From the Bavarian countryside to the great Hanseatic ports of the North, the Ticket to Ride - Marklin Edition boardgame takes you on an unforgettable rail trip across Germany!
|
|
|
737
|
|
Ticket to Ride: Mystery Train
Released: 2004 Players: 2 to 5 players ages 8 and up. Playing Time: 40 minutes. This is an expansion set and requires Ticket To Ride in order to be played.
|
Synopsis: This bonus pack introduces ten new cards that bring new variety to the gameplay of Ticket to Ride through special bonuses and action cards. There are also some additional destination routes.
|
|
|
738
|
|
Ticket To Ride: Nederland
Map Collection Volume 4 Released: 2013 Players: 2 to 2 players ages 8 and up. Playing Time: 45 minutes. This is an expansion set and requires Ticket To Ride in order to be played.
|
|
|
|
739
|
|
Ticket to Ride: Nordic Countries
Released: 2008 Players: 2 to 3 players ages 8 and up. Playing Time: 30 to 60 minutes.
|
Synopsis: Ticket to Ride Nordic Countries takes you on a Nordic adventure through Denmark, Finland, Norway and Sweden as you travel to the great northern cities of Copenhagen, Oslo, Helsinki and Stockholm. Visit Norway's beautiful fjords and the magnificent mountain scenery on the Rauma Railway. Breathe in the salt air of the busy Sweedish ports on the Baltic Sea. Ride through the Danish countryside where Vikings once walked. Hop on the Finnish railway and travel across the Arctic Circle to the land of the Midnight Sun.
|
|
|
740
|
|
Ticket to Ride: Switzerland
Released: 2007 Players: 2 to 3 players ages 8 and up. Playing Time: 30 to 60 minutes. This is an expansion set and requires Ticket To Ride in order to be played.
|
Synopsis: From the shores of Lake geneva to the slopes of Davos, this expansion takes you through the heart of Switzerand's mountainous geography. You'll climb aboard the Mont-Blanc Express connecting Martigny to France and ride the Bernina Express over soaring passes into Italy.
|
|
|
741
|
|
Ticket to Ride: United Kingdom and Pennsylvania
Map Collection Volume 5 Released: 2015 Players: 2 to 2 players ages 8 and up. Playing Time: 45 minutes. This is an expansion set and requires Ticket To Ride in order to be played.
|
|
|
|
742
|
|
Ticket to Ride: USA 1910
Released: 2006 Players: 2 to 5 players ages 8 and up. Playing Time: 40 minutes. This is an expansion set and requires Ticket To Ride in order to be played.
|
Synopsis: The USA 1910 expansion will fundamentally alter your strategies and tactics; surprise even long-time veteran railroaders; and bring hundreds of hours of new fun to your family and friends. So hop on board and discover… a whole new ride!
|
|
|
743
|
|
Tikal
Game of the Year - 1999 Released: 2005 Players: 2 to 4 players ages 10 and up. Playing Time: 90 minutes.
|
Synopsis: Each player is the director of an expedition intent on exploring Tikal in search of the secret paths that lead to the temples and precious treasures that have remained hidden for over 1000 years. A player receives points during four scoring rounds for each recovered treasure and for each temple that he controls. But, both temples and treasures can change hands. The expedition that earns the most points exploring Tikal wins the game.
|
|
|
744
|
|
Tikal II - The Lost Temple
Released: 2010 Players: 2 to 4 players ages 13 and up. Playing Time: 60 to 120 minutes.
|
Synopsis: Kramer and Kiesling, the celebrated pair of designers, transport us once more into the jungles of Guatemala with their new opus, reminiscent of their best-seller Tikal, "Spiel des Jahres 1999" (Gernam Game of the Year 1999). With its original mechanisms and illustrations by Vincent Dutrait, Tikal II is a tactical game of difficult decisions and careful planning. Indispensable for any explorer worthy of the name!
|
|
|
745
|
|
Tiny Epic Defenders
Released: 2015 Players: 1 to 4 players ages 13 and up. Playing Time: 30 minutes.
|
|
|
|
746
|
|
Tiny Epic Galaxies
Released: 2015 Players: 1 to 5 players ages 14 and up. Playing Time: 30 minutes.
|
|
|
|
747
|
|
Tiny Epic Kingdoms
Released: 2016 Players: 2 to 5 players ages 13 and up.
|
|
|
|
748
|
|
Tiny Epic Kingdoms: Heroes' Call
Released: 2016 Players: 1 to 5 players ages 14 and up.
|
|
|
|
749
|
|
Tiny Epic Western
Released: 2016 Players: 1 to 4 players ages 14 and up. Playing Time: 30 to 45 minutes.
|
|
|
|
750
|
|
Tobago
Released: 2009 Players: 2 to 4 players.
|
|
|
|
751
|
|
Tomb
Released: 2008 Players: 1 to 6 players ages 12 and up. Playing Time: 60 minutes.
|
|
|
|
752
|
|
Tomb: Cryptmaster
Released: 2009 Players: 1 to 6 players ages 12 and up. Playing Time: 60 minutes.
|
Synopsis: Recruit a party, kill the monsters, take their stuff! Tomb: Cryptmaster pits opponents against one another in a race to explore a tomb filled with monsters, traps, curses, and treasures. Tomb: Cryptmaster captures the dungeon crawl experience without hours of preparation. Just recruit your party and go! Every time you play, the game is different. Tomb:Cryptmaster intruduces new spells, monsters, treasures, and other cards, two new boards to play on, player vs. player combat, a deck of cards the cryptmaster can use to heighten the callenge, and overlords - creatres so powerful they affect the entire board! Tomb: Cryptmaster is fully playable alone, or can be used with the original Tomb.
|
|
|
753
|
|
Top Secret Spies
Released: 2006 Players: 2 to 7 players ages 8 and up. Playing Time: 45 minutes.
|
Synopsis: The players each take a secret spy and then move all spies around the board, trying to score those for their secret spy. The players also try to guess the secret identities of their opponent's spies. Whenever a spy is moved to the house with the safe, all spies score based on where they are sitting at the time. Players must be careful not to move their spy too well or their opponents will guess their spy quickly and work against their spy scoring points. Players also have special cards that give them special actions throughout the game. The player whose spy scores highest at the end of the game is the winner!
|
|
|
754
|
|
Torres
Released: 2005 Players: 2 to 4 players ages 12 and up. Playing Time: 60 minutes.
|
|
|
|
755
|
|
Tower of Babel
… or why the eighth wonder was never built Released: 2005 Players: 3 to 5 players ages 10 and up. Playing Time: 45 to 10 minutes.
|
Synopsis:Who doesn't know the wonders of the ancient world? World renown gigantic monuments, made by the hands of men to honor or glorify God. The most famous of these are known today as the seven wonders of the ancient world: the pyramid of Giza, the colossus of Rhodes, the statue of Zeus at Olympia, the hanging gardens of Babylon, the Mausoleum of Halicarnassus, the Lighthouse of Alexandria, and the temple of Artemis at Ephesus. And, perhaps, also the unfinished tower of Babel - the eighth wonder of the ancient world?Monuments cannot be erected by individuals. Each player needs the help of the others to complete his work. The others, of course, expect something in return. The challenge is to get the right help at the right time. When should the pyramid be finished? How many building pieces are needed to complete the temple of Artemis? Should I play a trade card or not? The players must answer these and other questions turn by turn. Each, of course, wants to be the greatest builder of the ancient world!
|
|
|
756
|
|
The Tower of Mystery
Released: 2009 Players: 2 to 8 players ages 8 and up. Playing Time: 60 to 240 minutes.
|
Synopsis: The Tower of Mystery! An exciting game of surprises and mystery for everyone from 8 to 108! Players start in the Garden outside the tower, then travel around the 7 levels of the mysterious tower, visiting four turrets, travelling secret passages, and drawing and playing cards that can change the game for everyone in an instant! The first player to visit all four turrets in the tower, collect certain special Mystery Cards, and returns to the Garden, wins the game! While there is a definite startegy to the game, the game is extremely unpredictable and almost anything can happen at any time!
|
|
|
757
|
|
Trains
Released: 2013 Players: 2 to 4 players ages 12 and up. Playing Time: 45 minutes.
|
|
|
|
758
|
|
Trains: Map Pack 1: Germany / Northeastern USA
Released: 2014 Players: 2 to 4 players ages 12 and up. Playing Time: 45 minutes. This is an expansion set and requires Trains in order to be played.
|
|
|
|
759
|
|
Trans America
Released: 2002 Players: 2 to 6 players ages 8 and up. Playing Time: 30 minutes.
|
|
|
|
760
|
|
Treason in the Tower
Players: 2 to 6 players.
|
|
|
|
761
|
|
|
|
762
|
|
Tsuro of the Seas
Released: 2012 Players: 2 to 8 players.
|
|
|
|
763
|
|
Tumblin' Dice
Eagle-Gryphon Games (2nd Ed.) Released: 2009 Players: 2 to 4 players ages 13 and up. Playing Time: 15 minutes.
|
|
|
|
764
|
|
Tuscany
Expand the World of Viticulture (Prima Edition) Released: 2014 Players: 1 to 6 players ages 10 and up. Playing Time: 60 to 120 minutes. This is an expansion set and requires Viticulture in order to be played.
|
|
|
|
765
|
|
Tutankhamen
You are the Net Ninja! Released: 2005 Players: 2 to 6 players ages 8 and up. Playing Time: 20 to 30 minutes.
|
Synopsis: Dig In! Follow a trail of rare artifacts to the pyramid of TUTANKHAMEN. Golden statues, jeweled scarabs, and stunning masks await discovery. But beware - other players may snatch up the most valuable treasures right before your eyes. Wealth and fame await the archaeologist who selects the best path. Reveal the riches in TUTANKHAMEN
|
|
|
766
|
|
Twilight Struggle
Released: 2007 Players: 2 to 2 players ages 12 and up. Playing Time: 120 minutes.
|
Synopsis: In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there now stood only two - the United States and the Soviet Union. The world had scant months to collectively sigh in relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the 45 year dance of intrigue, prestige, and occasional flares of warfare between the USSR and the USA. The entire world is the stage on which these two titans fight. The game begins amidst the ruins of Europe as the two new superpowers scramble over the wreckage of WWII, and ends in 1989, when only the United States remained standing.
|
|
|
767
|
|
Twilight Struggle
Deluxe Edition Released: 2010 Players: 1 to 2 players. Playing Time: 150 to 180 minutes.
|
|
|
|
768
|
|
Tyrants of the Underdark
Released: 2016 Players: 2 to 4 players ages 14 and up. Playing Time: 60 minutes.
|
|
|
|
769
|
|
Tzolk'in: The Mayan Calendar
Released: 2012 Players: 2 to 4 players ages 12 and up. Playing Time: 90 minutes.
|
|
|
|
770
|
|
Tzolk'in: Tribes & Prophecies
Released: 2013 Players: 2 to 5 players ages 12 and up. Playing Time: 90 minutes.
|
|
|
|
771
|
|
Ultimate Werewolf: Inquisition
Released: 2013 Players: 3 to 12 players ages 8 and up. Playing Time: 45 minutes.
|
|
|
|
772
|
|
Undermining
Released: 2011 Players: 2 to 5 players.
|
|
|
|
773
|
|
Union Pacific
Released: 1999 Players: 2 to 6 players ages 12 and up. Playing Time: 60 to 75 minutes.
|
|
|
|
774
|
|
Ur
Released: 2006 Players: 3 to 4 players ages 10 and up. Playing Time: 30 to 60 minutes.
|
|
|
|
775
|
|
Valdora
Released: 2009 Players: 3 to 5 players ages 10 and up. Playing Time: 60 minutes.
|
|
|
|
776
|
|
Vietnam: 1965 - 1975
Released: 1984 Players: 1 to 2 players.
|
|
|
|
777
|
|
Vikings
Released: 2011 Players: 2 to 4 players ages 10 and up. Playing Time: 60 minutes.
|
Synopsis: Each player is the leader of a band of Vikings His task is to scout and then settle the islands off the coast of his homeland. As the Vikings uncover the size and shape of the islands, each band seeks to control as much of these new lands as possible. The bands build buildings and invite scouts, goldsmiths, fishermen, and nobles to settle on their island to establish the most profitable settlements. But, warriors are also necessary! The islands will soon attract ships whose intent is to attack them to pillage the new settlements.
|
|
|
778
|
|
Village (2nd Ed.)
Stronghold Games Edition Released: 2016 Players: 2 to 4 players ages 12 and up. Playing Time: 60 to 90 minutes.
|
|
|
|
779
|
|
Village Port Expansion
Released: 2014 Players: 2 to 5 players ages 12 and up. Playing Time: 90 minutes.
|
|
|
|
780
|
|
Vinhos
Released: 2010 Players: 2 to 4 players ages 12 and up. Playing Time: 120 minutes.
|
|
|
|
781
|
|
Viticulture
The Strategic Game of Winemaking Released: 2013 to 6 players ages 10 and up.
|
|
|
|
782
|
|
Viticulture: Moor Visitors Expansion
Released: 2016 Players: 1 to 6 players ages 13 and up. Playing Time: 20 to 120 minutes. This is an expansion set and requires Viticulture in order to be played.
|
|
|
|
783
|
|
The Walking Dead: The Board Game
Released: 2011 Players: 1 to 6 players.
|
|
|
|
784
|
|
Warhammer 40,000: Assault on Black Reach
Released: 2008 Players: 2 to 2 players ages 12 and up.
|
|
|
|
785
|
|
Wasabi
Released: 2008 Players: 2 to 4 players ages 10 and up. Playing Time: 30 to 45 minutes.
|
Synopsis: In Wasabi! you and the other players are apprentice chefs competing to assemble your quota of unique sushi recipes in a rapidly dwindling space. Draw a fariety of delicious ingredients into your hand from the pantry and play them one at a time onto the board, building off of other previously-placed ingredients in the attempt to complete recipes of varying difficulty. Completing a recipe earns you points towards winning, and your choice of special actions from the kitchen to perform later. (Chop!, Stack!, Switch!, Spicy!, and the dreaded Wasabi!) Completing a recipe with style will earn you bonus points, but you might not always have the time to set up such stylish maneuvers… balancing speed with technique will be crucial if you plan to win the game!
|
|
|
786
|
|
Waterworks
Released: 1996 Players: 2 to 4 players ages 8 and up. Playing Time: 30 minutes.
|
|
|
|
787
|
|
When Darkness Comes: The Awakening
Released: 2002 Players: 1 to 6 players ages 10 and up. Playing Time: 90 minutes.
|
|
|
|
788
|
|
When Darkness Comes: This Is Not Happening
Released: 2004 Players: 1 to 6 players ages 14 and up. Playing Time: 90 minutes.
|
|
|
|
789
|
|
Where in the USA is Carmen Sandiego
The Mystery Geography Game Released: 1992 Players: 2 to 6 players ages 8 and up.
|
Synopsis: Carmen Sandiego and her gang of V.I.L.E. henchman are headed for the U.S.A.! Landmarks from around the nation have vanished - can you picture Arizone without the Grand Canyon or Niagara without the Falls? Your assignment is to scout out the scenes of the crimes and locate the Warrant, the Loot, and the Henchman. But be careful, when you guess incorrectly, a Henchman escapes. After a Henchman is nabbed, all the gumshoes work together to catch Carmen.
|
|
|
790
|
|
Where in Time is Carmen Sandiego
The Mystery History Game Released: 1996 Players: 2 to 4 players ages 8 and up. Playing Time: 60 minutes.
|
Synopsis: Carmen is hiding somewhere in time - your mission is to check each century on the game board until you find her. Along the way, you'll race to put historical events in their correct order. Then, match stolen loot to its correct century. Is Paul Revere's horse from the 18th century or the 17th? Did it appear before or after Pocahontas saved Captain John Smith? You'll find out as you track Carmen in this exciting game that brings history to life.
|
|
|
791
|
|
Whoville-opoly
Released: 2000 Players: 2 to 6 players ages 8 and up.
|
|
|
|
792
|
|
Winds of Plunder
Released: 2007 Players: 3 to 5 players ages 10 and up. Playing Time: 60 to 120 minutes.
|
|
|
|
793
|
|
Witch of Salem
Brave Arkham Detectives Battle The Elder Evil Released: 2009 Players: 2 to 4 players ages 12 and up. Playing Time: 60 minutes.
|
Synopsis: Step back to early 20th Century New England. Here, the horrible "Great Old Ones" - mysterious inhabitants of a dark, unfathomable void - seek entry into our world. One of their imprisoned overlords gathers them, just as his worldly servants open portals throughout Arkham for the coming onslaught. Only Salem's master witch, Robert Craven, holds the key to safeguarding mankind. He plans to gather a team of intrepid scholars to find the hidden portals and close them with powerful magic seals. The noble withc's elite team must battle the threat of madness, duel the dark servants, tackle mystical challenges, and face their ultimate nemesis: an unidentified Great Old One with an unknown and incalculable strength.
|
|
|
794
|
|
The Witcher Adventure Game
Released: 2014 Players: 2 to 4 players ages 16 and up. Playing Time: 120 minutes.
|
|
|
|
795
|
|
The Witches
Released: 2013 Players: 1 to 4 players.
|
|
|
|
796
|
|
World of Warcraft: Shadow of War
Released: 2006 Players: 2 to 5 players ages 12 and up. Playing Time: 120 to 240 minutes.
|
Synopsis: Shadow of War is the first expansion for the bestselling World of Warcraft: The Board Game. This expansion contains hundreds of new cards that introduce several new game features and enrich play.
|
|
|
797
|
|
World of Warcraft: The Adventure Game
Released: 2008 Players: 2 to 6 players ages 12 and up. Playing Time: 90 to 120 minutes.
|
Synopsis: Epic Legends FOrged Daily Long ago, the sorcerer Medivh opened a portal to another worlds. Through this dark gateway came the Horde - armies of orcs and ogres driven by a simple purpose: war. Since then, the land of Azeroth has not known peace. The Alliance of humans, dwarves, and elves fought two wars against the Horde, then both were nearly destroyed by the arrival of the undead Scourge and the demonic Burning Legion. Now, the land is imperiled by undead, demons, beasts, and brigands. For those bold enough to adventure, the dangers are great... but so are the opportunities!
|
|
|
798
|
|
World of Warcraft: The Adventure Game: Artumnis Moondream
Character Pack Released: 2008 Players: 2 to 6 players.
|
Synopsis: By Elune's light I rrrrAAAARRRRRRGH! - Artumnis Moondream In the world of Warcraft, there are many heroes and many perils. As each foe falls, a new enemy is revealed; as each hero falters, a new champion stands forth. Now, a new hero has risen to take his place in the Hall of Legends! Artumnis Moondream, a Night Elf druid, possesses the power and ferocity of the bear. By harnessing his druidic powers, he may assume bear form to increase his durability and strength. By calling on the spirits of nature, he may heal himself, trap escaping foes, and strike his enemies at range.
|
|
|
799
|
|
World of Warcraft: The Adventure Game: Brandon Lightstone
Character Pack Released: 2008 Players: 2 to 6 players.
|
Synopsis: Let my hammer be your judgement. - Brandon Lightstone In the world of Warcraft, there are many heroes and many perils. As each foe falls, a new enemy is revealed; as each hero falters, a new champion stands forth. Now, a new hero has risen to take his place in the Hall of Legends! Brandon Lightstone, a Human paladin, brings righteous retribution to all foes of the HOly Light. Using his powerful Auras, Seals, and Blessings, he is a holy warrior dealing out punishment to his foes. Woe betide any enemy who dares attack him!
|
|
|
800
|
|
World of Warcraft: The Adventure Game: Brebo Bigshot
Character Pack Released: 2009 Players: 2 to 6 players.
|
Synopsis: When I was little, I played with fireworks and sparkspitters. Now, I set fire to a Tauren when I want a laugh. - Brebo Bigshot Brebo Bigshot, a Gnome mage, sets the landscape ablaze with his devastating fire magic abilities. For Brebo, it's all about the gigantic hit, with a variety of ways to ensure a huge payoff when he slings his spells. The synergy of abilities like Combustion, Pyroblast, and Molten Armor all add up to big numbers and powerful attacks against both monsters and enemy heroes!
|
|
|
801
|
|
World of Warcraft: The Adventure Game: Dongon Swiftblade
Character Pack Released: 2008 Players: 2 to 6 players.
|
Synopsis: Dis Troll stab anyt'ing anyplace, mon. But in de back be best. - Dongon Swiftblade In the world of Warcraft, there are many heroes and many perils. As each foe falls, a new enemy is revealed; as each hero falters, a new champion stands forth. Now, a new hero has risen to take his place in the Hall of Legends! Dongon Swiftblade, a Troll rogue, is a wily and cunning agent of the Shattered Hand. Using his arts of stealth to conceal himself while in enemy territory, he is a master of dirty tricks, subtlety, and skullduggery.
|
|
|
802
|
|
World of Warcraft: The Adventure Game: Shailara Witherblade
Character Pack Released: 2009 Players: 2 to 6 players.
|
Synopsis: You will never kill that which you can never hit. - Shailara Witherblade Shailara Witherblade, a Night Elf warrior, has mastered the art of armed combat, gliding seamless between offense and defense, between parry and strike. Able to swap between her Battle and Defensive stances at will, Shailara can fluidly adapt her battle plan to the changing situation. With powerful attacks and powerful defensive abilities, Shailara is well set up to punish anyone who dares challenge her.
|
|
|
803
|
|
World of Warcraft: The Adventure Game: Thundershot
Character Pack Released: 2009 Players: 2 to 6 players.
|
Synopsis: Run, and we'll find you. Fight, and we'll break you. - Thundershot Thundershot, a Tauren hunter, prowls through the night with the aid of cunning traps and his ferocious pet wolf, Bardolph. As a hunter, Thundershot specializes in ranged attacks and moving easily across the game board while hindering his enemies. His dangerous traps, deadly shots and stings, and powerful character ability are backed up by a variety of useful beast aspects and utility powers.
|
|
|
804
|
|
World of Warcraft: The Adventure Game: Wennu Bloodsinger
Character Pack Released: 2009 Players: 2 to 6 players.
|
Synopsis: You hear dat, mon? Dat be de Darkness talkin'. Listen closer... 'Fear,' it say, 'and all de pain in de world!' - Wennu Bloodsinger Wennu Bloodsinger, a Troll priest, has devoted ehrself, body and soul, to the powers of shadow magic. While all priests can heal, Wennu's preferred method of stitching her wounds is to suck the life-energy out of her opponent! Although fragile in her own right, her ability to continually regenerate herself gives her surprising durability, and her mental powers give her far more control over the other players than they'd like...
|
|
|
805
|
|
World of Warcraft: The Adventure Game: Zowka Shattertusk
Character Pack Released: 2008 Players: 2 to 6 players.
|
Synopsis: Spirits, unleash our rage! - Zowka Shattertusk In the world of Warcraft, there are many heroes and many perils. As each foe falls, a new enemy is revealed; as each hero falters, a new champion stands forth. Now, a new hero has risen to take his place in the Hall of Legends! Zowka Shattertusk, an Orc shaman, wields powerful weapons and the fury of the elements in her quest to bring salvation to the Horde. Able to unleash vicious magical shocks, infuse her weapons with powerful elemental enhancements, and deploy totems to manipulate the tides of battle, shie is a force to be reckoned with.
|
|
|
806
|
|
World of Warcraft: The Board Game
Released: 2005 Players: 2 to 6 players ages 12 and up. Playing Time: 120 to 240 minutes.
|
Synopsis: Dire portents foretell of dark times ahead for the lands of Lordaeron. The fragile peace between the HOrde and the Alliance has unraveled; the fields of Hillsbrad and the forests of Silverpine are ravaged by strife and war. In the corrupted Plaguelands, the Scourge moves again, threatening all that is living with a second devastating plague. A time of reckoning lies ahead, a fateful time of steel and magic. It is a time of heroes.
|
|
|
807
|
|
World of Warcraft: The Board Game - Shadow of War
Expansion for World of Warcraft: The Board Game Released: 2006 Players: 2 to 6 players.
|
|
|
|
808
|
|
World of Warcraft: The Burning Crusade
Released: 2007 Players: 2 to 5 players ages 12 and up. Playing Time: 120 to 240 minutes.
|
Synopsis: Deep in the Blasted Lands, the Dark Portal has opened. Intrepid adventurers have journeyed from across Azeroth to explore the strange broken realms of Outland that lie beyond the portal. Yet, Outland holds both ancient enemies and a grave threat to Alliance and Horde alike. Deep in the Black Temple, Illidian Stormrage himself plots a triumphant return. You are not prepared...
|
|
|
809
|
|
World Without End
England in the early and middle 14th Century Released: 2009 Players: 2 to 4 players ages 12 and up. Playing Time: 90 to 120 minutes.
|
Synopsis: Journey to Kingsbridge, England, where 200 years ago Prior Phillip oversaw the building of the cathedral renowned as "The Pillars of the Earth". Now farmers, wool dealers, and builders seek wealth and prestige amidst a rivalry between the priory and merchants. As the plague reaches town, nothing remains as it once was. World Without End is based on Ken Follett's best-selling novel. Strive to navigate turbulent events, ensuring and balancing your food supply, income, and prestige. Piety and loyalty remain vital, for you must cater to the upper classes. And precious medical knowledge is your greatest weapon against the Black Death. So, gather your power and spirit and rise aboe your rivals into legend!
|
|
|
810
|
|
Yahtzee Deluxe
Players: 1 to 10 players ages 8 and up.
|
|
|
|
811
|
|
Yardmaster
Released: 2014 Players: 2 to 5 players ages 13 and up. Playing Time: 20 minutes.
|
|
|
|
812
|
|
Yardmaster Express
Released: 2014 Players: 2 to 4 players ages 13 and up. Playing Time: 10 minutes.
|
|
|
|
813
|
|
Yardmaster: Heisenberg Heist Promo
Released: 2014 Players: 2 to 5 players ages 13 and up. Playing Time: 20 minutes. This is an expansion set and requires Yardmaster in order to be played.
|
|
|
|
814
|
|
Zombicide
Released: 2012 Players: 1 to 6 players.
|
|
|
|
815
|
|
Zombie Dice
Released: 2010 Players: 2 players ages 6 and up.
|
|
|
|
816
|
|
Zombie Survival: The Board Game
Released: 2010 Players: 1 to 4 players.
|
|
|
|
817
|
|
Zombies!!!
This one's a no-brainer! (2nd Edition) Released: 2006 Players: 2 to 6 players ages 12 and up.
|
Synopsis:Your heart pounds in your chest and you are finding it very hard to breathe. The zombies are eerywhere and seem quite intent on making you lunch. With so many of them, it's hard to tell if the scraping footsteps and moaning are down the hall or just around the corner. One thing is for sure, they are too close for comfort, you are almost out of bullets and your luck seems to have just about run its course!Zombies!!! Puts you in the middle of the action as you try to escape the ever advancing zombie horde. Players must use a combination of wits and brawn to be the first to the heliport and certain escape. The only problem is, the zombies are everywhere, they appear to be very hungry and your opponents would really prefer if you didn't escape. The game, for two to siz players, features an ever changing map and an ever-growing army of the undead. Players take turns playing map tiles, placing zombies, running furiously, fighting and generally creating havoc for the opposition. Combined, this makes Zombies!!! a different game every time you play it. Zombies features 30 map tiles, a 50 card event deck, 6 humans, life and ammunition tokens, AND 100 plastic zombies in two different poses. The helicopter is about to leave, will you make it?
|
|
|
818
|
|
Zombies!!! 11: Death Inc.
Released: 2012 Players: 2 to 6 players ages 13 and up. This is an expansion set and requires Zombies!!! in order to be played.
|
|
|
|
819
|
|
Zombies!!! 12: Zombie Zoo
Released: 2013 Players: 2 to 6 players ages 13 and up. This is an expansion set and requires Zombies!!! in order to be played.
|
|
|
|
820
|
|
Zombies!!! 13: DEFCON Z
Released: 2014 Players: 2 to 6 players ages 13 and up. This is an expansion set and requires Zombies!!! in order to be played.
|
|
|
|
821
|
|
Zombies!!! 14: Space Bites!
Released: 2015 Players: 2 to 6 players ages 13 and up. This is an expansion set and requires Zombies!!! in order to be played.
|
|
|
|
822
|
|
Zombies!!! 2: Zombie Corps(e)
Ready…Aim…Scream! (2nd Edition) Released: 2007 Players: 2 to 6 players ages 12 and up. This is an expansion set and requires Zombies!!! in order to be played.
|
Synopsis:When attacked by the walking dead, whey your buddies' bodies get up to bite you, when the chain of command is not just broken but in tatters, here's what you do. Stick your head between your legs and kiss your butt goodbye!Zombies!!! 2 - Zombie Corps(e) lets you escape the town of the original Zombies!!! And search for the source of the undead epidemic on a nearby military installation.
|
|
|
823
|
|
Zombies!!! 3.5: Not Dead Yet!
Now it's your turn! Released: 2003 Players: 2 to 6 players ages 12 and up. This is an expansion set and requires Zombies!!! in order to be played.
|
Synopsis:Zombies!!! 3.5: Not Dead Yet! Is an all event card expansion for the hugely popular Zombies!!! board game. These cards are designed to be used in conjunction with any Zombies!!! Game or players may use the new deck construction rules included with this set to build customized community or individual player decks.Each Zombies!!! 3.5 double-deck tuck box contains 50 new event cards (2x25) with all new art and rules for building custom event decks.
|
|
|
824
|
|
Zombies!!! 3: Mall Walkers
Shop 'til your TRULY drop! (2nd Edition) Released: 2007 Players: 2 to 6 players ages 12 and up. This is an expansion set and requires Zombies!!! in order to be played.
|
Synopsis:This is a shopping mall…"Its almost as bad as Christmas season down there," he said. "We won't make it to the parking lot…" Zombies!!! 3 - Mall Walkers adds a whole new level of excitement to shopping. Enter the front door, find what you need, and try to escape alive! Above all, "Stop 'til you TRULY drop!"
|
|
|
825
|
|
Zombies!!! 4: The End…
Bad Puppy! No Buscuit! Released: 2004 Players: 2 to 6 players ages 12 and up. This is an expansion set and requires Zombies!!! in order to be played.
|
Synopsis:Well, you've made it!You have escaped the town, fought the uber-zombies at the military base and searched the mall for the source of the zombie scourge. All of your hard work has paid off and now you stand here in the dark and lonely wood. Don't worry about that howling in the distance. It's probably nothing. Who ever heard of a zombie dog anyway… The goal of Zombies!!! 4: The End is to be the first player to successfully "undo" the spell that is making the dead rise. To do this, you need to find as many pages from the Book of the Undead as possible; make it ot the cabin and perform the spell before the other players. But, watch out for the "dead" dogs. This standalone expansion, for two to siz players, features an ever changing map and an always hungry pack of undead dogs. Players take turns playing map tiles, placing zombies, running furiously, screaming, fighting and generally creating havoc. Zombies!!! 4 can be played alone or combined with any other Zombies!!! Set. It features 30 map tiles, a 50 card event deck, 6 humans, life and ammunition tokens, AND 100 plastic zombie dogs!!!
|
|
|
826
|
|
Zombies!!! 5: School's Out Forever!
No Guts… No Glory! Released: 2006 Players: 2 to 6 players ages 12 and up. This is an expansion set and requires Zombies!!! in order to be played.
|
Synopsis:"I don't remember school being like this…"Zombies!!! 5: School's Out Forever!At Twilight University, the normal curriculum has changed. Instead of studying science and art, students at this school study improvised weaponry and major in SURVIVAL!!! This expansion for the Zombies!!! Board game adds: 16 new map tiles 32 new event cards "Guts" tokens New universal "Guts" rules for use with any Zombies!!! Set.
|
|
|
827
|
|
Zombies!!! 6: Six Feet Under
This is your LAST stop! Released: 2007 Players: 2 to 6 players ages 12 and up. This is an expansion set and requires Zombies!!! in order to be played.
|
Synopsis:You have always thought…"There has got to be an easier way to get around town!" Well, now you found one… Or did you? There can't be zombies underground, right? Zombies!!! 6: 6 Feet Under adds a whold new "level" of excitement to the Zombies!!! Game. With this expansion players are now free to explore the underground subways and sewers beneath the city. This expansion adds: 16 new map tiles 32 new event cards 24 "Sewer" tokens Exciting, additional rules
|
|
|
828
|
|
Zombies!!! 7: Send in the Clowns!
Carnival of the Damned! Released: 2008 Players: 2 to 6 players ages 12 and up. This is an expansion set and requires Zombies!!! in order to be played.
|
Synopsis:The circuis is in town! This time though, the clowns aren't funny! They're hungry and they think you would make a good snack!Zombies!!! 7: Send in the Clowns pits you against the traveling carnival of the damned. Visit the Big Top, and the Fortune Teller. Get lost in the Fun House. Enjoy some cotton candy… Actually, forget all that and get ready to run screaming from the growing mob of zombie clowns.
|
|
|
829
|
|
Zombies!!! 8: Jailbreak
Thirty Days in the Hole! Released: 2009 Players: 2 to 6 players ages 13 and up. This is an expansion set and requires Zombies!!! in order to be played.
|
Synopsis:When the zombies come to town, jail wouldn't be a bad place to be…right? While this is good in theory, it only takes one zombie to ruin your plan. The straightjacket might be a problem too!Zombies!!! 8: Jailbreak starts you out in the mental ward. It's up to you to see if things get worse from there. Actually, things will get worse. It seems the rest of the inmates have developed a taste for YOUR brains!
|
|
|
830
|
|
Zombies!!! 9: Ashes to Ashes
Released: 2010 Players: 2 to 6 players ages 13 and up. This is an expansion set and requires Zombies!!! in order to be played.
|
|
|
|
831
|
|
Zombies!!! Bag o' Animals
Released: 2016 Players: 2 to 6 players ages 12 and up. This is an expansion set and requires Zombies!!! in order to be played.
|
|
|
|
832
|
|
Zombies!!! X: Feeding the Addiction
Released: 2011 Players: 2 to 6 players ages 13 and up. This is an expansion set and requires Zombies!!! in order to be played.
|
|
|
|
833
|
|
Zombies!!!: Bag o' Brains (Pink)
Bag 'o Brains models Released: 2011 This is an expansion set and requires Zombies!!! in order to be played.
|
|
|
|
834
|
|
ZombieTown
Released: 2007 Players: 3 to 6 players ages 12 and up.
|
Synopsis:"Oh sure, buy the house next to the cemetery," they said."What are you afraid of?" they said. "You don't expect the dead to get up anytime soon, do you?" It seemed like a good idea at the time. Then the murders started. "There's no such thing as zombies," they said. They were WRONG! Now your days are filled with frantic running from house to house gathering plywood, ammunition, food... Whatever you can find. Sometimes you even have to rescue some of the people who gave you such good advice to begin with. No such thing as zombies... Yeah Right! ZombieTown drops you in the middle of the action as you rush around to gather supplies and rescue survivors. Oh, and you might want to avoid the living dead as they rise from the conveniently located cemetery in the middle of town.
|
|
|
835
|
|
ZombieTown 2: Road Rage
Released: 2008 Players: 3 to 6 players ages 12 and up. This is an expansion set and requires ZombieTown in order to be played.
|
Synopsis:Well… The neighborhood has certainly gone down hill since you've arrived. Property values have bottomed out.Food is in short supply. Your neighbors are tryingn to kill you. Ammunition is running low. And let's face it, the recent zombie invasion has made it reallyhard to get around town.If only you could remember where you put your car keys…
|
|
|
836
|
|
ZombieTown 3: Big Boom Theory
Released: 2010 Players: 3 to 6 players ages 12 and up. This is an expansion set and requires ZombieTown in order to be played.
|
|
|