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10 Days in Europe
The Unpredictable Game of Making Connections Released: 2005 Players: 2 to 4 players ages 10 and up. Playing Time: 20 to 30 minutes.
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Synopsis:Get Packing!You have 10 Days in Europe - touring by plan,ship, or on foot. Chart your course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outmaneuver your fellow travelers. The first traveler to make connections for a ten day journey wins the game. Let the journey begin!
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2
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1870
A game of railroading across the Trans Mississippi from 1870 Released: 1995 Players: 3 to 6 players ages 14 and up. Playing Time: 240 minutes.
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3
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221B Baker St - The Time Machine
Released: 1997 Players: 2 to 6 players ages 12 and up.
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4
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221B Baker Street
The original basic set Released: 1975 Players: 2 to 6 players ages 10 and up. Playing Time: 60 to 90 minutes.
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Synopsis: 221b Baker Street has 40 specially written cases for you to solve - every case is different. The game was inspired by Sir Arthur Conan Doyle's famous stories. It recreates the authentic essence of Sherlock Holmes' life and times. Read the cases, visit the locations, unravel the clues, and solve the mysteries. Discover whether your are a real Sherlock Homes, or just a Dr. Watson! Additional cases can be purchased separately.
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5
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221B Baker Street
Released: 1977 Players: 2 to 6 players. Playing Time: 80 minutes.
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Synopsis:221 B Baker Streete is the London address of the world's most celebrated detective, Sherlock Holmes, and his dedicated companion, Dr. Watson. In this game, you start at 221 B and travel through the streets and alleys of London picking up clues and attempting to solve some of the most intriguing cases Holmes and Watson have ever faced.Each player assumes the role of Holmes and matches wits with the other players to determine who possesses the most skillful deductive powers. The first player to figure out the correct answers to a particular mystery or crime, return to 221 B and announce the solution, is the winner. 221 B Baker Street includes twenty original Sherlock Holmes adventures written especially for this game by mystery writers James Thomson and R. Tedd Anasti.
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6
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504
Released: 2015 Players: 2 to 4 players ages 12 and up. Playing Time: 120 to 240 minutes.
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7
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7 Wonders
Released: 2010 Players: 2 to 7 players.
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8
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A Castle For All Seasons
Released: 2009 Players: 2 to 4 players ages 10 and up. Playing Time: 45 to 60 minutes.
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Synopsis:Amidst craggy mountains,the first silhouettes of a monumental castle arise. A line of traders twists itsway to the gate; and the hustle and bustle attracts many people in the hope of getting wages and victuals. The area is crammed with market booths; the magnificent castle is being enlarged around them.Each player is a builder who, round for round, is able to use different character cards tactically. The constructing of this castle always culminates in an exciting final scoring. The player to produce the most victory points in the end deserves the protection of the castle and wins the game.
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9
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A Study In Emerald
Released: 2013 Players: 2 to 5 players.
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10
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A Touch of Evil
The Supernatural Game Released: 2008 Players: 2 to 8 players ages 12 and up. Playing Time: 60 to 120 minutes.
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Synopsis: Tis' the dawn of the 19th century; an age of science, superstition, and witchcraft. Howling fills the night as a full moon rises over the small, secluded village of Shadowbrook. Gruesome murders have become a daily occurrence and terror haunts the streets at night. An evil creature has taken up residence here and the countryside is engulfed by a tide of darkness. But all is not lost... not yet. A small group of heroic individuals, with the courage and strength to fight, have arrived in town. Some just passing through while others have come with a purpose; but all will be put to the test as they race to save this cursed town from falling into darkness. It will take a cunning mind and strength of spirit to determine who is friend and who is foe... to solve the mysteries and haunt the beast to its lair. But the secrets of Shadowbrook run deep. Gossip and rumors run rampant and these few Heroes may soon discover that they are outsiders here and this town is already so rotten from within there is little left to save.
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11
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Ablaze
Released: 2010 Players: 1 to 4 players.
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12
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Above And Below
Released: 2015 Players: 2 to 4 players ages 13 and up. Playing Time: 120 minutes.
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13
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Abyss
Released: 2014 Players: 2 to 4 players ages 14 and up.
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14
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Acquire
Released: 2000 Players: 2 to 6 players ages 12 and up. Playing Time: 75 minutes.
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15
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Adventure Land
Released: 2016 Players: 2 to 4 players ages 10 and up. Playing Time: 45 minutes.
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16
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The Adventurers: The Pyramid of Horus
Released: 2011 Players: 2 to 6 players ages 10 and up. Playing Time: 45 minutes.
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17
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The Adventurers: The Temple of Chac
Released: 2009 Players: 2 to 6 players ages 10 and up. Playing Time: 45 to 60 minutes.
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Synopsis:At the heart of the Guatemalan jungle, famous archaeologists are about to explore the ancient Mayan temple of the rain god Chac. The adventurers put you in the role of these daring heros, in an exciting game unlike any you've played before!Inside you will find Adventurer figures and the components of the lost Temple of Chac. Using them, you will construct and then attempt to survive the legendary temple. The Adventurer who escapes with the most archaeological treasures wins, but beware - even if you survive the traps, you still have to race a boulder to the only exit!
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18
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Age of Empires III
The Age of Discovery Released: 2007 Players: 2 to 5 players.
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19
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Age of Mythology
Released: 2003 Players: 2 to 4 players ages 10 and up. Playing Time: 120 minutes.
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20
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Age of Steam
Released: 2009 Players: 3 to 6 players ages 10 and up. Playing Time: 120 minutes.
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Synopsis: This edition of Age of Steam is a reprint of the original classic version of Age of Steam produced by Winsome Games in 2001. Thirty-six expansions, created for the original game, are currenty available and usable with this edition. This edition includes the Age of Steam: Barbados / St. Lucia expansion.
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21
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Agents of Smersh
Released: 2012 Players: 1 to 4 players.
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22
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Agricola
The 17th century: Not an easy period for a farmer! Released: 2008 Players: 1 to 5 players ages 12 and up. Playing Time: 120 to 180 minutes.
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Synopsis:Players start the game with two family members living in a two-room wooden hut. In each round, each member of their family machoose one action.If they collect wood and reed, they can extend their hut and then add to their family. Family growth allows additional actions, but has the disadvantage that more food must be produced. And to get food, the players plow fields and plant seeds. The planted grain and vegetables are harvested during the Harvest, when animals breed as well. To raise animals, pastures must be fenced to allow sheep, wild boar and cattle to graze. Occupations or Improvements can ensure a family's upkeep. Each of these cards allows the player a small advangate in the game. Victory Points are earned when players renovate their wooden hut to a clay hut and later even a stone house. But everything else to do with balancing food requirements or making every day life a little more comfortable can earn Victory Points - especially Family growth. Each game uses a different group of the 166 different Occupation cards and 146 different Improvements, ensuring that no two games are exactly alike. Additional rules for a Solo game and a shortened Family game ensure appropriate challenges for each gaming table.
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23
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Airships
Released: 2008 Players: 2 to 4 players ages 10 and up.
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24
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Alchemist
Fire Burn & Cauldron Bubble Released: 2007 Players: 2 to 5 players ages 10 and up. Playing Time: 40 minutes.
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Synopsis: It is the Contest of the Alchemists! The most talented Adepts of the mystical arts come from around the world to compete. They fill their cauldrons with exotic and rare ingredients, all creating new potions in the quest for fame and honor. In addition to demonstrating their talents by replicating their fellow competitors' potions, each has a secret agenda: to promote the use of the component their school of magic prizes most highly! The person who brings the most fame to his or her school - and for themselves - will win the title of Supreme Adept!
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25
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Alhambra
Released: 2005 Players: 2 to 6 players ages 8 and up. Playing Time: 45 to 60 minutes.
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Synopsis:The best master builders in the whole of Europe and Arabia want to demonstrate their skill. Emply the most suiltable teams of builders and make sure that tyou always have enough of the right currency.With their help towers can be constructed, gardens laid out, pavilions and arcades errected and seraglios and chambers built. Compete against your opponents to build ALHAMBRA.
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26
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The aMAZEing Labyrinth
Released: 1995 Players: 1 to 4 players ages 8 and up. Playing Time: 20 minutes.
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27
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Among The Stars
Released: 2012 Players: 2 to 4 players ages 12 and up. Playing Time: 30 minutes.
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28
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Amun-Re
Released: 2003 Players: 3 to 5 players ages 12 and up. Playing Time: 60 to 90 minutes.
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29
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Android: Mainframe
Released: 2016 Players: 2 to 4 players ages 12 and up. Playing Time: 15 to 30 minutes.
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30
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Android: Netrunner
The Card Game Released: 2012 Players: 2 to 2 players.
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31
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Aqua Romana
Released: 2006 Players: 2 to 4 players ages 8 and up. Playing Time: 45 to 60 minutes.
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Synopsis: The young Roman Empire needs many things, but what the large towns need most of all is drinking water. Players have to act as building principals and enlist the help of experienced master builders and workmen to build unique water supply lines; the Roman aqueducts. The longest aqueducts win the greatest praise so players need to show skillful planning to achieve success and win the game.
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32
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Archaeology
Discover the lost treasures of Egypt and make your fortune! Released: 2009 Players: 2 to 4 players ages 8 and up. Playing Time: 20 to 30 minutes.
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Synopsis:You are an archaeologist working the dig sites of the Egyptian desert.Search for the right pieces to complete torn parchments, broken pots and other priceless artifacts. Explore an ancient pyramid hoping to uncover a huge stash of treasure! Trade shrewdly at the local marketplace to increase the value of your collection. Sell your treasures to the museum at just the right time for maximum profit. But beware, the desert also has its dangers! A devastating sandstorm can throw your expedition into disarray, and cunning thieves lurk around the dig site ready to steal your prize discovery!
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33
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Architekton
Released: 2005 Players: 2 to 2 players ages 8 and up. Playing Time: 30 to 45 minutes.
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Synopsis: Players build a town in Ancient Greece in friendly competition with each other. But there is a catch for both architects. Each building has to be surrounded by appropriate scenery otherwise points are deducted.
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34
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The Ark of the Covenant
Released: 2005 Players: 2 to 5 players ages 8 and up. Playing Time: 30 to 45 minutes.
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Synopsis:The Ark of the Covenant: te symbol of the center of worship for the Children of Israel.Through guidance from the Lord, Joshua has led the Children of Israel into the Promised Land. It is your sacred duty to move the Ark of the Covenant throughout the Promised Land, as you strive to develop this holy land by herding sheep and building roads, cities, and temples. Based on the award-winning 2001 Game of the Year, Carcassonne, this clever tile-laying game will bring your whole family together for wholesome entertainment over and over again. Especially great for two players!
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35
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Arkadia
Released: 2007 Players: 2 to 4 players ages 10 and up. Playing Time: 45 to 60 minutes.
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36
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Arkham Horror
The End is Near! Released: 2005 Players: 1 to 8 players ages 12 and up. Playing Time: 120 to 180 minutes.
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Synopsis:The year is 1926. The place is Arkham, Massachusetts. Gateways to places horrible beyond imagination are opening up all over town, releasing hideous creatures into the streets to stalk the night. Worse yet, if enough of these gates open up, then a creature of unfathomable power will be unleashed on the world.Pitted against these overwhelming odds is a small band of investigators determined to beat back the uncaring forces of the universe. They'll have to delve deep into the mysteries of the Mythos and use all of their skills, weapons, and spells if they want to have even a slim chance of success.
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37
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Artifact
The Hunt for Stolen Treasure Released: 2004 Players: 2 to 6 players ages 12 and up.
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38
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Atlantic Star
Released: 2001 Players: 2 to 6 players ages 10 and up. Playing Time: 60 minutes.
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39
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Atlantis
Fury, Frenzy, Flight & Freedom Released: 2009 Players: 2 to 4 players ages 10 and up. Playing Time: 30 minutes.
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Synopsis: You control a faction in beautiful Atlantis, the glorius civilization built upon the sea. No other city rivals its power. None command such riches. Now, the link between the mainland and your beloved home of Atlantis is crumbling! You must race to move your people along the great causeway to the neighboring land before it disappears into the thundering waters below. Picking up artifacts as you move, you must be wary of creating gaps in the land bridge. For as the gaps proliferate and widen, those behind you face a costly - even perilous - journey to safety. So, flee with care and cunning. Be the first to guide your people to their new haven!
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40
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Attika
Released: 2003 Players: 2 to 4 players ages 10 and up. Playing Time: 60 minutes.
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41
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Australia
Released: 2005 Players: 2 to 5 players ages 10 and up. Playing Time: 75 minutes.
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Synopsis: The adventure can begin. Ahead of you: Australia, in all its impressive beauty. Now you're a ranger, flying your biplane across the fifth continent and performing tasks all over the country. Industrialisation in Queensland? Nature conservation in Victoria? A good plan, surprising tactics and flexibility are needed to stay one step ahead of the others "Down Under".
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42
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Automobile: Wheels to Wealth
Released: 2010 Players: 3 to 5 players ages 13 and up. Playing Time: 90 to 120 minutes.
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Synopsis: Automobile carries you back to the birth of America's car industry, when inventors, craftsmen, and entrepreneurs created a wild array of marvels and misfortunes. You step into this rough, romantic trade hoping to create a fortune by building and selling cars. Tapping the talents of men like Ford, Sloan, Kettering, Howard, Durant, and Chrysler, you balance quality versus quantity, mass production versus premium branding, and innovation verss distribution and agressive sales. Lose your balance and you go bust. Strike the best balance, shift the right gears to best your rivals, and you'll be rich. You might even win. So, pull up your sleves and start making cars!
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43
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The Battle at Kemble's Cascade
Released: 2014 Players: 1 to 5 players ages 13 and up. Playing Time: 45 minutes.
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44
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BattleLore
Released: 2006 Players: 2 to 2 players ages 10 and up. Playing Time: 60 minutes.
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Synopsis: The world of BattleLore meshes history and fantasy together -- putting players in command of a vast array of miniature troops on the battlefields of a Medieval Europe Uchronia at the outset of the Hundred Years War. Powerful Lore Masters, such as Wizards, Clerics, Warriors and Rogues gathered in customizable War Councils; Mercenary bands chosen from among mythical races such as the Iron Dwarves of Northern England; and Monstrous Creatures all complement the dizzying array of possibilities and tough choices that will face players as they venture in the World of BattleLore.
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45
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Battlelore (2nd Ed.)
Released: 2013 Players: 2 players ages 10 and up. Playing Time: 60 minutes.
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46
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Battlestar Galactia
A game of politics, betrayal, and survival. Released: 2008 Players: 3 to 6 players ages 10 and up. Playing Time: 120 to 180 minutes.
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Synopsis:The Cylons were created by man. They rebelled. They evolved. And they have a plan.After the Cylon attack on the Colonies, the battered remnants of the human race are on the run, constantly searching for the next signpost on the road to Earth. They face the threat of Cylon attack from without, and treachery and crisis from within. Humanity must work together if they are to have any hope of survival…but how can they, when any of them may, in fact, be a Cylon agent? Battlestar Galactica: The Board Game is an exciting game of mistrust, intrigue, and the struggle for survival. Based on the epic and widely-acclaimed new Sci Fi Channel series, Battlestar Galactica: The Board Game places you in the role of your favorite characters from the show. Serve as Admiral of the Colonial Fleet, President of the Colonies, or just another hot-shot Viper jockey. The human race will need each of you to survive…unless you're a Cylon of course. Battlestar Galactica: The Board Game is a semi-cooperative game for 3-6 players ages 10 and up that can be played in 2-3 hours.
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47
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Betrayal at House on the Hill
A New Twist on Terror! Released: 2004 Players: 3 to 6 players ages 10 and up. Playing Time: 60 minutes.
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Synopsis:Build a house of terror. Tile by tile.It's never the same game twice. As one of twelve mysterious characters, you'll explore a house filled with deadly secrets. As you play, you'll build the house. But beware! One of your fellow players will betray you. The traitor will test your sanity as you use all your skills to survive. With fifty fiendish scenarios, Betrayal at House on the Hill puts you face to face with legendary monsters, modern nightmares, and ... your friends.
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48
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Betrayal at House on the Hill (2nd Ed.)
2nd Edition Released: 2010 Players: 3 to 6 players.
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49
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Biblios
Released: 2011 Players: 2 to 4 players ages 8 and up. Playing Time: 30 minutes.
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50
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Black Fleet
Released: 2014 Players: 3 to 4 players ages 14 and up. Playing Time: 60 minutes.
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51
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Blue Moon City
Released: 2006 Players: 2 to 4 players ages 10 and up. Playing Time: 60 minutes.
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52
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Bohnanza
Released: 2000 Players: 2 to 7 players ages 12 and up. Playing Time: 45 minutes.
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53
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Bonnie and Clyde
Released: 2009 Players: 2 to 4 players ages 8 and up. Playing Time: 45 minutes.
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Synopsis: Bonnie Parker and Clyde Barrow were notorious outlaws who robbed banks throughout the central United States between 1931 and 1935. Their exploits and charisma made them famous, and their story has been made into books and movies. Ted Hinton was the FBI agent charged with capturing them.
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54
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Bootleggers
Released: 2004 Players: 3 to 6 players. Playing Time: 30 minutes.
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55
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Briefcase
Released: 2012 Players: 2 to 4 players ages 12 and up. Playing Time: 30 minutes.
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56
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Canalis
Tempest #4 Released: 13 Players: 2 to 4 players ages 2 and up. Playing Time: 45 minutes.
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57
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Carcassonne
Contains The River expansion set: Game of the Year - 2001 Released: 2000 Players: 2 to 5 players ages 8 and up. Playing Time: 30 minutes.
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Synopsis:The southern French city of Carcassonne was founded on an important trade route between the Mediterranean and the Atlantic. Because of its strategic location, the city was often conquered and has known many rulers. As a result of this varied history, the city is famous for its unique mixture of Roman and Medieval fortifications.The players develop the area around Carcassonne by placing land tiles. Each turn the area becomes larger as the players expand and add roads, fields, cities, and cloisters. The players may also deploy their followers as thieves, farmers, knights, and monks to control and score points for the roads, farms, cities, and cloisters. As the players have only a few followers, the wise player will plan his moves carefully and deploy followers when and where he can earn the most points. Carcassonne - a simple, clever tile laying game, that brings new challenges with every turn.
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58
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Carcassonne: My First Carcassonne
Released: 2014 Players: 2 to 4 players ages 4 and up. Playing Time: 20 minutes.
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59
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Carcassonne: The Castle
This is a stand-alone game for 2 players Released: 2003 Players: 2 to 2 players ages 8 and up. Playing Time: 30 to 45 minutes.
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60
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Carcassonne: The City
Released: 2004 Players: 2 to 4 players ages 8 and up. Playing Time: 30 to 45 minutes.
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61
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Carcassonne: The Discovery
This is a stand-alone game Released: 2005 Players: 2 to 5 players ages 12 and up. Playing Time: 30 to 45 minutes.
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62
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Carcassonne: Travel Edition
Released: 2007 Players: 2 to 5 players ages 8 and up. Playing Time: 30 to 45 minutes.
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63
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Caribbean
Released: 2004 Players: 2 to 4 players ages 8 and up. Playing Time: 30 minutes.
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64
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Carson City
Released: 2010 Players: 2 to 5 players ages 12 and up. Playing Time: 90 minutes.
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Synopsis: The year is 1858 in Carson City, Nevada. You have rounded up a team of courageous cowboys, and your plan is to buy up the best parcels of land in this new town, then build them up with the most prosperous ranches, mines, saloons, etc. You will need guts to challenge your opponents to duels in order to secure and hold the best properties. You will also need to recruuit and use the help of the most interesting "personalities" in Carson City to aid your cause. The winner will be determined by victory points that can be won both during and after the game.
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65
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Castle Panic
Released: 2009 Players: 1 to 6 players ages 10 and up. Playing Time: 60 minutes.
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Synopsis: The forest if filled with all sorts of monsters. Goblins, Orcs, and even mighty Trolls lurk in the shadows. The watched and waited as you built your Castle and trained your soldiers, but now they've gathered their army and are marching out of the woods. Can you work with your friends to defend yoru Castle against the horde, or will the Monsters tear down your Walls and destroy the precious Castle Towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer!
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66
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Castles of Mad King Ludwig
Released: 2014 Players: 1 to 4 players ages 13 and up. Playing Time: 45 minutes.
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67
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Catan Adventures - Candamir: The First Settlers
A Catan Adventures Game Released: 2005 Players: 2 to 4 players ages 12 and up. Playing Time: 60 to 120 minutes.
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68
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Catan Card Game
Released: 2006 Players: 2 to 2 players ages 10 and up. Playing Time: 60 to 120 minutes.
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69
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Catan Geographies: Germany
Discover and Settle Germany! Released: 2009 Players: 3 to 4 players ages 12 and up. Playing Time: 60 to 90 minutes.
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Synopsis:Explore and settle the storied land of Germany using this elegant, award-winning game design from The Settlers of Catan. Here, you will find great social interaction, simple rules, beautiful German geography, rich history and lore, and 12 wonderfully sculptured landmarks."Catan Geographies: Germany" is a game about trade, building, and settlement. Start with town halls in 3 cities. Then build roads to neighboring cities, where you can purchase landmarks and new town halls. Town halls create resource production, while the unique landmarks generate special awards. Both yield victory points - as to the Longest Road, Largest Army, and historically-based victory point cards.
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70
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Catan Histories: Struggle For Rome
Released: 2007 Players: 3 to 4 players ages 10 and up. Playing Time: 90 minutes.
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71
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Catch The Match
Released: 2004 Players: 2 to 8 players ages 5 and up. Playing Time: 15 minutes.
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72
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Cavum
Released: 2008 Players: 2 to 4 players ages 12 and up. Playing Time: 90 to 120 minutes.
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Synopsis: To be the most successful prospector, you will need to establish tunnel networks that connect several veins of preciousstones. Use your hard-earned haul to fulfill orders for beautiful jewelry, or sell the stones on the open market. But beware the other prospectors who may undercut your sales or make life hard under the mountain by redirecting or even dynamiting your network! Only the quick-witted and the cunning will succeed as you navigate the depths of CAVUM!
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73
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Caylus
Released: 2005 Players: 2 to 5 players ages 12 and up. Playing Time: 60 to 150 minutes.
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Synopsis:1289. To strengthen the borders of the Kingdom of France, King Philip the Fair decided to have a new castle built. For the time being, Caylus is but a humble village, but soon, workers and craftsmen will be flocking by the cartload, attracted by the great prospects.Around the building site, a city is slowly rising up...
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74
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Chaos and Alchemy
Released: 2014 Players: 2 to 5 players ages 13 and up. Playing Time: 20 to 50 minutes.
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75
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Chutes and Ladders
Released: 1978 Players: 2 to 4 players ages 4 and up.
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76
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Citadels
A game of medieval cities, nobles, and intrigue. Released: 2006 Players: 2 to 7 players ages 10 and up.
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Synopsis:In Citadels, you are a medieval ruler trying to complete your city before your opponents can build theirs. Expand your city by adding new districts, but be sure to invest wisely: Some districts are more valuable than others, but cost more gold to build.There is more to rulig a city than gold, however. Lords, ladies, and other nobility all have a role to play. The game changes each turn as each player secretly chooses a new role - the Assassin, Thief, Magician, King, Bishop, Merchant, Architect, or Warlord - and the power that comes with it. This edition of Citadels includes the Dark City expansion. This exciting addition to the game features 14 new purple district cards and a premium wooden "King" marker.
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77
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City Council Deluxe Edition
Released: 2015 Players: 1 to 5 players ages 12 and up. Playing Time: 60 to 90 minutes.
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78
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Civilization
Released: 2010 Players: 2 to 4 players ages 13 and up. Playing Time: 120 to 240 minutes.
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79
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Clank!
Released: 2016 Players: 2 to 4 players ages 12 and up. Playing Time: 30 to 60 minutes.
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80
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Clockwork Wars
Released: 2015 Players: 2 to 4 players ages 13 and up. Playing Time: 90 minutes.
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81
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Clue: 50th Anniversary Edition
The 50th Anniversary Edition in a Collector's Tin Players: 3 to 6 players ages 8 and up. Playing Time: 60 minutes.
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82
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Coal Baron
Released: 2013 Players: 2 to 4 players ages 10 and up. Playing Time: 60 to 75 minutes.
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83
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Coloretto
Released: 2003 Players: 3 to 5 players ages 8 and up. Playing Time: 30 minutes.
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84
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Conflict of Heroes: Awakening The Bear
Released: 2012 Players: 1 to 4 players ages 13 and up. Playing Time: 120 minutes.
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85
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Conquest of Planet Earth: The Space Alien Game
Released: 2010 Players: 2 to 6 players ages 12 and up. Playing Time: 30 to 90 minutes.
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Synopsis: It is the 1950s and a shadow has fallen across the Earth! A massive Alien Armada has come from the depest reaches of space with a single goal... to conquer the planet! But mankind will not be swept away easily. As wave upon wave of alien saucers descend from the heavens to unleash total destruction, Captaion Fantastic, Earth's mightiest superhero, rallies humanity's defenses. Flying Saucers dogfight with Jet FIghters over the skies of the capitol and heavy Army Tanks roll through the streets to defend against waves of Robotic Soldiers and Tentacled alien fiends. Though these primitive Humans are ripe for defeat, the aliens may be their own worst enemy. Old rivalries flare and ambitions ignite amongst the varied alien races of armada as they do anything to gain the favor of their Overseer masters, including undermining and betraying one another to ultimately achieve the sole glory in... the Conquest of Planet Earth!
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86
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Coup
Released: 2013 Players: 2 to 6 players ages 10 and up. Playing Time: 15 minutes.
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87
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Courtier
Tempest #1 Released: 2012 Players: 2 to 4 players ages 10 and up. Playing Time: 45 minutes.
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88
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Crisis
Released: 2016 Players: 1 to 5 players ages 14 and up. Playing Time: 45 to 120 minutes.
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89
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Cutthroat Caverns
Released: 2007 Players: 3 to 6 players.
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90
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Cyclades
Released: 2010 Players: 5 to 60 players ages 2 and up. Playing Time: 90 minutes.
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91
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D&D: Castle Ravenloft
Released: 2010 Players: 1 to 5 players ages 12 and up. Playing Time: 60 minutes.
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Synopsis: In Castle Ravenloft, you play a heroic adventurer. With magic weapons and amazing spells, you must explore the dungeons beneath the castle where you will fight monsters, overcome hazards, find treasure, and eventually fact the vampire lord, Strahd! Are you ready for adventure?
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92
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D&D: Legend of Drizzt
Released: 2011 Players: 1 to 5 players ages 12 and up.
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93
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D&D: Temple of Elemental Evil
Released: 2015 Players: 1 to 5 players ages 12 and up. Playing Time: 60 minutes.
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94
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D&D: Wrath of Ashardalon
Released: 2010 Players: 1 to 5 players ages 12 and up. Playing Time: 60 minutes.
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Synopsis: Plunder the Dungeons of Firestorm Peak at Your own Peril In Wrath of Ashardalon, you play a heroic adventurer. With magic weapons and amazing spells, you must explore the dungeons beneath the volcano where you will fight monsters, overcome hazards, find treasure, and eventually face the red dragon - Ashardalon! Are you ready for adventure?
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95
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Dawn of the Zeds (3rd Ed.)
Released: 2016 Players: 1 to 4 players ages 13 and up. Playing Time: 45 to 90 minutes.
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96
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Dead of Winter
Released: 2014 Players: 2 to 5 players ages 13 and up. Playing Time: 100 minutes.
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97
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Defenders of the Last Stand
Released: 2016 Players: 1 to 5 players ages 14 and up. Playing Time: 120 minutes.
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98
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Defenders of the Realm
Released: 2010 Players: 1 to 4 players ages 13 and up. Playing Time: 90 minutes.
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Synopsis: Will you answer the king's call?"We are in a desparate hour! I know not what grievous cause has provoked these accursed races to arise, but Orcs, Dragons, Demons and the Dead make haste toward Monarch City. The King and the entire Realm are in need of valiant Heroes!" In the ancient Citadel of Monarch City, the King calls to arms the finest Heroes to defend against a Darkness that engulfs the land. You and your allies must embark on a journey to defend the countryside, repair the tainted lands, and defeat the four creature factions before nay of them enter the Citadel. They approach from all sides! Fast populating Orcs! Fierce Dragons! Undead that bring Fear! And Demons! All tainting the land in their wake. There are several paths to defeat, but only one path to victory, and only the most valiant Hero will be named the King's Champion.
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99
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Defenders Of The Realm: Battlefields
Released: 2012 Players: 2 to 4 players ages 13 and up. Playing Time: 30 minutes.
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100
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Descent (2nd Ed.): Journey's In The Dark
2nd Edition Released: 2012 Players: 2 to 5 players ages 12 and up. Playing Time: 120 to 240 minutes.
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101
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Descent: Journeys in the Dark
Released: 2005 Players: 2 to 5 players ages 13 and up. Playing Time: 120 to 240 minutes.
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Synopsis: Across the land, courageous heroes delve into shadowed dungeons, journey to lost cities, and explore forgotten ruins. In the darkest corners of the world, these heroes confront deadly and terrifying monsters, including Skeletons, Hell Hounds, Giants, Demons, and Dragons. For those few who survive, the rewards are many. Victorious heroes return from the treacherous dungeons with ancient magics, bags of gold, and powerful weapons and artifacts. In Descent: Journeys in the Dark, you play one of these daring adventurers. Armed with mighty weapons and powerful abilities, you venture into the dungeon to battle monsters, escape deadly traps, discover lost treasures, and ultimately, confront and defeat the evil masters that dwell in the hidden places. Can you survive the dark?
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102
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Dice Town
Released: 2009 Players: 2 to 5 players ages 8 and up. Playing Time: 30 to 45 minutes.
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Synopsis: Welcome to Dice Town, the city of luck and prosperity! Here, we admire the brave and love winners; especially those willing to bet their future on a roll of a dice! But you'll find that being clever also pays well, if you know how to adapt and bring your own luck to the table. Opportunities are everywhere in our proud town: gold nuggets are knee deep in the mine, the bank has too many dollars and the mayor is a quick dealer when it comes to handing out Property Claims. Unless you fancy a Sheriff's badge or just want to hang out in the Saloon? In Dice Town, you're the boss, and anything can happen!
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103
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Dominant Species
Released: 2010 Players: 2 to 6 players ages 13 and up. Playing Time: 120 to 240 minutes.
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Synopsis: 90,000 B.C. - A great ice age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species. Dominant Species is a game that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an ice age and what that entails for the living creatures trying to adapt to the slowly-changing earth. Each player will assume the role of one of six major animal classes - mammal, reptile, bird, amphibian, arachnid or insect. Each begins the game more or less in a state of natural balance in relation to one another. But that won't last: it is indeed "survival of the fittest." Through wily action pawn placement, players will strive to become dominant on as many different terrain tiles as possible in order to claim powerful card effects. Players will also want to propogate their individual species in order to earn victory points for their particular animal. Players will be aided in these endeavors via speciation, migration and adaptation actions, among others. All of this eventually leads to the end game - the final ascent of the ice age - where the player having accumulated the most victory points will have his an imal crowned the Dominant Species. But somebody better become dominant quickly, because it's getting mighty cold....
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104
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Dominare
Tempest #3 Released: 2012 Players: 2 to 6 players ages 12 and up. Playing Time: 120 minutes.
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105
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Dominion
Released: 2008 Players: 2 to 4 players ages 10 and up. Playing Time: 30 minutes.
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Synopsis:You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees.You want a Dominion!In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy.You will bring civilization to these people, uniting them under your banner. But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle,and fill the coffersof your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.
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106
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Dragon Rampage
Released: 2011 Players: 3 to 5 players ages 10 and up. Playing Time: 90 minutes.
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107
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Dungeon Lords
Released: 2009 Players: 2 to 4 players ages 12 and up. Playing Time: 120 minutes.
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Synopsis: They meet in a tavern. The strong warrior, the wily wizard the committed priest, and the sneaky thief. Several hours and many quaffed ales later, they form an inseparable party of adventurers, ready to rid the world of evil. And there is some, just within easy walking distance - a dark lord has filled a nearby hill with tunnels, traps, treasure and trolls. The heroes set out to attack the dungeon and to punish the wicked lord. Are you ready for heroic deeds that win you fame, wealth and the hearts of beautiful maidens? Well, then go and play another game! This one is for people who want to know what it takes to build and run a dungeon. Where to get all those minions and monsters, and how to keep them satisfied. And how it feels when some band of do-gooders try to ruin all that work! Are you ready for this challenge? Dungeon Lords is a game for 2 to 4 apsiring Dungeon Lords. You get to dig tunnels, mine gold, hire monsters, create traps and care about all the things a proper dungeon needs. It is not easy, as the competition for resources is stiff and sometimes you have to get a bit evil to get what you want - and the more evil you get, the stornger the adventurers your dungeon attracts, to destroy what you have built. In the end, you score based on your achievements: constructing and defending your dungeon, and perhaps winning some prestigious titles.
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108
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Dungeon Petz
Released: 2011 Players: 2 to 4 players ages 12 and up. Playing Time: 90 minutes.
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109
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Dungeon Roll
Released: 2013 Players: 1 to 4 players ages 8 and up. Playing Time: 15 minutes.
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110
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Dungeons & Dragons Fantasy Roleplaying Game
Essentials: Starter Set Released: 2010 Players: 2 to 5 players ages 12 and up.
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111
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Dwarf King's Hold: Dead Rising
Released: 2011 Players: 2 to 2 players ages 10 and up. Playing Time: 15 to 60 minutes.
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Synopsis: With a crash of shields the Skeleton charges, but Grunach holds his ground. Shield to shield they stand, locked in combat, straining strength to strength to hold position. Then, with a twist, Grunach sidesteps the Skeleton, letting his shield drop so that his foe tumbles forwards, leaving its bare skull at just the right height to be smashed to mouldering splinters by Grunach's favorite hammer. With no head, the rest of the Skeleton collapses in a heap...
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112
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Dwarven Dig
Released: 2009 Players: 2 to 6 players ages 8 and up. Playing Time: 30 to 45 minutes.
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Synopsis: Dwarven Dig! is the fast-paced, hard-hitting, cave-smashing game of dwarves on the hunt for treasure. With the wise, grit-generating elder, the savvy engineer, the hell-raising miner, and the stout warrior, can you lead your team safely through the perils of the mountain to retrieve the treasure before your opponents do the same? Play defensively or go on the attack to directly thwart the other teams. Never play the same game twice due to game board's tile construction system. Face the mountain if you dare!
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113
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Easter Island
Released: 2006 Players: 2 to 2 players ages 8 and up. Playing Time: 30 to 40 minutes.
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Synopsis: Easter Island is a mysterious island in the South Pacific. Its inhabitants have long since vanished without a trace except for the giant Moai. These giant statues are so large and heavy that modern man as had a difficult time recreating them without modern tools. Tools the original inhabitants most certainly couldn't possess. This game, for two players, speculates that the statues were, in fact, beam weapons created b two very powerful wizards. These wizards used the statues in a giant game, with the island itself as the board. You are now one of those wizards... Easter Island lets you place your statues and move them into position. Then, when everything is ready, call upon the power of the Sun to topple your opponent's statues and thus your opponent!
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114
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Eight Minute Empire: Legends
Released: 2013 Players: 2 to 4 players ages 13 and up. Playing Time: 8 minutes.
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115
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Eight-Minute Empire
Released: 2013 Players: 2 to 4 players ages 13 and up. Playing Time: 8 minutes.
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116
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El Grande
Big Box Released: 2015 Players: 2 to 5 players ages 13 and up. Playing Time: 90 minutes.
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117
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Elasund: The First City
A Catan Adventures Game Released: 2006 Players: 2 to 4 players ages 10 and up. Playing Time: 60 to 90 minutes.
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118
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Eldritch Horror
Released: 2013 Players: 1 to 8 players.
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119
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Emerald
Released: 2002 Players: 2 to 5 players ages 10 and up. Playing Time: 45 minutes.
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120
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Eminent Domain
Released: 2011 Players: 2 to 4 players ages 10 and up. Playing Time: 45 minutes.
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121
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Empire Builder
Released: 2004 Players: 2 to 6 players ages 10 and up. Playing Time: 180 to 240 minutes.
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122
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Empires of the Void
Released: 2012 Players: 2 to 4 players.
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123
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Escape: The Curse of the Temple
Big Box Released: 2015 Players: 1 to 5 players ages 8 and up. Playing Time: 10 minutes.
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124
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Express
Released: 1990 Players: 2 to 6 players ages 8 and up.
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125
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Field Commander: Napoleon
Released: 2010 Players: 1 to 1 players ages 12 and up.
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126
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Fiery Dragons
Drachen-Stark Released: 2014 Players: 2 to 4 players ages 4 and up. Playing Time: 15 minutes.
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127
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Finca
Released: 2009 Players: 2 to 4 players ages 10 and up. Playing Time: 45 minutes.
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Synopsis: Mallorca. Island of the wind. A place of golden beaches and a light-blue sea. The almond harvest is at hand. In addition, juicy oranges, lemons, and figs are ready to be picked and taken to the market. Olive trees bewitch the country with their curled branches and sumptuous vineyards invite passers-by to walk among their warm earth. In the midst of this landscape, your centuries-old natural stone farmhouse provides a home and supports your large windmill: your FINCA. Listen to the wind, which propels your windmil! Then take in the course of the yearly harvest the sweetest and most valuable fruits from the land. Load them on your old donkey cart and travel around the island, selling them everywhere. If you manage this quickly, you will be soon be the richest farmer on the island.
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128
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Fire Dragons
Released: 2014 Players: 2 to 4 players ages 5 and up.
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129
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Firefly: The Game
Released: 2013 Players: 1 to 4 players.
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130
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Five Tribes
The Djinns of Naqala Released: 2014 Players: 2 to 4 players ages 13 and up. Playing Time: 60 minutes.
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131
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Fleet Commander: Nimitz
Released: 2014 Players: 1 to 1 players. Playing Time: 180 minutes.
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132
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Forbidden Desert
Released: 2013 Players: 2 to 5 players ages 10 and up. Playing Time: 30 minutes.
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133
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Forbidden Island
Released: 2010 Players: 2 to 4 players.
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134
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Formula D
Released: 2008 Players: 2 to 10 players ages 8 and up. Playing Time: 60 minutes.
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Synopsis: Formula D transports you into the turbulent world of Formula 1: Don't lose control of the engine in the last bottleneck, master the chicane, stick to your opponent's back wheels, take adavantge of the slipstream and then cooly overtake him… A Formula 1 pilot has to be willing to take risks and be able to plan ahead - at least if you want to get to the very top of the winners' podium. Formula D also means the suspense of illegan racing on the streats of the big cities. Anything goes: customized cars nitro fuel injection, skidding in roudabouts, unfair tricks… The game principles always stay the same, but different cars, rules and circuits come into play. This new edition of Formula D contains material which has not yet been published, including painted cars, dashboards, driver profiles, circuits… And simple playing instructions are enclosed, allowing you to start play immediately. Off you go!
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135
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Formula De
Formula 1 Racing Game Released: 1997 Players: 2 to 10 players ages 12 and up. Playing Time: 60 to 360 minutes.
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136
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Four Lane Road Racing Game - On The Famous Sebring Track
Released: 1963 Players: 2 to 4 players ages 9 and up. Playing Time: 30 minutes.
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137
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Freight Train
Released: 1996 Players: 2 to 5 players ages 10 and up. Playing Time: 60 to 90 minutes.
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Synopsis:Did you ever play with trains as a kid? Did you while away hours connecting cars to an engind and imaging them all rumbling their way down the tracks? And the longer the train the better, right? Now you and your friends can do it together!In Freight Train, each player runs their own freight yard and several trains. Using these and a shared main yard, players take eleven different types of freight cars and compete to form the longest trains. The game lasts for three "days", but when the yard foreman calls it quits the "day" is over. As each day wears on, tension mounts as players scheme to ensure that their trains will be the longest. The locomitives are waiting. Are you ready to roll?
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138
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Fresco
Includes 3 expansion modules Released: 2010 Players: 2 to 4 players ages 10 and up. Playing Time: 45 to 60 minutes.
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Synopsis: The biship awaits high-ranking visitors, but the large fresco - the painting at the ceiling of the cathedral - urgently needs to be restored. The country's most renowned fresco painters are hired to make the magnificent painting shine like new. A busy workday needs careful planning: paints for the work in the cathedral must be bought, the fresco must be restored and new paints for the next day must be blended. In case the income is insufficient additional orders in the studio have to be met. This may spoil the mood of the apprentices... Who will have such a skilful planning that they will gain the most victory points at the end of the game and become the most successful fresco painter?
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139
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Friday
Released: 2011 Players: 1 to 1 players ages 10 and up. Playing Time: 25 minutes.
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140
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Galactic Emperor
The Emperor Is Dead. Long Live… You? Released: 2008 Players: 3 to 6 players ages 12 and up. Playing Time: 90 minutes.
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Synopsis: Galactic Emperor is a fast paced empire-building game of exploration and conflict. The last Emperor met with a sudden and quite fatal accident. Now there is a power vacuum in the galaxy, and you're one of the Planetary Dukes who wants to fill it. Players discover planets, gain resources, acquire technology, and battle space fleets in a desperate attempt to grind foes into cosmic dust!
Foil an enemy's plans for fusion engines with the saboteur!Send your fleet warping through the Black Hole for a daring surprise attack!Forge a political alliance to topple a rival! Each round, you choose one of seven roles that bestows you with unique special advantages - Explorer, Merchant, Steward, Engineer, Warlord, Regent, and Scientist. Players must adjust on the fly to the ever-changing game flow. Strategic resource management and devious political scheming are critical, but so is a punishing space fleet led by an awe-inspiring Dreadnought! Who will be the next Galactic Emperor?
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141
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Galaxy Trucker
Released: 2008 Players: 2 to 4 players ages 10 and up. Playing Time: 60 minutes.
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Synopsis: In a galaxy far, far away… They need sewer systems, too. Corporation Incorporated builds them, everyone knows their drivers - The brave men and women who fear no danger and would, if the pay was good enough, even fly through hell. Now you can join them. You will gain access to prefabricated spaceship components cleverly made from sewer pipes. Can you build a space ship durable enough to weather storms of metors? Armed enough to defend against pirates? Big enough to carry a large crew and valuable cargo? Fast enough to get there first? Of course you can. Become a Galaxy Trucker. It's loads of fun.
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142
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The Game of Shakespeare
Bookcase Game Released: 1975 Players: 1 to 4 players.
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143
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The Gardens of Alhambra
Released: 2005 Players: 2 to 6 players ages 8 and up. Playing Time: 45 to 60 minutes.
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Synopsis: Work has started on the fabulous Alhambra. The most skilled landscape gardeners are being sought to design the most beautiful gardens. The most successful stands to earn the title of the Grand Gardener to the Caliph.
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144
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Gato Leader: The Battle for the Pacific
Released: 2016 Players: 1 to 1 players ages 12 and up. Playing Time: 60 minutes.
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145
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Genesis
Released: 2006 Players: 2 to 4 players ages 10 and up. Playing Time: 30 to 45 minutes.
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146
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Ghost Stories
Released: 2008 Players: 1 to 4 players ages 12 and up. Playing Time: 60 minutes.
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Synopsis: Wu-Feng, Lord of the Nine Hells, located the funerary urn containinghis ashes. His hordes are already marching on the small Middle Empire village where it is hidden. You are the final bastion of the world of the living. Unite your forces to protect the village and prevent the return of the Damned with a Thousand Faces!
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147
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Giants
Released: 2009 Players: 3 to 5 players ages 10 and up. Playing Time: 60 to 10 minutes.
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Synopsis: The monumental statues of Easter Island, known as moais, are one of the most fascinating exploits attributed to mankind. How did a handful of sculptors, tucked away on a miniscule island, ever manage such a feat. Isolated from the rest of the world, they built more than 800 statues, each weighing several tons with certain measuring nearly 10 meters tall. Cooperation between tribes, innovative use of wood and their earnest hard work are certainly part of the explanation for their incredible feat. These stone giants are one of the rare vestiges of a highly refined civilization, the Rapanui, who prospered for more than a millennium in peace and tranquility. Now it's your turn to relive their inspiring adventure as builders of the moais! For 3 to 5 players, lasting around an hour, the game, GIANTS, will take you on an exceptional quest deep into the heart of the golden age of the Rapanui civilization. Become the most prestiguous tribe chief. Assemble powerful Rongo tablets. Build the most imposing statues. Make the best use of yur sorcerer's powers. Become a living legend! Your tactical skills and your capacity to adapt quickly will make the difference, but don't forget, building a moai requires teamwork. Propose your services to other tribes and benefit from their help. Your masterpieces will stand tall for centuries.
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148
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Glass Road
Released: 2013 Players: 1 to 4 players ages 12 and up. Playing Time: 75 minutes.
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149
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Gold Digger
Released: 2006 Players: 2 to 5 players ages 7 and up. Playing Time: 10 to 15 minutes.
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150
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Good Cop Bad Cop
2nd Edition Released: 2014 Players: 4 to 8 players ages 12 and up. Playing Time: 10 to 20 minutes.
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151
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Grave Robbers III: Suburban Slashers from Sunnydale Street
Released: 2010 Players: 2 to 6 players ages 13 and up. Playing Time: 20 to 40 minutes.
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Synopsis: Suburbia. Where the silence of tree-lined streets is broken by the sweet sounds of chainsaws, hedge-clippers, lawn-mowers, and wood-chippers. Stroll happily through neighborhoods... Wait, did you hear that? It came from behind you. Don't turn around, just run as fast and as far as you can... And while you're out don't forget to stop at your local game store and buy... Grave Robbers III: Suburban Slashers from Sunnydale Street
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152
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Great Fire of London 1666
Released: 2010 Players: 3 to 6 players. Playing Time: 75 to 90 minutes.
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153
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The Great Game of Britain - Steam Trains
Released: 2005 Players: 2 to 6 players ages 6 and up.
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Synopsis:"All aboard for the Magical Mystery Tour". Take your six secret destination tickets and get ready for the trip. Think carefully and plan ahead, for it's the person who gets from London to their six mystery destinations and back again to London who will be the winner.It could be Aberystwyth or Aberdeen, Scarborough or Salisbury, Durham or Dover, you won't know until the tickets have been issued and the race is on!! And… watch out for the hazards! Every time you change a network you have to take a card. This could send you to Stockton, home of the first steam railway, or to Llanfairpwllgwngyllgogerry-chwryndrobullantysiliogogogoch, home of the world's longest railway station sign! There's many other cards that are guaranteed to send you exactly… where you least want to be! Then there's the station closures…for you the good news is that roll a six and you can close a station of your choice. The bad news? So can your oponents! So, if you want to enjoy a leisurely afternoon enjoying the memory of those slow, peaceful, tranquil days of steam…read the booklet we've included. If, however you fancy a competitive no holds barred race around Britain then play the game. It's easy to play and great fun, time and time again.
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154
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Gunship: First Strike!
Released: 2013 Players: 2 to 4 players ages 13 and up. Playing Time: 30 minutes.
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155
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Hacker
Released: 2001 Players: 2 to 6 players ages 10 and up. Playing Time: 60 minutes.
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Synopsis: Surf through the net, invading one system after the next. Find back doors and secret phone lines … crash the systems your rivals are using …and beware of the Secret Service raid. Three busts and you're out of the game…
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156
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Hansa
Released: 2004 Players: 2 to 4 players ages 10 and up. Playing Time: 60 minutes.
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157
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Hardy Boys Mystery: The Secret of Thunder Mountain
Released: 1978 Players: 2 to 4 players ages 7 and up. Playing Time: 6 to 8 minutes.
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158
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Hardy Boys Treasure Game
Released: 1960 Players: 2 to 4 players ages 8 and up.
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159
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The Haunting House
Released: 2004 Players: 2 to 6 players ages 10 and up. Playing Time: 30 minutes.
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160
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Hera and Zeus
Released: 2000 Players: 2 to 2 players ages 12 and up. Playing Time: 40 minutes.
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161
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Heroscape: Rise of the Valkyrie
Master Set 1 (2nd Edition) Released: 2004 Players: 2 to 4 players ages 8 and up.
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162
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Hoity Toity
Released: 2004 Players: 3 to 6 players ages 12 and up. Playing Time: 60 minutes.
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163
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Hornet Leader: Carrier Air Operations
Released: 2010 Players: 1 to 1 players ages 12 and up. Playing Time: 30 minutes.
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164
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How to Host a Murder: The Watersdown Affair
Episode 1 Players: 8 to 8 players.
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165
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The Hunters: German U-Boats at War, 1939-1943
2nd Edition Released: 2014 Players: 1 to 2 players ages 12 and up. Playing Time: 120 minutes.
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166
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Illuminati
Released: 1982 Players: 2 to 6 players ages 12 and up.
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167
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Illuminati - New World Order CCG (INWO)
Released: 1994 Players: 2 to 10 players ages 12 and up.
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168
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Illuminati Deluxe
Released: 1999 Players: 2 to 6 players ages 12 and up.
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169
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In The Year of the Dragon
Released: 2007 Players: 2 to 5 players ages 12 and up. Playing Time: 75 to 100 minutes.
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Synopsis: In this game, each player takes on the role of a Chinese prince, seeking to maximize the prosperity and prestige of his province in the ancient China of approximately 1000 A.D. To assist in these endeavors, the princes must call upon the diverse talents of their courtiers, from scholars and monks to warriors and craftsmen. These loyal subjects will lend their expertise to the struggle to shield their rulers from the often disastrous, consequences of the myriad untoward events that plague the populace from month to month. Be it drought, contagion or Mongol invasion, only foresight and planning will spare the princes and their subjects from these fates.
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170
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Inca Empire
Released: 2010 Players: 3 to 4 players.
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171
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Incan Gold
Released: 2006 Players: 3 to 8 players ages 8 and up. Playing Time: 20 minutes.
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172
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The Isle of Dr. Necreaux
Released: 2009 Players: 1 to 5 players ages 14 and up. Playing Time: 40 minutes.
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Synopsis: You are part of an elite rescue-and-recovery espionage team in the world of the future. The nefarious Doctor Necreaux has kidnapped the world's top scientists and forced them to build a doomsday device that threatens all life on the planet. Doctor Necreaux's ultimatum: Surrender to his rule in four hours, or he will trigger the doomsday device and destroy the world. He must be stopped, but time is running out!
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173
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Isle of Skye: From Chieftan to King
Released: 2015 Players: 2 to 5 players ages 8 and up. Playing Time: 30 to 60 minutes.
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174
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Jamaica
Released: 2007 Players: 2 to 6 players ages 8 and up. Playing Time: 30 to 60 minutes.
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Synopsis: In February 1678, Henry Morgan cleverly manages to get himself named Governor of Jamaica. 30 years later, the Great Challenge is organised to celebrate his nomination in true style: a race around the island, at the end of which the winning team is the one having amassed the greatest quantity of gold in its holds. All aboard!
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175
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Java
Released: 2000 Players: 2 to 4 players ages 12 and up. Playing Time: 90 minutes.
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176
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Journey to the Center of the Earth
Released: 2008 Players: 2 to 4 players ages 10 and up. Playing Time: 60 to 75 minutes.
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Synopsis: Descend deep into the interior of the earth, as you lead the three curious and heroic adventurers from Jules Verne's classic novel: Professor Lidenbrock, his nephew Axel, and their guide Hans. Begin your amazing journey by dropping into the crater of the dormant Icelandic volcano Snaefells. Explore a dense forest of giant mushrooms, traverse a turbulent underground ocean, and then get hurled out of an Italian volcano to return to the earth's surface. On your epic journey discover fossils both small and large, collect gold, and overcome dangerous obstacles. Explore the many parts of the vast subterranean cavern, using clever orienteering, critical equipment, and luck to overcome each new challenge along your breathtaking path. The player who escapes with the best collection of natural treasures wins! Will you direct our heroes on a journey of danger, discovery, and fortune?
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177
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K2
Released: 2010 Players: 1 to 5 players ages 10 and up. Playing Time: 60 minutes.
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178
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Karuba
Released: 2015 Players: 2 to 4 players ages 8 and up. Playing Time: 40 minutes.
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179
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Keythedral
Released: 2004 Players: 2 to 5 players ages 8 and up. Playing Time: 60 to 90 minutes.
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Synopsis: A keythedral is to be built in the middle of keydom. Each player directs their workers to obtain the necessary building materials. The most successful player will be rewarded with seats of honour in the keythedral, prestige and victory.
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180
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Khronos
Released: 2007 Players: 2 to 5 players ages 12 and up. Playing Time: 90 minutes.
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181
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Kill Doctor Lucky
Released: 2009 Players: 3 to 7 players ages 10 and up. Playing Time: 40 minutes.
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182
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Killer Bunnies and the Quest for the Magic Carrot
Released: 2002 Players: 2 to 8 players ages 12 and up.
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Synopsis: Killer Bunnies is a fast paced, action filled card game in which you must try to keep as many Bunnies alive as possible, while eliminating your opponents' Bunnies. The problem: Your opponents are armed with weapons and will stop at noting to keep your from winning the game, which can get dreadfully vengeful, horribly nasty, hilariously messy, and just plain fun! Can your keep from being attacked by the whimsical Whisk or the torching Flame Thrower? Defend your Bunnies with the Magic Spatula or use a Feed The Bunny card to starve out an opponent! It's off-the-wall strategic fun where the goal is to survive and claim the Magic Carrot to win the game!
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183
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King of Tokyo (2nd Ed.)
Released: 2016 Players: 2 to 6 players ages 8 and up. Playing Time: 30 minutes.
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184
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Kingdoms
Released: 2003 Players: 2 to 4 players ages 9 and up. Playing Time: 20 to 40 minutes.
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Synopsis:In KINGDOMS, players assume the roles of rival kings trying to increase their wealth by establishing castles across the land. By building castles around the land. By building castles in the richest regions, you stand to reap the most gold. But build carefully! For those regions may be infested with dragons, trolls, or other hazards that rob your kingdom of its riches.KINGDOMS is a fast-paced, strategic game for two to four players, ages 9 and up. KINGDOMS is playable in 20 to 40 minutes.
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185
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Kings of Air and Steam
Released: 2013 Players: 2 to 7 players ages 13 and up. Playing Time: 90 minutes.
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186
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Kingsburg
Released: 2008 Players: 2 to 5 players ages 10 and up. Playing Time: 90 minutes.
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Synopsis: The realm of Kingsburg is under attack! Monstrous invaders are gathering at the borders, aiming to invade and plunder the realm! Your king has chosen you to take charge of a province on the border: you will manage your province and help defend the realm. To accomplish this task, you must influence the king's advisors and the royal family to obtain gold, wood, stone, and soldiers to expand and defend your lands. But you are not the only governor seeking the aid of the advisors! The other players also seek to collect the best resources for their own territories. an you outwit them to get what you need? Building a new statue of the King will certainly please him, but your soldiers also need a new barracks and the master of the Merchang's Guild wants you to build a new market! Can you neglect your defense long enough to expand your economy instead? Will you train more soldiers, or build stronger walls? The choice is up to you! In the end, only one governor will earrn a place among the King's advisors. Will that governor be you?
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187
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La Strada
Released: 2004 Players: 2 to 4 players ages 10 and up. Playing Time: 30 minutes.
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188
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Labyrinth - The Card Game
Released: 2001 Players: 2 to 6 players ages 7 and up.
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189
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Last Night on Earth
The Zombie Game Released: 2007 Players: 2 to 6 players ages 12 and up. Playing Time: 60 minutes.
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Synopsis:When the night begins to fall on the sleepy town of Woodinvale, the shadows and fog rolling in bring with them more than just a chill shiver. A living nightmare erupts as the once peaceful community is overrun with the restless dead scratching and clawing their way to the surface with an insatiable hunger for human flesh. Now only a handful of unlikely Heroes are left, banding together to fight for their very lives. On a night that never ends, the only thing worse than death… is becoming infected.Last Night on Earth, The Zombie Game is a fast-paced game of brain-eating Zombies, small town Heroes, and horror movie action.Players take on the role of either the Heroes, working together to make it through the night;or the Zombies, unending waves of undead spreading over the town like a plague. Featuring a modular board, eight Heroes to choose from, and multiple different Scenarios that drastically change the game. Last Night on Earth is designed to create a cinematic feel as the story and game unfold. So put down that popcorn, grab your shotgun, and hide your brain…The Zombies are coming and this could be your Last Night on Earth!
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190
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The Last of the Independents
Released: 2010 Players: 3 to 6 players ages 10 and up. Playing Time: 90 minutes.
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Synopsis: Ever wonder what happened to Studebakers, Packards, Ramblers, and all the rest of the "orphan" brands? Last of the Independents is a Euro-styled resource management game that simulates the building, engineering, and promotion of cars by the smaller independent American automobile companies in the post-WWII era. It depcits some of the difficult challenges executives faced as they vied against each other and the "Big Three." Design, engineer, and advartise your way to commercial success in the wide-open car market of the Golden Age of Automobiles.
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191
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The Legend of Drizzt
Released: 2011 Players: 1 to 5 players.
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192
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Legends of Andor
Released: 2012 Players: 2 to 4 players ages 10 and up. Playing Time: 75 minutes.
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193
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Letters from Whitechapel
Released: 2011 Players: 2 to 6 players ages 13 and up. Playing Time: 60 minutes.
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Synopsis: Jack the Ripper hides in the darkest streets of London. Will you be able to stop him? Letters from Whitechapel is a crime and investigation game by the designers of Garibaldi and Mister X: Flight Through Europe, inspired by Jack the Ripper's murders and Scotland Yard's desperate attempts to stop them. Each night, the player who controls Jack commits a new murder and tries to reach his hideout. The other players, in the roles of detectives, try to track him down, collecting clues that can lead to his capture. Letters from Whitechapel is a tense, historically accurate game for 2 to 6 players, featuring intense artwork and graphic design.
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194
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Lewis & Clark
Released: 2013 Players: 1 to 5 players ages 14 and up. Playing Time: 120 minutes.
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195
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Libertalia
Released: 2012 Players: 2 to 6 players ages 14 and up. Playing Time: 45 minutes.
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196
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Lightning: Midway
The battle of Midway from June 4th to June 6th 1942 Released: 2004 Players: 2 to 2 players ages 9 and up. Playing Time: 30 minutes.
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Synopsis: From June 4th to June 6th of 1942, a massive battle raged around the tiny Pacific island of Midway that changed the course of World War II. The victorious Imperial Japanese Navy was poised to capture the airfield on the island of Midway and thus threaten Hawaii and the United States. The only obstacle in their path was an outnumbered US fleet itching forpayback for Pearl Harbor. You get to command the US and Japanese fleets and their squadrons of fighter planes, torpedo bombers and dive bombers in this epic battle!
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197
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The Little Prince: Make Me A Planet
Released: 2016 Players: 2 to 5 players ages 8 and up. Playing Time: 25 minutes.
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198
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London
Released: 2010 Players: 2 to 4 players.
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199
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Long Shot
Released: 2009 Players: 3 to 8 players ages 10 and up. Playing Time: 45 to 60 minutes.
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Synopsis: And they're off! Long Shot is YOUR ticket to the track. In this exciting family-friendly horse racing board game, up to 8 players bet, buy horses, and develop strategies as the race unfolds. Long Shot includes over 100 unique cards allowing players to combine startegies and resources for a maximum control of the race. Will you buy a horse or two in the hopes of winning some of the purse, or will you bet it all on the long shot? Whether a novice or a horse racing enthusiast, everyone's a winner in this interactive strategy game where anytime is post time!
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200
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Lord of the Rings
Hasbro Edition Released: 2000 Players: 2 to 5 players ages 12 and up. Playing Time: 60 minutes.
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201
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The Lord of the Rings: The Card Game
The Base Game Released: 2011 Players: 1 to 2 players ages 13 and up. Playing Time: 30 to 90 minutes.
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Synopsis: In The Lord of the Rings: The Card Game, players assemble a band of adventurers who are attempting to complete dangerous quests in Middle-earth. From the bright fields of the Shire to the dangerous paths of Mirkwood Forest to the mighty kingdoms of Gondor and Rohan, the memorable heroes of this beloved setting join together to resist the threat of The Dark Lord, Sauron.
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202
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Lords of Waterdeep
Released: 2012 Players: 2 to 5 players ages 12 and up. Playing Time: 60 minutes.
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203
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Lost Cities
Released: 1999 Players: 2 to 2 players ages 10 and up. Playing Time: 20 to 40 minutes.
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204
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Luna: In the Domain of the Moon Priestess
Released: 2010 Players: 1 to 4 players ages 12 and up. Playing Time: 25 minutes.
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Synopsis: The Regency of the Moon Priestess is nigh. Her successor will be chosen among the members of the mightiest Order of the Moon Cult - that's why they are competing to gain the most influence. To achieve this task, each player is the leader of such an Order and sends out his Novices. These travel through the Holy Isles, try to gain the favor of the local priests and build Shrines. Also, they participate in the Moon Priestess' Services and engage in the Temple Service. How important is one's engagement in the Council of Priests? Who is strong enough to resist the malicious influence of the Apostate? Is there even enough time to accomplish one's goals?
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205
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Lunar Rails
Released: 2003 Players: 2 to 6 players ages 10 and up. Playing Time: 180 to 240 minutes.
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206
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Lunarchitects
Released: 2016 Players: 1 to 5 players ages 13 and up. Playing Time: 45 to 60 minutes.
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207
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Macao
Released: 2009 Players: 2 to 4 players.
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208
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MacGregor
Released: 2001 Players: 2 to 4 players ages 8 and up. Playing Time: 30 minutes.
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209
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Machi Koro
Released: 2014 Players: 2 to 4 players ages 7 and up. Playing Time: 30 minutes.
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210
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The Manhattan Project
2nd Edition Released: 2012 Players: 2 to 5 players ages 12 and up. Playing Time: 120 minutes.
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211
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Mansions of Madness
Released: 2011 Players: 2 to 5 players ages 13 and up. Playing Time: 120 to 180 minutes.
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Synopsis: The Walls are Infested with Evil Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. It's up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within. Mansions of Madness is a macabre game of horror, insanity, and mystery. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find, and which climactic story ending they will ultimately experience. One player takes on the role of the keeper, controlling the monsters and other malicious powers within the story. The other players take on the role of investigators, searching for answers while struggling to survive with their minds intact. Do You Dare Enter The Mansions Of Madness?
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212
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The Market of Alturien
Released: 2007 Players: 2 to 6 players ages 10 and up. Playing Time: 60 minutes.
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Synopsis:The medieval marketplace of Alturien is awash in intrigue and action. As many as 6 different merchant families compete in a merciless trade battle. All seek wealth, influence, and power.In "Alturien," your merchants vie for the attention of 7 unique trade customers of varying wealth. They stroll the market, while you entice them to ignore your rivals and buy your wares. Using your income, you build new trading halls and create your own mercantile empire. But beware! One customer is "Gustavo the Weasel"! He steals from the rich and gives to the poor. Watch out if you're prosperous, for Gustavo is a wily crook! If you're the first merchant to acquire sufficient wealth and 3 prestigious prizes, you rise to a noble rank and win the game!
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213
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Masons
Released: 2006 Players: 2 to 4 players ages 8 and up. Playing Time: 45 minutes.
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214
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Master Labyrinth
Released: 1997 Players: 2 to 4 players ages 10 and up. Playing Time: 45 minutes.
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215
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Maya
Released: 2003 Players: 2 to 5 players ages 9 and up. Playing Time: 60 to 90 minutes.
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216
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Medici
Released: 2007 Players: 3 to 6 players ages 10 and up. Playing Time: 45 minutes.
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Synopsis: Return to the trading days of the ancient Medici family when ships sailed throughout the Mediterranean and beyond. Bid at the markets for the best prices on valuable and not so valuable goods. Corner the market on a commodity and reap additional rewards. Fill your ship and set sail for foreign markets where your goods will fetch high prices. After three trips to the market, the player with the most money wins!
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217
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Medieval Academy
Released: 2015 Players: 2 to 5 players ages 8 and up. Playing Time: 30 minutes.
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218
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Memoir '44
Released: 2004 Players: 2 to 2 players ages 8 and up. Playing Time: 30 to 60 minutes.
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Synopsis: The Official Game of the 60th Anniversary of the D-Day Landings From the opening minutes of D-Day to the liberation of Paris and beyond - Memoir '44 airdrops you into the key battles that turned the tide in Western Europe. Omaha Beach, Pegasus Bridge, Ardennes... You'll command your troops in battlefields that defined history in the 20th century. Memoir '44 is a unique historical game where players face-off in over a dozen WWII battles on an oversize hex game board. Each battle scenario mimics the historical terrain, troop placements and objectives of each army. Deploying his forces through a variety of Command and Tactic cards, the smart commander uses the unique skills of his units - infantry, paratrooper, tank, aritllery, and even resistance fighters - to its greatest strength. Easy to learn and fast-paced, Memoir '44 requires strategic card play, timely dice rolling and an aggressive yet flexible battle plan to achieve victory.
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219
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Mercante
Tempest #2 Released: 2012 Players: 3 to 5 players ages 12 and up. Playing Time: 60 minutes.
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220
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Mexica
Released: 2002 Players: 2 to 4 players ages 10 and up. Playing Time: 60 to 75 minutes.
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221
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MidEvil Deluxe
Released: 2009 Players: 2 to 6 players ages 12 and up.
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222
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Mines of Zavandor
Released: 2010 Players: 2 to 4 players ages 8 and up. Playing Time: 60 minutes.
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223
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Minotaur Lords
Released: 2004 Players: 2 to 2 players ages 12 and up. Playing Time: 20 to 40 minutes.
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224
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Monopoly: The .COM Edition
Released: 2000 Players: 2 to 8 players ages 8 and up. Playing Time: 120 minutes.
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225
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Monsterpocalypse
Only One Monster Can Reigh Supreme! Released: 2010 Players: 2 to 2 players ages 14 and up. Playing Time: 60 minutes.
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Synopsis: Take control of a giant monster and its horde of minions and fight for control of your turf. Stomp the competition to dust as you slam, smash, blast, and brawl your way to victory in the biggest battle ever to hit your table. Interactive buildings and unique landscapes mean every city offers hundreds of options for development and destruction.
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226
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Monza
Released: 2000 Players: 2 to 6 players ages 5 and up. Playing Time: 10 to 15 minutes.
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227
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Mount Everest
Released: 2013 Players: 2 to 5 players ages 10 and up. Playing Time: 60 minutes.
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228
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Mr. Jack
Released: 2007 Players: 2 to 2 players ages 9 and up. Playing Time: 30 to 30 minutes.
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229
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Munchkin Deluxe
Released: 2011 Players: 3 to 6 players.
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230
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Munchkin Quest: The Munchkin Boardgame
Released: 2008 Players: 2 to 4 players ages 12 and up. Playing Time: 180 to 9 minutes.
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Synopsis: Kill the monsters, grab the treasure, stab your buddy. That's what it's all about. Now Munchkin Quest brings you a giant full-color dungeon, neve the same twice, full of monsters and loot. Cooperate with your fellow munchkins to destroy the big monsters and split their stuff… or go your own way and keep all the loot. When you open a door, you add a new room to the dungeon, and you meet a new monster. It could be the Potted Plant - or the Plutonium Dragon! Kill them or run away, but beware - the monsters can move too, and they may come after you! Every room in the dungeon has its own special effects. Some are good, some are bad, and some depend on your character type. If you wanter far enough, you might find a room that gives you bonuses for both your Class and Race. Some rooms even offer you a Deal! The Hospital, for instance, gives munchkins a cheap place to heal up. And even if there isn't a Deal, you can search for treasure. Gather magic items and gold to power up your munchkin, but the One True Goal is… Levels! Reach Level 10, and then try to get out alive. You'l need to fight your way past the Boss Monster, but that shouldn't be a problem. After all, it's only Level 20…
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231
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Munchkin Zombies
Released: 2011 Players: 3 to 6 players ages 10 and up. Playing Time: 60 to 120 minutes.
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Synopsis: Kill the Living! Eat Their Brains! BRAAIIINNS! It's the sickest, silliest Munchkin yet! You are zombies, kicking down doors and eating brains. The "monsters" you're attacking are people, some helpless and some hazardous, with a few rogue zombies thrown in. The armor is whatever you've blundered across during your lurching search for brains. So bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head... to level op, or to die. Again.
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232
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My First Bohnanza
Released: 2015 Players: 3 to 5 players ages 4 and up. Playing Time: 30 minutes.
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233
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My Very First Games: Animal Upon Animal
Released: 2014 Players: 2 to 6 players ages 4 and up. Playing Time: 15 minutes.
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234
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My Very First Games: Bubble Bath Bunny
Released: 2015 Players: 2 to 4 players ages 2 and up. Playing Time: 5 minutes.
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235
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My Very First Games: Counting Fun
Released: 2014 Ages: 2 and up.
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236
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My Very First Games: Evening in the Stable
Released: 2011 Players: 1 to 4 players ages 2 and up. Playing Time: 10 minutes.
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237
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My Very First Games: First Orchard
Released: 2009 Players: 1 to 4 players ages 2 and up. Playing Time: 10 minutes.
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238
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My Very First Games: Flower Fairy
Released: 2014 Players: 1 to 3 players ages 2 and up. Playing Time: 5 to 10 minutes.
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239
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My Very First Games: Here, Fishy, Fishy!
Released: 2014 Players: 1 to 4 players ages 3 and up.
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240
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My Very First Games: Hungry as a Bear
Released: 2015 Players: 1 to 3 players ages 2 and up. Playing Time: 5 minutes.
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241
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My Very First Games: Lilli's Favorite Clothes
Released: 2013 Players: 2 to 4 players ages 2 and up. Playing Time: 10 minutes.
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242
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My Very First Games: Little Builders
Released: 2012 Players: 1 to 3 players ages 2 and up. Playing Time: 15 minutes.
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243
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My Very First Games: One, Two, Hoparoo!
Released: 2013 Players: 2 to 2 players ages 2 and up. Playing Time: 5 minutes.
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244
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My Very First Games: Teddy's Colors and Shapes
Released: 2015 Players: 1 to 4 players ages 2 and up. Playing Time: 5 minutes.
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245
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My Village
Released: 2016 Players: 2 to 4 players ages 12 and up. Playing Time: 60 to 90 minutes.
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246
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Myst
Released: 1998 Players: 2 to 6 players ages 10 and up.
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247
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Mystery Express
Released: 2010 Players: 3 to 5 players ages 12 and up. Playing Time: 60 minutes.
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248
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Mystery of the Abbey
Released: 2003 Players: 3 to 6 players ages 8 and up. Playing Time: 60 to 90 minutes.
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249
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The Name of the Rose
Freely based on the novel by Umberto Eco Released: 2009 Players: 2 to 5 players ages 10 and up. Playing Time: 75 to 120 minutes.
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Synopsis:Highly suspicious!This game brings Umerto Eco's world-famous novel to life. Slip into the role of a suspect monk. Set your rivals on the wrong trackand be shrewd enough to divert suspicion from yourself!
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250
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Nautilus
Released: 2002 Players: 2 to 4 players ages 12 and up. Playing Time: 90 to 120 minutes.
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251
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New World: A Carcassonne Game
Released: 2008 Players: 2 to 5 players.
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252
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New York 1901
Released: 2015 Players: 2 to 4 players ages 8 and up. Playing Time: 45 minutes.
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253
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Nuns on the Run
Released: 2010 Players: 2 to 8 players. Playing Time: 45 minutes.
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254
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Oasis
Released: 2004 Players: 3 to 5 players ages 10 and up. Playing Time: 45 to 60 minutes.
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255
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On The Underground
Released: 2006 Players: 2 to 5 players ages 7 and up. Playing Time: 90 minutes.
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256
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Oregon
The way the west was won… Released: 2007 Players: 2 to 4 players ages 8 and up. Playing Time: 45 minutes.
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Synopsis: We write of the year 1846. Gunslingers, lawmen, pioneers and whole families left their homes in th east and midwest to try their luck in the West. They loaded their covered wagons with all they could and headed west across steppes, deserts, and mountains. Many chose to settle in Oregon, where the farming and hunting was plentiful and they could stake out a bit of land for themselves. The players have reached Oregon and gaze upon the rich farmland below and the potential gold and coal reserves of the mountains. They build ports on the lakes and rivers, churches, warehouses, post offices, and train stations on the plains. And, of course, they must farm the rich land to grow the food necessary for the area to grow and thrive. To win, a player must choose the right times to farm and the right times to build, for planning is necessary even here in the untamed wilderness of Oregon!
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257
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Pandemic
Released: 2008 Players: 2 to 4 players ages 10 and up. Playing Time: 45 to 60 minutes.
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Synopsis:You and your companions are highly skilled members of a disease-fighting team waging a battle against four deadly diseases. Your team will travel across the globe, stemming the tide of infection and developing the resources you'll need to discover the cures. You must work together, using your individual strengths to destroy the diseases before they overtake the world. The clock is ticking as outbreaks and epidemics accelerate the spread of the plague.Will you find the cures in time? The fate of humanity is in your hands!
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258
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Pandemic Legacy - Season 1 (Blue)
Pandemic Legacy - Season 1 (Blue) Released: 2015 Ages: 13 and up. Playing Time: 60 minutes.
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259
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Parcheesi
Released: 1989 Players: 2 to 4 players ages 7 and up.
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260
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Patronize
Tempest Released: 2014 Players: 3 to 5 players ages 14 and up. Playing Time: 20 minutes.
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261
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Pergamon
Released: 2011 Players: 2 to 4 players ages 10 and up. Playing Time: 45 minutes.
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262
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Phantom Leader Deluxe
Released: 2013 Players: 1 to 1 players ages 12 and up. Playing Time: 30 minutes.
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263
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The Phantom Society
Released: 2013 Players: 2 to 4 players ages 8 and up. Playing Time: 20 minutes.
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264
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The Pillars of the Earth
Released: 2007 Players: 2 to 4 players ages 12 and up. Playing Time: 90 to 120 minutes.
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265
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Pirate's Cove
Released: 2003 Players: 3 to 5 players ages 8 and up. Playing Time: 60 to 90 minutes.
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266
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PitchCar
Released: 2003 Players: 2 to 8 players ages 6 and up. Playing Time: 30 minutes.
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267
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Pixel Tactics
Released: 2013 Players: 2 to 2 players ages 12 and up. Playing Time: 45 minutes.
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268
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Planet Steam
Released: 2010 Players: 2 to 5 players ages 12 and up. Playing Time: 90 to 180 minutes.
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Synopsis: Welcome dear Imperialists. It's the year 2415. The Interplanetary Federation (IPF) has done a great job in the last centuries. All necessary precautions have been taken to conquer this planet named "Steam." The core of the planet consists of a 6500 degrees Celsius hot source containing different resources, including water. It has taken over 100 years to complete the ifrst block of 42 shafts from the surface to the core. But now the time has come. From every shaft surges the hot steam, platforms have to be placed over the shafts. Later, we can use the platforms to connect the water purification tanks. By using several tank extensions we can harvest other resources like energy, ore and quartz from the steam. These resources are important. You will need them to grow your steam empires. You will need to increase the capacity of your landing craft to transport your harvested materials off planet. Buy and sell the resources at the Trading terminal for profit, as currency is -like on earth- always on short supply on Planet Steam. To help you in your endeavors, the IPF has placed several specialists at your command. But getting the specialist that you require may not be easy. In the end, the player who has, through tactics or trading, the most Credits will win the game.
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269
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Police Precinct (2nd Ed.)
Released: 2016 Players: 1 to 6 players ages 13 and up. Playing Time: 90 to 120 minutes.
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270
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Power Grid
Released: 2004 Players: 2 to 6 players ages 12 and up. Playing Time: 120 minutes.
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271
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Power Grid: Factory Manager
Released: 2009 Players: 2 to 5 players ages 12 and up. Playing Time: 60 minutes.
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Synopsis: After Power Grid taught you the tough competition between energy producers, now you get to know the road traveled by energy consumers. Start to be a Factory Manager and make the important decisions to improve your own factory. Fight against the other competitors for the best factory equipment available in the market to be the best player at the end of the game. Power Grid - Factory Manager is a Business-Buildup Game. You start with a small factory and try to improve it. At the beginning, you may simply focus on increasing the production. Later you are confronted with new challenges: track the ever increasing energy price and cleverly distribute your workers for the best benefit. By being close to the theme, the game is logical and coherent in its main features. A clever new mechanism improves the game by affecting the player order and the actions on the market. But don't say we did not warn you: Because of only 5 turns the game is exciting right from the start. Be careful all the time or your fellow players will mercillessly leave you behind.
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272
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Pressure Matrix
Released: 2010 Players: 2 to 5 players ages 14 and up. Playing Time: 45 minutes.
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Synopsis: Welcome to the Pressure Matrix ... a futuristic game show where the contestants fight for their very lives. Trapped in an arena, your runner moves to earn the most credits, while simultaneously pinning opponents into the corners of the Pressure Matrix, where they cannot move. As the game goes on, the pressure mounts as your runner moves faster and faster, with fewer and fewer options. The game ends with the last man standing.
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273
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Puerto Rico
Released: 2002 Players: 3 to 5 players ages 12 and up. Playing Time: 90 to 150 minutes.
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274
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Quadropolis
Released: 2016 Players: 2 to 5 players ages 8 and up. Playing Time: 60 minutes.
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275
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Queen's Necklace
Released: 2003 Players: 2 to 4 players ages 8 and up. Playing Time: 30 to 45 minutes.
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Synopsis:Paris, on the eve of the Frency Revolution… From the slums, where purse-snatchers and courtesans work their respective trades, to the inner salons of the Louvre, where confessors, royal astrologers, musketeers and court favorites mingle and scheme in hushed conversations - the position of King's jeweler has suddenly become a lot more dangerous!Queen's Necklacd is a game of gem-selling, influence and intrigue at the Court. Two to four players compete as Royal Jewelers, selling rare jewels to the Queen and her court. Jeseler's loupe in hand, you must decide how best to spend your hard-earned ducats: on the acquisition of beatuiful gems - diamonds, emeralds, and rubies; or to buy the favors of the various court followers. After three years of craftsmanship, the jeweler who sells the most precious gems and builds the largest fortune will receive the coveted title of King's Jeweler and a place at the Court!
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276
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Ra
Released: 2006 Players: 3 to 5 players ages 12 and up. Playing Time: 45 to 60 minutes.
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277
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Race for the Galaxy
Released: 2007 Players: 2 to 4 players ages 12 and up. Playing Time: 45 to 60 minutes.
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Synopsis: Explore, Settle, Develop, Trade, Consume, or Produce? Which do you need the most? Which of Earth's former colonies will be most successful at settling the galaxy, now that JumpDrive exists? Who will discover the secrets of the mysteriously vanished Alien Overlords? Your goal: to build the most prosperous and powerful space empire!
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278
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Race! Formula 90
Released: 2013 Players: 2 to 6 players ages 12 and up. Playing Time: 120 minutes.
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279
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Rage
Released: 2000 Players: 3 to 8 players ages 10 and up. Playing Time: 45 minutes.
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280
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Railroad Tycoon
Released: 2005 Players: 2 to 6 players ages 10 and up. Playing Time: 120 minutes.
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281
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Rampage
(The Original) Released: 2013 Players: 2 to 4 players ages 10 and up. Playing Time: 45 minutes.
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282
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Rapa Nui
Released: 2011 Players: 2 to 4 players ages 10 and up. Playing Time: 40 minutes.
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283
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Rattus
Released: 2010 Players: 2 to 4 players ages 10 and up. Playing Time: 45 minutes.
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Synopsis: A disaster is about to strike. The Black Death reaches Europe, and during the next 4 - 5 years, the population of Europe will be halved. The players settle in the various regions of Europe, while the plague spreads throughout all of the continent. The players gain help from the various classes of the middle ages: The Peasants, the Monks, the Merchants, the Knights, the Witches and the Kings. But the plague does not make any distinction: When the rats arrive, non one can feel safe. When the plague withdraws and the game ends, the player with the highest surviving population wins.
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284
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Red November
A frantic game of survival on a gnomish submarine Released: 2007 Players: 3 to 8 players ages 12 and up. Playing Time: 60 to 120 minutes.
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Synopsis:Bad times have hit the experimental gnomish submarine Red November.The sub has gone crazy, and everything's going wrong at once. Fires are burning, the sub is leaking, and critical systems keep failing. Help is on the way, but the gnomish sailors must hold out until the rescuers arrive. Red November, an original game by Bruno Faidutti and Jef Grontier, is a cooperative race against the clock. With every passing minute, something goes wrong. Can you make it until help arrives?
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285
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Red7
Released: 2014 Players: 2 to 4 players ages 10 and up. Playing Time: 5 to 10 minutes.
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286
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Redneck Life
Released: 2006 Players: 2 to 6 players ages 13 and up. Playing Time: 60 to 120 minutes.
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Synopsis: Step into the world of 'Redneck Life' where a roll of 2 dice determines the grade you complete in school, which sets you up for one of 11 fabulous careers, such as Mullet Salon Operator or Monster Truck Announcer! Journey through Blue Collar Americana using credit to buy vehicles, get married, purchase a home, get divorced, remarried, and raise a passel of young'ens. Through accidents and brawls, players loose teeth during the game. Buy some back if you can… as the player with the most teeth at the end of the game wins.
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287
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The Resistance
Released: 2009 Players: 5 to 10 players.
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288
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The Resistance: Avalon
Released: 2012 Players: 5 to 10 players.
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289
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Rise of Agustus
Released: 2013 Players: 2 to 6 players ages 8 and up. Playing Time: 30 minutes.
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290
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Risk: Halo Wars
Released: 2009 Players: 3 to 5 players.
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291
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Robinson Crusoe: Adventure on the Cursed Island
Released: 2013 Players: 1 to 4 players ages 14 and up. Playing Time: 60 minutes.
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292
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Robo Rally
Released: 2005 Players: 2 to 8 players ages 12 and up. Playing Time: 30 minutes.
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293
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Robot Turtles
Released: 2013 Players: 2 to 5 players ages 4 and up.
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294
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Rogue Agent
Released: 2014 Players: 2 to 4 players ages 12 and up. Playing Time: 90 minutes.
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295
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Run, Fight, or Die!
Released: 2014 Players: 1 to 4 players ages 13 and up. Playing Time: 40 minutes.
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296
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Runebound (3rd Ed.)
The base game Released: 2015 Players: 2 to 4 players ages 14 and up. Playing Time: 120 to 180 minutes.
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297
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Rush n' Crush
Released: 2009 Players: 3 to 6 players ages 12 and up. Playing Time: 60 minutes.
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Synopsis: When you weld guns and armor onto a race car, you need some real psychos to drive them. But we did it. Why? Because chaos is fun! A race where anything goes and with room for only one on the podium. Break-neck speed and road-rage are not only encouraged, they are required! The only ways to finish Rusn n' Crush are as the winner, or as one of many losers. The first driver across the finish line wins, the rest clearly haven't got what it takes to be on the Rush n' Crush track. Though before its over some may definitely be left on the track. What about you, hot-shot? Are you a Rush n' Crush racer or a loser with a soap box pedal car?
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298
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Saboteur
Released: 2005 Players: 3 to 10 players ages 8 and up. Playing Time: 30 minutes.
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299
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Samurai
Released: 1980 Players: 2 to 8 players ages 12 and up.
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300
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Samurai Spirit
Released: 2014 Players: 1 to 7 players ages 10 and up. Playing Time: 30 minutes.
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301
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San Francisco Cable Car
Includes Cable-Car-Company expansion Released: 2009 Players: 2 to 6 players ages 8 and up. Playing Time: 45 to 60 minutes.
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Synopsis: All players build their own cable car company and try to expand their network. Who will finally be the owner of the most sucessful cable car company?
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302
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Santa Fe Rails
Released: 2001 Players: 2 to 5 players ages 12 and up. Playing Time: 60 minutes.
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303
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Scotland Yard
Released: 2000 Players: 3 to 6 players ages 10 and up. Playing Time: 45 minutes.
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304
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Scotland Yard (2000 Ravensburger Edition)
Released: 1982 Players: 3 to 6 players ages 10 and up. Playing Time: 45 minutes.
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305
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Scotland Yard (20th Anniversary Limited Edition)
Released: 2003 Players: 3 to 6 players ages 10 and up. Playing Time: 45 minutes.
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306
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Secrets of the Tombs
Released: 2003 Players: 2 to 5 players ages 10 and up. Playing Time: 60 minutes.
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307
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Seeland
Released: 2010 Players: 2 to 4 players ages 9 and up. Playing Time: 45 minutes.
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308
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The Settlers of Canaan
Released: 2002 Players: 2 to 4 players ages 10 and up. Playing Time: 45 to 60 minutes.
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309
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The Settlers of Catan
Game of the Year - 1995 Released: 1997 Players: 3 to 4 players ages 12 and up. Playing Time: 60 to 120 minutes.
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Synopsis:In The Settlers of Catan you control a group of settlers trying to tame the wilds on the remote but rich isle of Catan. Start by revealing Catan's many harbors and regions: plains, meadows, mountains, hills, forests, and desert. The random mix creates a different board virtually every game.Embark on a quest to settle the isle of Catan! Guide your settlers to victory by clever trading and cunning development. Use resource combinations - grain, wool, ore, brick, and lumber - to buy development ncards and build roads, settlements, and cities. Acquire your resources through trades or lucky dice. But beware! Someone might cut off your road or buy a monopoly! And you never know when the wily robber might steal away with your precious gains!
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310
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The Settlers of Catan - Travel Edition
Released: 2003 Players: 3 to 4 players ages 12 and up. Playing Time: 60 to 120 minutes.
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311
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The Settlers of Catan: 3-D Special Edition
Released: 2005 Players: 3 to 4 players ages 12 and up. Playing Time: 120 to 180 minutes.
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312
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The Settlers of the Stone Age
Released: 2002 Players: 3 to 4 players ages 10 and up. Playing Time: 90 to 120 minutes.
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313
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Shadows Over Camelot
Released: 2005 Players: 3 to 7 players ages 10 and up. Playing Time: 60 to 80 minutes.
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314
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Shipyard
Released: 2010 Players: 2 to 4 players ages 11 and up. Playing Time: 60 to 120 minutes.
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Synopsis: The year is 1870. For centuries, sails have rules the seas, but now the steam engine is beginning to dominate. Shipbuilders are experimenting with new designs, competing for he prestigious Blue Riband, which honors the fastest ship to cross the Atlantic. Their efforts are watched closely by the world's imperial powers; for the strength of every empire depends on its commercial and military fleet. It is an exciting time to run a shipyard. Found a company. Build a fleet. Show the world that your ships are the fastest, the safest, and the best. You take the role of a shipyard owner. Your goal is to build the best ships within the alloted time. As your completed ships leave the yard, they are evaluated on many criteria and your company's stock rises. You decide whether to build fast merchant ships, trans-ocean steamers, or small sailing yachts, while keeping in mind the bonuses you can receive from your secret government contracts.
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315
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Silent Victory
Released: 2016 Players: 1 to 2 players ages 12 and up. Playing Time: 120 minutes.
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316
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Silverton
The Game of Colorado Railroading Released: 1999 Players: 1 to 6 players ages 12 and up. Playing Time: 240 minutes.
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317
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Sleepy Princess (and the Pea)
Released: 2004 Players: 1 to 4 players ages 3 and up. Playing Time: 10 minutes.
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318
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Sleuth
Released: 2004 Players: 3 to 7 players ages 10 and up. Playing Time: 30 minutes.
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Synopsis: A valuable piece of jewelry is missing. Will you, using your powers of deduction and logic be the one to discover the identity of the missing gem? Through strategic questioning, you gather bits of information and skillfully weld them together to form the clues which will provide the solution to the mystery. Clever questioning and skillful deductions, combined with some plain old-fashioned luck, make Sleuth an absorbing game.
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319
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Slide 5
Released: 2007 Players: 2 to 10 players ages 8 and up. Playing Time: 30 minutes.
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320
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Small World
…It's a world of Slaughter, after all! Released: 2009 Players: 2 to 5 players ages 8 and up. Playing Time: 40 to 80 minutes.
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Synopsis: Small World is a fun, zany, light-hearted civilization game in which 2-5 players vie for conquest and control of a board that is simply too small to accommodate them all! Picking the right combination of fantasy races and unique special powers, players must rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline to ride a new one to victory.
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321
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Small World: Underground
A new stand-alone game set beneath Small World Released: 2011 Players: 2 to 5 players ages 8 and up. Playing Time: 30 to 90 minutes.
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322
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Smart Ass: The Board Game
Released: 2006 Players: 2 to 8 players.
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323
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Snow Tails
Released: 2009 Players: 2 to 5 players ages 10 and up. Playing Time: 45 minutes.
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324
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Solomon's Temple
Released: 2001 Players: 2 to 2 players ages 7 and up. Playing Time: 60 minutes.
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Synopsis: Solomon's Temple is a game for two players that is challenging and fun. The first player to complete the Temple and play Filling of the Holy of Holies is the winner. However, the game is not that simple. While you are trying to build the Temple, the Israelites continue to fall into sin. Work must be stopped on the Temple so the priests can offer up a burnt offering to the LORD for atonement. To make matters worse, invasion forces from Babylon are puring down from the north. They want to destroy the entire city of Jerusalem and wreck the Temple! Do you have what it takes to handle the Israelites' rebellion against God, deal with the Babylonian attacks, and still find time to complete the Temple before your opponent does?
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325
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Space Alert
Released: 2008 Players: 1 to 5 players ages 12 and up. Playing Time: 30 minutes.
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Synopsis: Space Alert is a team survival game. Players take on the role of a crew of space explorers sent out through hyperspace to survey a dangerous sector of the Galaxy. The pace of the game is set by 10-minute soundtracks on included CDs (or by scenario cards, if you don't have a CD player). During these 10 minutes, the crew must defend the ship while it scans the enemy sector. If they succeed, the ship brings back valuable data. If they fail… it is time to train a new crew. Players do not compete against each other. Instead, they work together against the challenge presented by the game. The difficulty of this challenge can be chosen by the players themselves. Completing the most difficult missions requires close teamwork.
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326
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Space Hulk
Released: 2009 Players: 2 to 2 players ages 12 and up. Playing Time: 90 minutes.
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Synopsis: Man Versus Alien In Desperate Battle From the depths of space, an incredibly ancient vessel drifts slowly towards the Imperium of Mankind. On board this Space Hulk are untold thousands of ferocious alien creatures known as Genestealers. The mighty Space Marines are the only thing that stands between humanity and this hideous threat. These brave warriors must enter the tomb-like Space Hulk and defeat the alien menace that lies within. Space Hulk is a game for two players based on the battles fought between the Space Marines and the alien Genestealers. One player commands the Space Marines as they attempt deadly missions in the darkened corridors and rooms of the ancient Space Hulk, and the other commands the horde of Genestealers opposing them. Space Hulk is easy to learn but hard to master, and will provide countless hours of fast and furious action as you play through the twelve missions that are included with the game.
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327
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Specter Ops: Shadow of Babel
Released: 2015 Players: 2 to 5 players ages 13 and up. Playing Time: 60 minutes.
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328
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Spectral Rails
Released: 2011 Players: 3 to 4 players ages 12 and up. Playing Time: 60 minutes.
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329
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The Speicherstadt
Released: 2010 Players: 2 to 5 players ages 8 and up. Playing Time: 45 minutes.
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Synopsis: Around the year 1900, Hamburg is the gate to the world. In the center of the harbor there is a unique complex of storage houses: The Speicherstadt (warehouse district). The dense web of loading canals and bridges rapidly develops to become a vast terminal for spieces, coffee and carpets from all over the world. You are a wholesale dealer residing in Hamburg at the boom years of the Speicherstadt, buying shiploads and serving your clients. Hire firemen to protect your goods and counting offices from occasional fires. The player doing the best business during the course of one year will be the winner of the game.
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330
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Splendor
Released: 2014 Players: 2 to 4 players ages 10 and up. Playing Time: 30 minutes.
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331
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Spookies
Released: 2015 Players: 2 to 5 players ages 8 and up. Playing Time: 30 minutes.
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332
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Spy Alley
Players: 2 to 6 players ages 8 and up.
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333
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Spyfall
Released: 2015 Players: 3 to 8 players ages 12 and up. Playing Time: 15 minutes.
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334
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Star Wars: Imperial Assault
Released: 2014 Players: 2 to 5 players ages 10 and up. Playing Time: 60 to 120 minutes.
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335
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Star Wars: Rebellion
Released: 2015 Players: 2 to 4 players ages 14 and up. Playing Time: 180 to 240 minutes.
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336
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Star Wars: X-Wing Miniatures Game
Released: 2012 Players: 2 to 2 players ages 14 and up. Playing Time: 20 minutes.
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337
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Starcraft: The Board Game
A Galaxy in Chaos... Released: 2007 Players: 2 to 6 players ages 12 and up. Playing Time: 180 to 240 minutes.
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Synopsis: Forever severed from their home world of Earth, Terran civilization has been doomed to fight for survival on the edge of the galaxy. The enigmatic Protoss, an advanced and sophisticated race, has secretly observed the newcomer Terrans from afar. To further complicate matters, a previously unknown and deadly species known only as the Zerg has entered known space, infesting and comsuming worlds at a horrifying pace. In these uncertain times, only one thing is guaranteed; there will be war. In the StarCraft universe, the versatile Terrans, the mysterious Protoss, and the voracious Zerg are locked in a galactic power sturggle. In StarCraft: The Board Game, players control these races and battle across multiple worlds while forging alliances, collecting resources, and building military forces in an attempt to conquer the known galaxy.
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338
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The Starfarers of Catan
Released: 2001 Players: 3 to 4 players ages 12 and up. Playing Time: 120 minutes.
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339
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Stargate SG-1
Released: 2003 Players: 2 to 6 players ages 10 and up.
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340
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Stargate Trading Card Game
Players: 2 to 2 players.
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341
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Steam: Rails to Riches
Released: 2009 Players: 3 to 6 players ages 10 and up. Playing Time: 90 to 120 minutes.
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Synopsis: In Steam you build railroads and deliver goods along an ever-changing network of tracks and stations. You build the tracks, upgrade towns, improve your train, and grab the right goods to make the longest, most profitable deliveries. Score your deliveries and add to your income or victory points, balancing your need to invest against your quest to win the game.
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342
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Steampunk Rally
Released: 2015 Players: 2 to 8 players ages 13 and up. Playing Time: 45 minutes.
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343
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Stocks & Bonds
Released: 1964 Players: 2 to 8 players ages 13 and up.
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Synopsis:Stocks & Bonds will trnasport you to Wall Street. You shrewdly invest in the game's 10 securities, buying and selling each year (each round) in an attempt to become the wealthiest stockholder in the game. The game has a unique calculator which will tell you if you've had a Happy Monday or a Black Friday.Stocks & Bonds is for from two to eight players, teen though adult. The bookshelf case contains a Stock Board, chalk, eraser, dice, calculator, record sheets, situation cards, stock certificates, and instructions.
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344
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Stone Age
Released: 2008 Players: 2 to 4 players ages 10 and up. Playing Time: 90 minutes.
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345
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Stratego
Released: 1986 Players: 2 to 2 players ages 10 and up.
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346
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Stronghold
First Edition Released: 2009 Players: 2 to 4 players ages 10 and up. Playing Time: 120 minutes.
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Synopsis: Hordes of savage warriors reached the stonghold's walls, the last obstacle on the way to the lands of humans. Well equipped Dark Troops, supported by fire from mighty siege engines, led by shamans' spells, furiously launch assault after assault, heedless of losses. They've been given a clear order: Capture the stronghold - at all cost! But their enemy is an adequate match: vallant crew protected by mighty walls. Bold excursions, fire from cannons and muskets, finally the defenders' swords, clubs and poleaxes take bloody harvest. They're supported by craftsmen endlessly straining to strengthen the walls, by monks' prayers and nurses' care. But is it enough to stop the Dark fury? Stronghold is a board game of heroic siege. Play as the Invader and use the whole arsenel of means to create tactics to wipe out the human forces. Take the role of the Defender and see through the opponent's actions to lead the crew through hell of assaults to victory. The game offers both a face to face duel and an absorbing team mode for 3 and 4 players! The stake is not only the stronghold's fate. The stake is an everlasting Glory: a spot in humin chronicles and wild tribes' sagas.
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347
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Subdivision
Released: 2014 Players: 1 to 4 players ages 13 and up. Playing Time: 45 minutes.
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348
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Submarine
Released: 2004 Players: 2 to 5 players ages 10 and up. Playing Time: 45 minutes.
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Synopsis: Evidence of Atlantis! Is this mythic civilization a reality? Pictures from the oceanic bathyscaphe Neptune XIII seem to provide the existence of an ancient civilization under the sea. Inside a sub-marine canyon this modern technical jewel discovered what is claimed to be the vestiges of the mythic civilization of Atlantis. The pictures immediately provoked great excitement among the scientific community and the biggest international foundations have already organized expeditions to recover these mysterious artifacts. Players compete to be the first to recover the most complete sets of treasure from this under-water world. It will take clever planning to move under-water and collect the treasures ahead of your opponents, but the adventure and the scenery will be worth the effort, win or lose!
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349
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Suburbia
Released: 2012 Players: 1 to 4 players ages 8 and up. Playing Time: 90 minutes.
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350
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Suburbia 5?
Released: 2015 Players: 1 to 5 players ages 8 and up. Playing Time: 90 minutes.
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351
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Survive: Escape from Atlantis!
Released: 2010 Players: 2 to 4 players ages 8 and up. Playing Time: 45 minutes.
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Synopsis: An underwater volcano has erupted and the island of Atlantis is sinking into the sea! Unless the people of Altantis escape in time, all the inhabitants are doomed!
In Survive: Escape from Atlantis!, you try to lead your people, the "Atlanteans", from the sinking central island of Atlantis to the safety of any of the four nearby outer islands. Your people can get there quickly by boat (if they can find one) or more slowly by swimming. But it will be a perilous journey as they must avoid Sea Serpents, Whales, and Sharks!
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352
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Sushi Go!
Released: 2014 Players: 2 to 5 players ages 8 and up. Playing Time: 15 minutes.
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353
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T.I.M.E. Stories
Released: 2015 Players: 2 to 4 players ages 12 and up. Playing Time: 90 minutes.
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354
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Taj Mahal
Released: 2006 Players: 3 to 5 players ages 12 and up. Playing Time: 60 to 10 minutes.
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Synopsis: Control of India at the beginning of the 18th century is up for grabs. The 200 year-long rule of the Grand Moguls has collapsed. Now is the time for the most powerful Maharishis and princes to take control of the Indian subcontinent. The players use strategy and cunning to win influence over India, province by province and city by city. The most successful player (and the winner) is the one who establishes the most magnificent palaces and has the most power in the end.
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355
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Tales of the Arabian Nights
Released: 2009 Players: 2 to 6 players ages 12 and up. Playing Time: 120 minutes.
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Synopsis: Adventure! Sail the seven seas with Sinbad! Become the new scheherezade and match wits with a mad sultan! Find the fabulous treasures of Aladdin's cave of wonders! Seek love, honor, danger and glory! All await you in the golden age of fable! In this new edition of the groundbreaking storytelling game, you enter the lands of the Arabian Nights alongside Sindbad, Ali Baba, and the other legendary heroes of the tales. Travel the world encountering imprisoned princesses, powerful 'efreets, evil viziers, and such marvels as the enigmatic magnetic mountain and the fabled elephant's graveyard. Choose your actions carefully and the skills you possess will reward you: become beloved, wealthy, mighty - even become sultan of a great land. Choose foolishly, however, and become a beggar, or be cursed with a beast's form, or go insane from terror! You will bring to life the stories of the inestimable Book of Tales in this vastly replayable board game with over 2002 tales that will challenge, amuse, astound, and spellbind you for years to come.
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356
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Taluva
Released: 2007 Players: 2 to 4 players ages 10 and up. Playing Time: 45 minutes.
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357
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The Target
Released: 2010 Players: 5 to 12 players ages 10 and up. Playing Time: 45 to 120 minutes.
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Synopsis: Get classic cloak and dagger action in this cold-war era deduction game. In The Target, you are either a CIA or KGB agent tryingn to deposit sensitive intel to your agency's headquarters. Use cutting edge espionage techniques to ascertain who is with you and who is the enemy. Assassinate your enemies to prevent them from talking. But be careful, the one you trust may be a double agent.
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358
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Temporum
Released: 2014 Players: 2 to 5 players ages 14 and up. Playing Time: 30 to 60 minutes.
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359
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Thebes
The Engaging Game of Treasure and Fame Released: 2007 Players: 2 to 4 players ages 10 and up. Playing Time: 60 to 90 minutes.
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Synopsis: The players acquire knowledge and other kinds of support in their travels, which they will use when they travel to excavation sites. The time wheel shows the players how many discoveries they may find at any of the five excavation sites, depending on how prepared they are and how long they choose to dig. Sometimes they will find valuable artifacts and other times, they will find only junk. Players earn victory points for finding artifacts and hosting exhibitions, but need skillful tactics and a little luck to find true success!
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360
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Through the Ages: A New Story of Civilization
2015 Release Released: 2015 Players: 2 to 4 players ages 14 and up. Playing Time: 120 to 240 minutes.
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361
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Thunderbirds
Released: 2015 Players: 1 to 4 players ages 10 and up. Playing Time: 45 to 60 minutes.
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362
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Thunderbolt Apache Leader
Released: 2012 Players: 1 to 1 players ages 12 and up. Playing Time: 60 minutes.
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363
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Thunderstone
Released: 2010 Players: 2 to 5 players ages 12 and up. Playing Time: 60 minutes.
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364
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Thurn and Taxis
Released: 2006 Players: 2 to 4 players ages 10 and up. Playing Time: 60 minutes.
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Synopsis:In 1490, Kaiser Maximilian I awarded Franz von Taxis the contract to deliver mail between the Kaiser's residences in Innsbruck and Brussels.He did such a good job, that postal services in the country continue to be connected with the name Thurn and Taxis. With the introduction of postal carriages in the middle of the 17th century,members of the f amily were raised to Count status and given the hereditary title of Postmaster General. The game begins at this point in history. Can you emulate the achievements of this family and build a successful postal network? Do you have the talent to connect the right cities to create an effective network and not lose sight of the need to acquire new carriages when they are needed? Plan your moves carefully and watch your opponents' moves carefully, so you are prepared to respond to them. The game takes you back in time and gives you challenges that will bring you back to the game over and over.
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365
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Ticket To Ride
The Cross-Country Train Adventure Game: German Game of the Year - 2004 Released: 2004 Players: 2 to 5 players ages 8 and up. Playing Time: 30 to 60 minutes.
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Synopsis:Ticket to Ride is a cross-country train adventure. Players collect cards of various types of train cars that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn.Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway. So climb aboard for some railroading fun and adventure. You've got a Ticket to Ride!
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366
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Ticket to Ride: Europe
Released: 2005 Players: 2 to 5 players ages 8 and up. Playing Time: 30 to 60 minutes.
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Synopsis:From the craggy hillsides of Edinburgh to the sunlit docks of Constantinople, from the dusty alleys of Pamplona to a windswept station in Berlin, Ticket to Ride Europe takes you on a new train adventure through the great cities of turn-of-the-century Europe.Will you risk a trip through the dark tunnels of Switzerland? Venture aboard a ferry on the Black Sea? Or erect lavish train stations in the great capitals of the old empires? Your next move mightjust make you Europe's greatest train magnate!
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367
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Ticket to Ride: Marklin
Released: 2006 Players: 2 to 5 players ages 8 and up. Playing Time: 30 to 60 minutes.
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Synopsis: From the Bavarian countryside to the great Hanseatic ports of the North, the Ticket to Ride - Marklin Edition boardgame takes you on an unforgettable rail trip across Germany!
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368
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Ticket to Ride: Nordic Countries
Released: 2008 Players: 2 to 3 players ages 8 and up. Playing Time: 30 to 60 minutes.
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Synopsis: Ticket to Ride Nordic Countries takes you on a Nordic adventure through Denmark, Finland, Norway and Sweden as you travel to the great northern cities of Copenhagen, Oslo, Helsinki and Stockholm. Visit Norway's beautiful fjords and the magnificent mountain scenery on the Rauma Railway. Breathe in the salt air of the busy Sweedish ports on the Baltic Sea. Ride through the Danish countryside where Vikings once walked. Hop on the Finnish railway and travel across the Arctic Circle to the land of the Midnight Sun.
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369
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Tikal
Game of the Year - 1999 Released: 2005 Players: 2 to 4 players ages 10 and up. Playing Time: 90 minutes.
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Synopsis: Each player is the director of an expedition intent on exploring Tikal in search of the secret paths that lead to the temples and precious treasures that have remained hidden for over 1000 years. A player receives points during four scoring rounds for each recovered treasure and for each temple that he controls. But, both temples and treasures can change hands. The expedition that earns the most points exploring Tikal wins the game.
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370
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Tikal II - The Lost Temple
Released: 2010 Players: 2 to 4 players ages 13 and up. Playing Time: 60 to 120 minutes.
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Synopsis: Kramer and Kiesling, the celebrated pair of designers, transport us once more into the jungles of Guatemala with their new opus, reminiscent of their best-seller Tikal, "Spiel des Jahres 1999" (Gernam Game of the Year 1999). With its original mechanisms and illustrations by Vincent Dutrait, Tikal II is a tactical game of difficult decisions and careful planning. Indispensable for any explorer worthy of the name!
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371
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Tiny Epic Defenders
Released: 2015 Players: 1 to 4 players ages 13 and up. Playing Time: 30 minutes.
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372
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Tiny Epic Galaxies
Released: 2015 Players: 1 to 5 players ages 14 and up. Playing Time: 30 minutes.
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373
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Tiny Epic Kingdoms
Released: 2016 Players: 2 to 5 players ages 13 and up.
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374
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Tiny Epic Western
Released: 2016 Players: 1 to 4 players ages 14 and up. Playing Time: 30 to 45 minutes.
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375
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Tobago
Released: 2009 Players: 2 to 4 players.
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376
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Tomb
Released: 2008 Players: 1 to 6 players ages 12 and up. Playing Time: 60 minutes.
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377
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Tomb: Cryptmaster
Released: 2009 Players: 1 to 6 players ages 12 and up. Playing Time: 60 minutes.
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Synopsis: Recruit a party, kill the monsters, take their stuff! Tomb: Cryptmaster pits opponents against one another in a race to explore a tomb filled with monsters, traps, curses, and treasures. Tomb: Cryptmaster captures the dungeon crawl experience without hours of preparation. Just recruit your party and go! Every time you play, the game is different. Tomb:Cryptmaster intruduces new spells, monsters, treasures, and other cards, two new boards to play on, player vs. player combat, a deck of cards the cryptmaster can use to heighten the callenge, and overlords - creatres so powerful they affect the entire board! Tomb: Cryptmaster is fully playable alone, or can be used with the original Tomb.
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378
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Top Secret Spies
Released: 2006 Players: 2 to 7 players ages 8 and up. Playing Time: 45 minutes.
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Synopsis: The players each take a secret spy and then move all spies around the board, trying to score those for their secret spy. The players also try to guess the secret identities of their opponent's spies. Whenever a spy is moved to the house with the safe, all spies score based on where they are sitting at the time. Players must be careful not to move their spy too well or their opponents will guess their spy quickly and work against their spy scoring points. Players also have special cards that give them special actions throughout the game. The player whose spy scores highest at the end of the game is the winner!
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379
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Torres
Released: 2005 Players: 2 to 4 players ages 12 and up. Playing Time: 60 minutes.
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380
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Tower of Babel
… or why the eighth wonder was never built Released: 2005 Players: 3 to 5 players ages 10 and up. Playing Time: 45 to 10 minutes.
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Synopsis:Who doesn't know the wonders of the ancient world? World renown gigantic monuments, made by the hands of men to honor or glorify God. The most famous of these are known today as the seven wonders of the ancient world: the pyramid of Giza, the colossus of Rhodes, the statue of Zeus at Olympia, the hanging gardens of Babylon, the Mausoleum of Halicarnassus, the Lighthouse of Alexandria, and the temple of Artemis at Ephesus. And, perhaps, also the unfinished tower of Babel - the eighth wonder of the ancient world?Monuments cannot be erected by individuals. Each player needs the help of the others to complete his work. The others, of course, expect something in return. The challenge is to get the right help at the right time. When should the pyramid be finished? How many building pieces are needed to complete the temple of Artemis? Should I play a trade card or not? The players must answer these and other questions turn by turn. Each, of course, wants to be the greatest builder of the ancient world!
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381
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The Tower of Mystery
Released: 2009 Players: 2 to 8 players ages 8 and up. Playing Time: 60 to 240 minutes.
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Synopsis: The Tower of Mystery! An exciting game of surprises and mystery for everyone from 8 to 108! Players start in the Garden outside the tower, then travel around the 7 levels of the mysterious tower, visiting four turrets, travelling secret passages, and drawing and playing cards that can change the game for everyone in an instant! The first player to visit all four turrets in the tower, collect certain special Mystery Cards, and returns to the Garden, wins the game! While there is a definite startegy to the game, the game is extremely unpredictable and almost anything can happen at any time!
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382
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Trains
Released: 2013 Players: 2 to 4 players ages 12 and up. Playing Time: 45 minutes.
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383
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Trans America
Released: 2002 Players: 2 to 6 players ages 8 and up. Playing Time: 30 minutes.
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384
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Treason in the Tower
Players: 2 to 6 players.
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385
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386
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Tsuro of the Seas
Released: 2012 Players: 2 to 8 players.
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387
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Tumblin' Dice
Eagle-Gryphon Games (2nd Ed.) Released: 2009 Players: 2 to 4 players ages 13 and up. Playing Time: 15 minutes.
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388
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Tutankhamen
You are the Net Ninja! Released: 2005 Players: 2 to 6 players ages 8 and up. Playing Time: 20 to 30 minutes.
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Synopsis: Dig In! Follow a trail of rare artifacts to the pyramid of TUTANKHAMEN. Golden statues, jeweled scarabs, and stunning masks await discovery. But beware - other players may snatch up the most valuable treasures right before your eyes. Wealth and fame await the archaeologist who selects the best path. Reveal the riches in TUTANKHAMEN
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389
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Twilight Struggle
Released: 2007 Players: 2 to 2 players ages 12 and up. Playing Time: 120 minutes.
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Synopsis: In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there now stood only two - the United States and the Soviet Union. The world had scant months to collectively sigh in relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the 45 year dance of intrigue, prestige, and occasional flares of warfare between the USSR and the USA. The entire world is the stage on which these two titans fight. The game begins amidst the ruins of Europe as the two new superpowers scramble over the wreckage of WWII, and ends in 1989, when only the United States remained standing.
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390
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Twilight Struggle
Deluxe Edition Released: 2010 Players: 1 to 2 players. Playing Time: 150 to 180 minutes.
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391
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Tyrants of the Underdark
Released: 2016 Players: 2 to 4 players ages 14 and up. Playing Time: 60 minutes.
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392
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Tzolk'in: The Mayan Calendar
Released: 2012 Players: 2 to 4 players ages 12 and up. Playing Time: 90 minutes.
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393
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Ultimate Werewolf: Inquisition
Released: 2013 Players: 3 to 12 players ages 8 and up. Playing Time: 45 minutes.
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394
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Undermining
Released: 2011 Players: 2 to 5 players.
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395
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Union Pacific
Released: 1999 Players: 2 to 6 players ages 12 and up. Playing Time: 60 to 75 minutes.
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396
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Ur
Released: 2006 Players: 3 to 4 players ages 10 and up. Playing Time: 30 to 60 minutes.
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397
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Valdora
Released: 2009 Players: 3 to 5 players ages 10 and up. Playing Time: 60 minutes.
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398
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Vietnam: 1965 - 1975
Released: 1984 Players: 1 to 2 players.
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399
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Vikings
Released: 2011 Players: 2 to 4 players ages 10 and up. Playing Time: 60 minutes.
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Synopsis: Each player is the leader of a band of Vikings His task is to scout and then settle the islands off the coast of his homeland. As the Vikings uncover the size and shape of the islands, each band seeks to control as much of these new lands as possible. The bands build buildings and invite scouts, goldsmiths, fishermen, and nobles to settle on their island to establish the most profitable settlements. But, warriors are also necessary! The islands will soon attract ships whose intent is to attack them to pillage the new settlements.
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400
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Village (2nd Ed.)
Stronghold Games Edition Released: 2016 Players: 2 to 4 players ages 12 and up. Playing Time: 60 to 90 minutes.
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401
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Vinhos
Released: 2010 Players: 2 to 4 players ages 12 and up. Playing Time: 120 minutes.
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402
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Viticulture
The Strategic Game of Winemaking Released: 2013 to 6 players ages 10 and up.
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403
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The Walking Dead: The Board Game
Released: 2011 Players: 1 to 6 players.
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404
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Warhammer 40,000: Assault on Black Reach
Released: 2008 Players: 2 to 2 players ages 12 and up.
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405
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Wasabi
Released: 2008 Players: 2 to 4 players ages 10 and up. Playing Time: 30 to 45 minutes.
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Synopsis: In Wasabi! you and the other players are apprentice chefs competing to assemble your quota of unique sushi recipes in a rapidly dwindling space. Draw a fariety of delicious ingredients into your hand from the pantry and play them one at a time onto the board, building off of other previously-placed ingredients in the attempt to complete recipes of varying difficulty. Completing a recipe earns you points towards winning, and your choice of special actions from the kitchen to perform later. (Chop!, Stack!, Switch!, Spicy!, and the dreaded Wasabi!) Completing a recipe with style will earn you bonus points, but you might not always have the time to set up such stylish maneuvers… balancing speed with technique will be crucial if you plan to win the game!
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406
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Waterworks
Released: 1996 Players: 2 to 4 players ages 8 and up. Playing Time: 30 minutes.
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407
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When Darkness Comes: The Awakening
Released: 2002 Players: 1 to 6 players ages 10 and up. Playing Time: 90 minutes.
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408
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Where in the USA is Carmen Sandiego
The Mystery Geography Game Released: 1992 Players: 2 to 6 players ages 8 and up.
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Synopsis: Carmen Sandiego and her gang of V.I.L.E. henchman are headed for the U.S.A.! Landmarks from around the nation have vanished - can you picture Arizone without the Grand Canyon or Niagara without the Falls? Your assignment is to scout out the scenes of the crimes and locate the Warrant, the Loot, and the Henchman. But be careful, when you guess incorrectly, a Henchman escapes. After a Henchman is nabbed, all the gumshoes work together to catch Carmen.
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409
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Where in Time is Carmen Sandiego
The Mystery History Game Released: 1996 Players: 2 to 4 players ages 8 and up. Playing Time: 60 minutes.
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Synopsis: Carmen is hiding somewhere in time - your mission is to check each century on the game board until you find her. Along the way, you'll race to put historical events in their correct order. Then, match stolen loot to its correct century. Is Paul Revere's horse from the 18th century or the 17th? Did it appear before or after Pocahontas saved Captain John Smith? You'll find out as you track Carmen in this exciting game that brings history to life.
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410
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Whoville-opoly
Released: 2000 Players: 2 to 6 players ages 8 and up.
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411
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Winds of Plunder
Released: 2007 Players: 3 to 5 players ages 10 and up. Playing Time: 60 to 120 minutes.
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412
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Witch of Salem
Brave Arkham Detectives Battle The Elder Evil Released: 2009 Players: 2 to 4 players ages 12 and up. Playing Time: 60 minutes.
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Synopsis: Step back to early 20th Century New England. Here, the horrible "Great Old Ones" - mysterious inhabitants of a dark, unfathomable void - seek entry into our world. One of their imprisoned overlords gathers them, just as his worldly servants open portals throughout Arkham for the coming onslaught. Only Salem's master witch, Robert Craven, holds the key to safeguarding mankind. He plans to gather a team of intrepid scholars to find the hidden portals and close them with powerful magic seals. The noble withc's elite team must battle the threat of madness, duel the dark servants, tackle mystical challenges, and face their ultimate nemesis: an unidentified Great Old One with an unknown and incalculable strength.
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413
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The Witcher Adventure Game
Released: 2014 Players: 2 to 4 players ages 16 and up. Playing Time: 120 minutes.
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414
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The Witches
Released: 2013 Players: 1 to 4 players.
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415
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World of Warcraft: The Adventure Game
Released: 2008 Players: 2 to 6 players ages 12 and up. Playing Time: 90 to 120 minutes.
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Synopsis: Epic Legends FOrged Daily Long ago, the sorcerer Medivh opened a portal to another worlds. Through this dark gateway came the Horde - armies of orcs and ogres driven by a simple purpose: war. Since then, the land of Azeroth has not known peace. The Alliance of humans, dwarves, and elves fought two wars against the Horde, then both were nearly destroyed by the arrival of the undead Scourge and the demonic Burning Legion. Now, the land is imperiled by undead, demons, beasts, and brigands. For those bold enough to adventure, the dangers are great... but so are the opportunities!
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416
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World of Warcraft: The Board Game
Released: 2005 Players: 2 to 6 players ages 12 and up. Playing Time: 120 to 240 minutes.
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Synopsis: Dire portents foretell of dark times ahead for the lands of Lordaeron. The fragile peace between the HOrde and the Alliance has unraveled; the fields of Hillsbrad and the forests of Silverpine are ravaged by strife and war. In the corrupted Plaguelands, the Scourge moves again, threatening all that is living with a second devastating plague. A time of reckoning lies ahead, a fateful time of steel and magic. It is a time of heroes.
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417
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World Without End
England in the early and middle 14th Century Released: 2009 Players: 2 to 4 players ages 12 and up. Playing Time: 90 to 120 minutes.
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Synopsis: Journey to Kingsbridge, England, where 200 years ago Prior Phillip oversaw the building of the cathedral renowned as "The Pillars of the Earth". Now farmers, wool dealers, and builders seek wealth and prestige amidst a rivalry between the priory and merchants. As the plague reaches town, nothing remains as it once was. World Without End is based on Ken Follett's best-selling novel. Strive to navigate turbulent events, ensuring and balancing your food supply, income, and prestige. Piety and loyalty remain vital, for you must cater to the upper classes. And precious medical knowledge is your greatest weapon against the Black Death. So, gather your power and spirit and rise aboe your rivals into legend!
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418
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Yahtzee Deluxe
Players: 1 to 10 players ages 8 and up.
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419
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Yardmaster
Released: 2014 Players: 2 to 5 players ages 13 and up. Playing Time: 20 minutes.
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420
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Yardmaster Express
Released: 2014 Players: 2 to 4 players ages 13 and up. Playing Time: 10 minutes.
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421
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Zombicide
Released: 2012 Players: 1 to 6 players.
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422
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Zombie Dice
Released: 2010 Players: 2 players ages 6 and up.
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423
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Zombie Survival: The Board Game
Released: 2010 Players: 1 to 4 players.
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424
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Zombies!!!
This one's a no-brainer! (2nd Edition) Released: 2006 Players: 2 to 6 players ages 12 and up.
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Synopsis:Your heart pounds in your chest and you are finding it very hard to breathe. The zombies are eerywhere and seem quite intent on making you lunch. With so many of them, it's hard to tell if the scraping footsteps and moaning are down the hall or just around the corner. One thing is for sure, they are too close for comfort, you are almost out of bullets and your luck seems to have just about run its course!Zombies!!! Puts you in the middle of the action as you try to escape the ever advancing zombie horde. Players must use a combination of wits and brawn to be the first to the heliport and certain escape. The only problem is, the zombies are everywhere, they appear to be very hungry and your opponents would really prefer if you didn't escape. The game, for two to siz players, features an ever changing map and an ever-growing army of the undead. Players take turns playing map tiles, placing zombies, running furiously, fighting and generally creating havoc for the opposition. Combined, this makes Zombies!!! a different game every time you play it. Zombies features 30 map tiles, a 50 card event deck, 6 humans, life and ammunition tokens, AND 100 plastic zombies in two different poses. The helicopter is about to leave, will you make it?
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425
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ZombieTown
Released: 2007 Players: 3 to 6 players ages 12 and up.
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Synopsis:"Oh sure, buy the house next to the cemetery," they said."What are you afraid of?" they said. "You don't expect the dead to get up anytime soon, do you?" It seemed like a good idea at the time. Then the murders started. "There's no such thing as zombies," they said. They were WRONG! Now your days are filled with frantic running from house to house gathering plywood, ammunition, food... Whatever you can find. Sometimes you even have to rescue some of the people who gave you such good advice to begin with. No such thing as zombies... Yeah Right! ZombieTown drops you in the middle of the action as you rush around to gather supplies and rescue survivors. Oh, and you might want to avoid the living dead as they rise from the conveniently located cemetery in the middle of town.
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